Article: 15751 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!usc!newshub.csu.net!csun.edu!hbrtv284 From: hbrtv284@csun.edu (emmanuel olympia) Newsgroups: comp.graphics.apps.lightwave Subject: FS:A4000 Toaster/lightwav/PAR system for sale Date: 28 Mar 1996 17:13:49 GMT Organization: California State University, Northridge Lines: 33 Message-ID: <4jehcd$41e@dewey.csun.edu> NNTP-Posting-Host: louie.csun.edu Video Toaster system for sale If you want to get into Lightwave or video editing, here is your chance. I am migrating to a pentium system and need to sell my Amiga 4000 Video Toaster system. Here are the specs: HARDWARE: A4000 16 mb Ram 1 gig Quantum hard drive 14" monitor keyboard mouse DPS Par card w/ latest software(already installed) 1 gig Quantum Par Drive SOFTWARE: Video Toaster 3.1/Lightwave 3.5(all manual included) Brilliance Dpaint 5 Scala 4000 Total price: $4000.00(not including shipping charges) Pls. call as soon as possible. First come first serve. Price is somewhat negotiable. Emmanuel Olympia (213) 669-1196 Article: 15752 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!usc!newshub.csu.net!csun.edu!hbrtv284 From: hbrtv284@csun.edu (emmanuel olympia) Newsgroups: comp.graphics.apps.lightwave Subject: what is lw for intel? Date: 28 Mar 1996 20:36:11 GMT Organization: California State University, Northridge Lines: 4 Message-ID: <4jet7r$11m@dewey.csun.edu> NNTP-Posting-Host: louie.csun.edu hello i am planning to buy a a pentium based system to run lightwave and confused at Lightwave for Nt and lightwave for intel. is there a difference? what other formats is ightwave in? thx Article: 15753 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.cyberhighway.net!usenet From: madmaxx@mailhost.cyberhighway.net (Marv Birkinbine) Newsgroups: comp.graphics.apps.lightwave Subject: Re: lightwave animations? Date: 28 Mar 1996 22:45:59 GMT Organization: CyberHighway Internet Services Lines: 24 Message-ID: <1027.5977T33T721@mailhost.cyberhighway.net> References: <315a14ce.253276@news.cajun.net> Reply-To: madmaxx@mailhost.cyberhighway.net NNTP-Posting-Host: pm2-8.cyberhighway.net X-Newsreader: THOR 2.21 (Amiga;TCP/IP) *UNREGISTERED* >I've recently switched lightwave platforms from Amiga to the PC. I >know that on both platforms, the only way to get full screen, 3o fps >animations is through hardware solutions.(ie par cards, or single >frame vcrs) The amiga did, however allow the use of anim. files for >low res previews. Are there any software utilities to create avi. or >mpeg anims with the sequential files I create in lightwave on my PC? Lightwave will save as an AVI use any AVI player to see it marv +--------------------------------------------------------------------+ | madmaxx@cyberhighway.net is MAXXIMUM VIDEO CREATIONS INC. | | Marv (Kelly Maxx) Birkinbine 168 S. COLE RD. | | -> your AMIGA DEALER <- BOISE, IDAHO 83709, USA | | -> for the next generation <- (208) 322-3091 | | -> http://www.cyberhighway.net/~madmaxx/hp.html <- | +--------------------------------------------------------------------+ Article: 15754 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.new-york.net!actcom!news From: Doron David Subject: Fonts for LightWave X-Nntp-Posting-Host: p1.haifa1.actcom.co.il Content-Type: text/plain; charset=us-ascii Message-ID: <315BA32C.46D5@actcom.co.il> Sender: news@actcom.co.il (News) Content-Transfer-Encoding: 7bit Organization: ACTCOM - Internet Services in Israel Mime-Version: 1.0 Date: Fri, 29 Mar 1996 08:45:32 GMT X-Mailer: Mozilla 2.0 (Win16; I) Lines: 7 Hello. I'm looking for Lightwave fonts. Where can I get any? Thanks. -- Doron David. Yet,an Architecture student. Article: 15755 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in1.uu.net!news.qnet.com!usenet From: Manuel Coats Newsgroups: comp.graphics.apps.lightwave Subject: Magazines outside of the U.S. Date: Thu, 28 Mar 1996 17:21:44 +0000 Organization: Lightspeed Lines: 9 Message-ID: <315ACAA8.410@qnet.com> NNTP-Posting-Host: dialup89.palm.ca.qnet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0GoldB1 (WinNT; I) Don't want to waste a lot of bandwidth, so could any of you LW users outside of the U.S. e-mail me with the names of any magazines you read that relate to 3D or Lightwave in general. I would also like any information you can give me on the magazine (E-mail or Website, Phone #, Address, # of subscribers, where distributed, etc). My search on the WWW and local trips to the magazine shops have not proven very successful. Thanks a million to those who help out. Manuel Coats LIGHTSPEED Article: 15756 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!ip16-036.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Help find alt.philosophy.objectivism -was-Help Find Lee Stranahan a Job! Date: 28 Mar 1996 18:15:01 -0700 Organization: Primenet Services for the Internet Lines: 6 Sender: root@primenet.com Message-ID: References: <4h4o4g$cej@tilde.csc.ti.com> <4i5q7f$afr@newsbf02.news.aol.com> <4ipa1g$868@homer.alpha.net> Ernie Wright writes: Not that I don't post off topic at times, but . . . Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 15757 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!ip16-036.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,alt.3d,comp.sys.sgi.graphics,alt.design.graphics Subject: Re: The Old Golfball Date: 28 Mar 1996 18:33:01 -0700 Organization: Primenet Services for the Internet Lines: 26 Sender: root@primenet.com Message-ID: References: <4jblud$kps@news1.io.org> <4jec1g$fcm@apollo.ekfido.kodak.com> X-Posted-By: ip16-036.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] Xref: news2.cais.com comp.sys.amiga.graphics:46942 comp.graphics.apps.lightwave:15757 alt.3d:22374 comp.sys.sgi.graphics:14480 alt.design.graphics:1554 In article <4jec1g$fcm@apollo.ekfido.kodak.com> tomblin@ekfido.kodak.com (Paul Tomblin) writes: >From: tomblin@ekfido.kodak.com (Paul Tomblin) >Subject: Re: The Old Golfball >Date: 28 Mar 1996 10:42:40 -0500 >In a previous article, gmead@io.org (Glen Mead) said: >>elements are consistent on a real golf ball. How does one model a truly >>realistic looking golf ball? If anybody could give me some pointers on how >Well, one thing that I'm sure would make a huge difference is to remember that >the dimples on a golf ball are on a hexagonal grid, not a square one. >-- >Paul Tomblin, Contract Programmer. I noticed that a tesselated sphere will generate a very golfball like array of polygons when metaformed. Something to look at if you want to spend a few hours fiddling in modeler. I never got a good golfball this way since I couldn't get the dimples to smooth as much as I wanted. But someone else may be more patient. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 15758 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!nntp.news.primenet.com!news.primenet.com!ip16-036.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Chess Pieces Date: 28 Mar 1996 18:45:01 -0700 Organization: Primenet Services for the Internet Lines: 39 Sender: root@primenet.com Message-ID: References: <31583CF2.41C6@vnet.ibm.com> <4jb6pe$94c@irk.zetnet.co.uk> <31598DD7.41C6@vnet.ibm.com> X-Posted-By: ip16-036.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <31598DD7.41C6@vnet.ibm.com> Wayne Baldwin writes: >From: Wayne Baldwin >Subject: Re: Chess Pieces >Date: Wed, 27 Mar 1996 12:49:59 -0600 >Simon Blackledge wrote: >> >> In message <31583CF2.41C6@vnet.ibm.com> >> Wayne Baldwin writes: >> >> > Does anyone out there know where I can find some decent chess >> > piece models that are public domain? >> >> > Thanks, >> > Wayne R. Baldwin >> > wbaldwin@vnet.ibm.com >> >> Arn`t there some on the lw cdrom?You could try the new lightrom3? >> >> -- >> Simon Blackledge tran3d@zetnet.co.uk >> Creators of Digital Visual Effects >> ----------------------------- >> -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV----------------------------- >> ----------------------------- > The pieces that come with lightwave are not quite good enough. I >was hoping there was something of a slightly higher quality. >Wayne R. Baldwin >wbaldwin@vnet.ibm.com What do you mean by higher quality? If you mean that the polygons are apparent, you might consider metaforming the low poly pieces (in the areas of concern). This may be enough. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 15759 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!interaccess!mfrazin.interaccess.com!mfrazin From: mfrazin@interaccess.com (Shadow) Newsgroups: comp.graphics.apps.lightwave Subject: A few questions Date: Thu, 28 Mar 1996 20:05:18 -0600 Organization: InterAccess,Chicagoland's Full Service Internet Provider Lines: 17 Message-ID: NNTP-Posting-Host: d206.nb.interaccess.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] Hello, A few questions if I may. 1)Should I buy lightwave 4.0 for the P.C. or wait for 5.0 (ie. is it better to buy 4.0 and upgrade)??? 2)Will lightwave work under windows 95 or just windows NT workstation? 3)Is anyone else using a #9 imagine 128 graphics card and if so, does it work well? 4)How do I get a hold of the humanoid people online? thank you. Article: 15760 Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!news From: lonersam@ix.netcom.com(Charles Ng) Newsgroups: comp.graphics.apps.lightwave Subject: lightwave scene and images loaded ... Date: 28 Mar 1996 19:13:51 GMT Organization: Netcom Lines: 15 Message-ID: <4jeodf$a5@dfw-ixnews5.ix.netcom.com> References: <4jbl59$9e3@newsbf02.news.aol.com> NNTP-Posting-Host: sjx-ca13-02.ix.netcom.com X-NETCOM-Date: Thu Mar 28 1:13:51 PM CST 1996 I am using LW 4.0 for NT. Here is the qu: After I open a saved lws file, the images previously loaded into the scene don't show up and I have to reload them everytime. Is there a reason account for it? Thanks! LSam Article: 15761 Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!news.nstn.ca!coranto.ucs.mun.ca!news.cabot.nf.ca!usenet From: sean@mirror.det.mun.ca (Sean Huxter) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Help with Golf ball texture on sphere. Date: Fri, 29 Mar 1996 02:04:39 GMT Organization: Cabot College, Newfoundland, Canada Lines: 66 Message-ID: <4jfgev$b3o@dragon.cabot.nf.ca> References: <4hp25s$dup@lantana.singnet.com.sg> <4iqg4b$kfm@dragon.cabot.nf.ca> NNTP-Posting-Host: p023.remote.cabot.nf.ca X-Newsreader: Forte Free Agent 1.0.82 wturber@primenet.com (Walter (Jay) Turberville (III)) wrote: >In article <4iqg4b$kfm@dragon.cabot.nf.ca> sean@mirror.det.mun.ca (Sean Huxter) writes: >>In Surfaces, use the BUMP ARRAY to line up bumps on the faces of the >>cube. Make sure there's no partial bumps. This may take some time to >>line up, but this will only work if all the bumps are even on each >>face. >>Then give GOLFBALL.LWO a morph target of GOLFMORF.LWO, and give it a >>morph level of 100%. Turn off surface morphing. >>This SHOULD give you a round golf ball with none of the tiny bumps we >>complained about if you just bump array a sphere. >My guess is that you will end up with distorted "pits" at best no change at >worst. And wouldn't you want surface morphing on? You probably would get some distortion, but it wouldn't be the same amount as if you just applied the bumps texture to a sphere. I don't think you'd want surface morphing on... The surface of the sphere is irrelevant. Morphing the square (which has even pits) into a circle needs surface morphing off, I believe. Otherwise, it would end up with the sphere's surface, and that's not what we want. Another way was pointed out to me: I tried it and it worked, in theory. It's just that Lightwave's rendering couldn't handle the smoothed bumps. It streaked like crazy. Make a tesellated sphere. Copy it to another layer, and size it up a bit and KILL polygons. Make a small sphere (around the size of one pit) and use the macro that allows you to place one of these balls at each point in the current layer. (I'm rusty on my macro names...) This makes one ball at each tesellated point, a bit above the surface of the original ball (in the original layer). Make the ball layer active, and the many balls layer inactive, and do a BOOLEAN SUBTRACT. This will pit the original ball at each point. Then MERGE points to join the pits to the ball. This works, but when you render it all, using SMOOTHING on for the surface, it streaks. But if you don't MERGE points, the pits will be smooth, and the ball's surface will be smooth. Only problem: A golf ball's pits don't dent inward sharply, they round in smoothly. Of course, the real answer is to call VIEWPOINT DATALABS. They have two golf ball objects for sale. (I strongly suspect, however, that although these were probably digitized from the real article, you'll still get the streaking when you smooth surface in Lightwave. Sean. (Anyone else have a complaint about how Lightwave smooths weird surface? Does anyone else have to find a work-around to eliminate that horizontal streaking on smoothed bevelled text and other objects?) Article: 15762 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!newsserver.jvnc.net!newsserver2.jvnc.net!howland.reston.ans.net!psinntp!psinntp!psinntp!news.nstn.ca!coranto.ucs.mun.ca!news.cabot.nf.ca!usenet From: sean@mirror.det.mun.ca (Sean Huxter) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and Lightwave Date: Fri, 29 Mar 1996 02:25:20 GMT Organization: Cabot College, Newfoundland, Canada Lines: 30 Message-ID: <4jfhlo$b3o@dragon.cabot.nf.ca> References: <31545DCD.4672@ra.isisnet.com> NNTP-Posting-Host: p023.remote.cabot.nf.ca X-Newsreader: Forte Free Agent 1.0.82 Ken Mayfield wrote: >This is what I'm looking forward to seeing: *inhabited* spaceships - >they sail right by and you can see activity in each window - eating, >exercising, reading, playing, bathing... When Star Trek: The Next Generation came out, I heard about what was supposed to be one of the most expensive shots in the opening sequence. No one here seems aware of it (or it hasn't been mentioned.) Near the end of the opening sequence, the Enterprise D passes just underneath the camera and then warps out. In the windows behind the bridge (the conference room) you can see people moving around, and you can see the board room table, etc... This was apparently done with expensive motion-matching, and models. No CGI. It is also very hard to see unless you're looking for it. (Which I do every time I watch.) But what an effect! Adds realism like dirt smudges on a plain wall surface. No CGI! Wow. Sean. Article: 15763 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: bocadalupo@aol.com (BocadaLupo) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and Lightwave Date: 28 Mar 1996 22:29:24 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 11 Sender: root@newsbf02.news.aol.com Message-ID: <4jflek$ojf@newsbf02.news.aol.com> References: <315AB69F.C20@erinet.com> Reply-To: bocadalupo@aol.com (BocadaLupo) NNTP-Posting-Host: newsbf02.mail.aol.com >moon shuttle, when they're flying out to take a look at the Artifact? >They were >eating sandwiches, moving around and POURING COFFEE as if there was >Earth gravity hmmm...could this have been from acceleration/deceleration?? oh, well... joshua qualtieri jqual@sunbelt.net Article: 15764 Path: news2.cais.com!news.cais.net!news.cais.com!news From: mike@cais.com (Michael D. Bartman) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Help Find Lee Stranahan a Job! Date: Fri, 29 Mar 1996 03:40:15 GMT Organization: Capital Area Internet Service info@cais.com 703-448-4470 Lines: 46 Message-ID: <4jflp7$75q@news.cais.com> References: <4h4o4g$cej@tilde.csc.ti.com> <4i5q7f$afr@newsbf02.news.aol.com> <4ipa1g$868@homer.alpha.net> :ccess1.digex.net> <4j8sh9$3l2@news.cais.com> > >Distribution: >Erniew@access1.digex.net said: >>No. A meter doesn't "have" length. Light doesn't "have" photons. >>Money doesn't "have" value. To put it another way, *what is* money? > Money is a form of communication, allowing people to transmit >information *about* value. Yep. A meter *does* have length...a length of one meter to be exact. Light is *composed* of photons, and you are also right about money not having value...it's mearely a convenient way of exchanging value for value. Money is to allow you to trade your pig for a goat with a guy who doesn't need a pig. Get it? > I think the trouble comes from different interpretations of the >word "value." It seems to me that value, in this context, implies >a real-world usefulness, such as the value of a shovel is its use >for digging holes. Yep, and if I don't need to dig anythng a shovel has little or no value to me...unless I can trade it for something I *do* need, in which case it has the value of whatever I can swap it for. > Money, apart from being able to be exchanged for something OF >"value", does not have any real use. Oh yeah? You can always use it to start a fire...if you're freezing to death this could be very valuable! ;^) > I could be very wrong, of course. Give me some money, and I'll >devote more thought to the matter. :) Sorry, got plenty of thought of my own...unless you can show me that yours is more valuable to me than the other things I can swap my money for, I'll hang on to it. -- Mike "you've got it!" Bartman -- Article: 15765 Path: news2.cais.com!news.cais.net!news.cais.com!news From: mike@cais.com (Michael D. Bartman) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Help Find Lee Stranahan a Job! Date: Fri, 29 Mar 1996 03:46:02 GMT Organization: Capital Area Internet Service info@cais.com 703-448-4470 Lines: 37 Message-ID: <4jfm40$7qs@news.cais.com> References: <4h4o4g$cej@tilde.csc.ti.com> <4i5q7f$afr@newsbf02.news.aol.com> <4ipa1g$868@homer.alpha.net> wrote: >Jim May wrote: >> > Money doesn't "have" value; it *is* value. >> >> To whom? and for what? >Irrelevant. The distinction is between an identity (money = value) and >a property that merely attaches to money. You say later that "money is >an abstraction of wealth." Just substitute "value" for "wealth." Value >is a better word anyway. Money isn't value. Money has no intrinsic value (or at least not much). What it is is a convenient means to exchange value. Money is anything someone will willingly accept in exchange for something of value. >"Desirable" is irrelevant. Value is subjective. This doesn't touch the >issue of *what* money is. Money is a means of exchange. >> so long as they are exchangeable for actual goods. >Coupons work this way, but they're not money. Confederate dollars are money, and they are practically worthless as anything other than historical items (not as money). When the Confederacy fell, the "value" of the money went to zip...it was just paper. If it *was* value, it wouldn't have to rely on outside factors to *give* it value. -- Mike "I outta here...gotta move house and get a new phone installed..." Bartman -- Article: 15766 Path: news2.cais.com!news.cais.net!news1.erols.com!news.enteract.com!news.inap.net!uwm.edu!spool.mu.edu!munnari.OZ.AU!news.mel.connect.com.au!harbinger.cc.monash.edu.au!news.cs.su.oz.au!inferno.mpx.com.au!news.mel.aone.net.au!hba From: imagine@h130.aone.net.au (Kevin Gleeson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: 95 InterFace for NT ! (NT4 kicks bottom) Date: Fri, 29 Mar 96 02:05:34 GMT Organization: Imagine It Lines: 41 Message-ID: <4jfd0c$7uu@news.mel.aone.net.au> References: <3158CD73.44E2@cyberportal.net> <4jctqq$61l@news.paonline.com> <4jej2a$dom@voyager.iii.org.tw> NNTP-Posting-Host: d34-1.cpe.hobart.aone.net.au X-Newsreader: News Xpress 2.0 Beta #0 In article <4jej2a$dom@voyager.iii.org.tw>, dan@acti.com (Daniel J. McCoy) wrote: >In article <4jctqq$61l@news.paonline.com>, wave-length@netwrx.net wrote: >[snip] >>I have recently configured a 200mhz. P6 for my company also and I have >>NT4.0 beta running on it as well. The only thing that I could not get >>to run is the Perception card. I talked to DPS and they said there >>were no drivers available yet until the final release. Has anybody >>else got one to run under NT4.0? BTW LW really flys on this baby! > >I've got a P133 with a Perception card running NT 4.0 beta 1. The only thing >I can't do is create new projects within the PVR software itself nor can I >render directly to it. But it plays back just fine. :) > >Dan Ditto - I'm running a P133 with a PVR under NT 4 Beta. The only problem now is opening any file requesters outside of the Perception's own - I think the PVR looks for the old file requester which ain't there any more under the new shell. I haven't tried rendering directly to it though. As far as not running goes- when I first got the new box, the PVR would not run at all under NT. The problem turned out to be AmiBIOS version 2.0 or higher. We changed Bios back to version 1.something and it was fine - could that be your problem? Hope that helps Cheers - - - - - - - - - - - - - - - Kevin Gleeson Imagine It 3D animation and graphics Hobart Tasmania Australia The Librarian Rules! - OOOK! - - - - - - - - - - - - - - - Article: 15767 Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Help Find Lee Stranahan a Job! Date: 29 Mar 1996 02:44:37 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 14 Sender: root@newsbf02.news.aol.com Message-ID: <4jg4d5$m3@newsbf02.news.aol.com> References: <4jfm40$7qs@news.cais.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com You know, with all this talk about money... ....has anyone found me a job yet? _____________________________________________ Lee Stranahan Home Page URL - http://users.aol.com/stranahan/main.htm A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON! ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING Access DeniedURL - http://users.aol.com/stranahan/access.htm Article: 15768 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!uwm.edu!vixen.cso.uiuc.edu!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Prem's "Stranahan-esque" rant Date: 29 Mar 1996 02:51:55 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 31 Sender: root@newsbf02.news.aol.com Message-ID: <4jg4qr$ov@newsbf02.news.aol.com> References: <19960328.7ADA980.F994@bbs.newtek.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com -------------------------------------------------- Beg to differ, Lee. Standard marketing practice tracks sales from day to day, week to week, month to month, year to year, etc., so it is possible for sales to go up or down relative to the last sales period without product being returned. You're nitpicking here. --------------------------------------------------- Yeah, it seems it. My fault - I edited down my original point from a paragraph to my shot missive on point 3 before I hit the 'send' button...I'll say now what I was going to say... I don't know what 'sales going up' means - did they go up because the Alpha version shipped? Did they go up because of dealer re-orders? Did they go up overall at a higher rate, or did they go up about the same. Sales can't really go down overall, unless people return product. That was basically the paragraph - is it better? I dunno...the main point, I think, was the control group argument - I don't know WHY sales went up, or if another ad would not have done better... _____________________________________________ Lee Stranahan Home Page URL - http://users.aol.com/stranahan/main.htm A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON! ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING Access DeniedURL - http://users.aol.com/stranahan/access.htm Article: 15769 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!surfnet.nl!tudelft.nl!news From: Wooly Mittens <0201367@ptfe12.hro.nl> Newsgroups: comp.graphics.apps.lightwave Subject: Re: lightwave scene and images loaded ... Date: 29 Mar 1996 07:48:53 GMT Organization: Delft University of Technology Lines: 26 Message-ID: <4jg4l5$fpq@mo6.rc.tudelft.nl> References: <4jbl59$9e3@newsbf02.news.aol.com> <4jeodf$a5@dfw-ixnews5.ix.netcom.com> NNTP-Posting-Host: dutsp211.stm.tudelft.nl lonersam@ix.netcom.com(Charles Ng) wrote: > > I am using LW 4.0 for NT. > > Here is the qu: > > After I open a saved lws file, the images previously loaded into the > scene don't show up and I have to reload them everytime. > > Is there a reason account for it? > > Thanks! > > > LSam > > Only images that are actually used in the surfaces and effects are reloaded after saving, that is of course if you remembered to also "Save all objects" when you save your scene. Not using "Save all objects" has brought great pain to me, but after what I have gone through I'm not likely to forget... Again ;) Wooly Mittens. Article: 15770 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Re: Reduced polygon count ? Message-ID: Organization: Compulink Information eXchange References: <1187@scribendum.win-uk.net> Date: Fri, 29 Mar 1996 07:53:49 GMT X-News-Software: Ameol Lines: 30 Steven, > Yet it's been a feature of 'LW v the rest' discussions recently > (especially in relation to games) that the ability to control > detail/polygon level as you go makes LW particularly useful for low > poly count applications. What were they talking about? Anyone care to > clarify? We use Lightwave for this task, and it is incredibly productive. It is hard to explain why. Lightwave has an interface which allows you to have on hand on the mouse and the other on the keyboard to press keyboard shortcuts. Selecting polygons to work on seems better refined than other packages. This means that a wide variety of operations can be achieved with a mouse movement (to select) and then a keypress to do something. Polygons can be built by dropping some verts and stitching them together with a single keypress. - Symmetrical shapes can be created by selecting and mirroring. Problems such as polys facing the wrong way can be easily eliminated. Redundant polys can be rapidly selected and zapped. All this takes some time to learn but once learned the user has completed control. Lightwave also features layers which allow a low-polygon model to be built in the same space as a high-detail counterpart (with the other model in a background layer it is protected from any editing operations) Glyn Williams - Particle Systems Ltd. Article: 15771 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!news.accessone.com!news From: jeric@accessone.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and Lightwave Date: 29 Mar 1996 07:52:39 GMT Organization: AccessOne Lines: 23 Message-ID: <4jg4s7$dcj@news.accessone.com> References: <315920BF.5C58@ix.netcom.com> NNTP-Posting-Host: jeric.accessone.com X-Newsreader: SPRY News 3.03 (SPRY, Inc.) > Elliot Bain writes: >>>>>>>>> or the long pull back > > > > showing Bruce Dern in the galley window of the Valley Forge in Silent > > > > Running? > > > > Yeah: where'd the gravity come from on that ship? > > > If you remember, they used magnetic boots, or for running, they used a rotating > room, and the space station rotated. I don't think they left too much to bad > science in 2001. Not "2001", "Silent Running". LOTS of bad science in that movie. > > Elliot Bain ****************************************************************************** ** jeric@accessone.com | Synergy Graphix & Animation ** ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!** ** Don't make me force it down your throat.| "OK! Wind the frog!" ** Article: 15772 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!tank.news.pipex.net!pipex!howland.reston.ans.net!ix.netcom.com!news From: wmendez@ix.netcom.com(William A. Mendez ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: 95 InterFace for NT ! (NT4 kicks bottom) Date: 29 Mar 1996 03:11:39 GMT Organization: Netcom Lines: 6 Message-ID: <4jfkdb$e2i@dfw-ixnews2.ix.netcom.com> References: <3158CD73.44E2@cyberportal.net> <4jctqq$61l@news.paonline.com> <4jej2a$dom@voyager.iii.org.tw> NNTP-Posting-Host: ix-jc4-18.ix.netcom.com X-NETCOM-Date: Thu Mar 28 9:11:39 PM CST 1996 I just loaded NT 4.0 beta on my ALPHA and it does seem faster than 3.51, I have the option to boot into both. In addition I can now run 386-486 enhanced mode apps like the shareware Blobs modeler and other intel apps, No 32bit apps you will have to hold off till FX!32. Will Mendez Article: 15773 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Re: 32 bit output on Intel Lightwave? Message-ID: Organization: Compulink Information eXchange References: <4jbmr4$h43@guitar.sound.net> Date: Fri, 29 Mar 1996 07:53:45 GMT X-News-Software: Ameol Lines: 8 Brad Peebler writes: > Yes, we are following Quartz development. Good man! (Hey I said something positive!) Glyn Williams - Particle Systems Ltd. Article: 15774 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!tank.news.pipex.net!pipex!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Re: 32 bit output on Intel Lightwave? Message-ID: Organization: Compulink Information eXchange References: <4jcrni$4q8@earth.njcc.com> Date: Fri, 29 Mar 1996 07:53:47 GMT X-News-Software: Ameol Lines: 11 > What is Quartz? Quarts is the Microsoft in-house codeword for the new structure designed to handle video encoding and playback under windows. As far as I understand it - Quartz will feature an open plug-in architecture for different codecs. Also playback will integrate better with the hardware and will be able to exploit features like page flipping and image stretching in hardware (if such features are available). Glyn Williams - Particle Systems - (and general Intel platform know-it-all.) Article: 15775 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netnews From: giorgioa@ix.netcom.com Newsgroups: comp.graphics.apps.lightwave Subject: Screamer Net II under Win95? Date: Fri, 29 Mar 96 03:16:38 GMT Organization: Netcom Lines: 17 Message-ID: NNTP-Posting-Host: ix-nyc10-16.ix.netcom.com X-NETCOM-Date: Thu Mar 28 7:19:01 PM PST 1996 X-Newsreader: Quarterdeck Message Center [1.0] How can I get Screamer Net to work under Win95? I have LW v4.0c fully installed and my drive is available to another CPU also running under Win95. They both work fine on the network sharing files and full access. Are the other CPU systems suppose to have LW installed also or just the Main CPU? Is ther any particular settings or protocols that the network has to be set? Please send me some info. Thank You! GiorgioA@ix.netcom.com Article: 15776 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!hookup!news.nstn.ca!inforamp.net!ts5-08.tor.istar.ca!user From: scrutnzr@inforamp.net (Jim May) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Help Find Lee Stranahan a Job! Date: 29 Mar 1996 09:00:34 GMT Organization: M.O.R.E. Men Of Reason -- Everywhere! Lines: 31 Message-ID: References: <4h4o4g$cej@tilde.csc.ti.com> <4i5q7f$afr@newsbf02.news.aol.com> <4ipa1g$868@homer.alpha.net> , Ernie Wright wrote: > Michael D. Bartman wrote: > > >> Money doesn't "have" value; it *is* value. > > > > Nope, money, like everything else, *has* value. > > No. A meter doesn't "have" length. Light doesn't "have" photons. > Money doesn't "have" value. To put it another way, *what is* money? I said I wouldn't, but -- ARRGH! A meter has length -- about 39 inches, if I remember correctly. A little over waist high. A U.S. dollar has value -- about $1.38 Canadian, last I looked... or, it's worth about .85 gallons of gas (depending on where you drive) or about .0025 troy ounce gold. > Don't be confused by the fact that value varies over time and between > different people. This is irrelevant. Yes. > - Ernie Jim M. Article: 15777 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!hookup!news.nstn.ca!inforamp.net!ts5-08.tor.istar.ca!user From: scrutnzr@inforamp.net (Jim May) Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,alt.3d,comp.sys.sgi.graphics,alt.design.graphics Subject: Re: The Old Golfball Date: 29 Mar 1996 09:18:19 GMT Organization: M.O.R.E. Men Of Reason -- Everywhere! Lines: 47 Message-ID: References: <4jblud$kps@news1.io.org> <4jec1g$fcm@apollo.ekfido.kodak.com> NNTP-Posting-Host: ts5-08.tor.istar.ca X-Newsreader: Yet Another NewsWatcher 2.1.5 Xref: news2.cais.com comp.sys.amiga.graphics:46956 comp.graphics.apps.lightwave:15777 alt.3d:22388 comp.sys.sgi.graphics:14484 alt.design.graphics:1560 > >In a previous article, gmead@io.org (Glen Mead) said: > >>elements are consistent on a real golf ball. How does one model a truly > >>realistic looking golf ball? If anybody could give me some pointers on how > > >Well, one thing that I'm sure would make a huge difference is to remember that > >the dimples on a golf ball are on a hexagonal grid, not a square one. > > > >-- > >Paul Tomblin, Contract Programmer. > > I noticed that a tesselated sphere will generate a very golfball like array of > polygons when metaformed. Something to look at if you want to spend a few > hours fiddling in modeler. I never got a good golfball this way since I > couldn't get the dimples to smooth as much as I wanted. But someone else may > be more patient. > > > Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com You are definitely on the right track, W.T., except that I would say that it's the _points_ that make that pattern. Most of the modern golf balls have a pattern where each dimple is surrounded by six others, _except_ at certain main points, which have _five_. The main points are at the center of five rows of dimples that go from main point to main point, defining what looks like spherized triangles from a 20 sided regular solid (somethingahedron). If there was a way to do a point-clone, with each clone "aimed" at center, one could use the tesselated sphere's own points to turn them into Booleaned dimples, using simple "cups" instead of complete spheres, with the exact same "cut" for all. I'm sure that a suitable ARexx or BML script could do this. If there is one, someone please email me... if you write it, same! It sounds dirty, but that looks like what the Viewpoint guys did, in their catalog. Jim May http://www.inforamp.net/~scrutnzr Phaethon Interplanetary Developments, LightWave Gallery Article: 15778 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: snouty@cix.compulink.co.uk ("Phil South") Subject: Re: Help with Golf ball texture on sphere. Message-ID: Organization: Compulink Information eXchange References: <3158CAD8.3E73@cyberportal.net> Date: Fri, 29 Mar 1996 09:53:09 GMT X-News-Software: Ameol32 Lines: 31 > Phil South wrote: > > > > Completely round textures. Can someone put us out of our misery here. > > Do > > any of you pro Lightwave mechanics have any idea how to get a > > spherical > > map onto a golf ball/football/soccer ball/mirror ball without having > > the > > top of the texture pinched in like a stick of rock? > > > > There has to be a way. I've seen balls modelled in soccer game intros > > and > > on TV so there must be a way of doing it. > > Try making your sphere with Segments=(sides/2)+1 (use the [numeric] > panel to access these settings). This seems to work well for the stock > procedural textures and those applied with a spherical map method. May > not eliminate it, but it definitely improves it... This does improve matters, but it doesn't remove the problem. Some dents are smaller than others, and although the overall effect is good, it's not perfect. But then what is. I would like to hear anyone's ideas about how to make a soccer ball though. --- ------------------------------------------------------------- Phil South "nuqDaq yuch Dapol" Home Page http://www.webscape.co.uk/phil/ Webscape Ltd http://www.webscape.co.uk ------------------------------------------------------------- Article: 15779 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!btnet!bt!usenet From: stuart@aeolians.bt.co.uk (Stuart Smith) Newsgroups: comp.graphics.apps.lightwave Subject: MJPEG boards: great! get one!! Date: 29 Mar 1996 10:00:45 GMT Organization: BT Labs Lines: 33 Message-ID: <4jgccd$h70@pheidippides.axion.bt.co.uk> Reply-To: stuart@aeolians.bt.co.uk NNTP-Posting-Host: nemesis.aeolians.bt.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit I know this isn't exactly about Lightwave, but I'm sure it's a common interest. I got myself a Fast F60 Mjpeg card last week, mainly for the purpose of outputing LW stuff to tape. I don't work for Fast, by the way, and got the card on test for a month since I had heard reviews that the board didn't perform.. However, it is absolutely AWESOME! I got a new Mode 4 EIDE 10.5 ms 1.2 gig HD for it, and it is running on a P100, but for 400 pounds, there is NOTHING in the same price range (the Miro DC1 is cheaper, but a quarter of the resolution). I can output 768x576, 25 frames, 60 fields per second to tape (and can add effects, and soundtracks at CD quality stereo sound too) smooth as a babies bum.. The board captures at this resolution too. It certainly provides what I wanted, where a PAR card was WAY out my price range. Worth looking into...... Stu -- ____ \_/ \____ (")______(")> MR2's on the Superhighway: Stu's Rule of Thumb: "Don't use a rule made of thumb. It will invariably not be straight, will stain easily and tend to rot over time." Article: 15780 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netnews From: Elliot Bain Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: Fri, 29 Mar 1996 01:21:18 -0500 Organization: Laurell Creative Services Lines: 21 Message-ID: <315B815E.17C4@ix.netcom.com> References: <4iclce$1g8@sunburst.ccs.yorku.ca> <4ifcd4$mni@news.accessone.com> <1950.6653T832T382@execpc.com> <31517415.3758@erinet.com> <4j4hc3$u0@nntpd.lkg.dec.com> <3157F960.1BFE@erinet.com> NNTP-Posting-Host: ix-col3-12.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Thu Mar 28 10:19:09 PM PST 1996 X-Mailer: Mozilla 2.0 (WinNT; I) Andrew Hofman wrote: > >snip > Jeez, I love > LightWave too, but get a grip! It IS possible to make comments about the artist and > not his tools. BTW, I'm sure these folks would be less quick to get all worked up > in person. There's just something about the internet . . . > > -- > Andrew Hofman > LumaQuest Productions > andyh@erinet.com > 513-643-7333 Amen! I doubt you'd get as much hostility if there was the possibility of getting a poke in the nose for being obnoxious in person. For some reason, many people refuse to have civil discourse on the net. It's just like driving a car, it brings out the worst in most of us. Elliot Bain Article: 15781 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!nwgw.infi.net!news.infi.net!pa8dsp16 From: glay@infi.net (Midnight Escape) Newsgroups: comp.graphics.api.pexlib,comp.graphics.apps.alias,comp.graphics.apps.avs,comp.graphics.apps.data-explorer,comp.graphics.apps.gnuplot,comp.graphics.apps.iris-explorer,comp.graphics.apps.lightwave,comp.graphics.apps.wavefront,comp.graphics.misc, Subject: Celebrity Stars & Models CD Date: Fri, 29 Mar 96 10:19:58 GMT Organization: T.H.E. 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Qualifications: You must be OVER 18 and have a CD-ROM drive NOTICE: Foreign orders add $5 for shipping instead of $2 Article: 15782 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netnews From: lonersam@ix.netcom.com(Charles Ng) Newsgroups: comp.graphics.apps.lightwave Subject: Loading images Date: 29 Mar 1996 06:59:39 GMT Organization: Netcom Lines: 15 Message-ID: <4jg1or$jn0@cloner2.ix.netcom.com> References: <31596230.439B@cats.ucsc.edu> NNTP-Posting-Host: sjx-ca12-01.ix.netcom.com X-NETCOM-Date: Thu Mar 28 10:59:39 PM PST 1996 I am using LW 4.0 for NT. Here is the qu: After I open a saved lws file, the images previously loaded into the scene don't show up and I have to reload them everytime. Is there a reason account for it? How to correct this problem? Thanks! LSam Article: 15783 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet From: tran3d@zetnet.co.uk (Simon Blackledge) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Magazines outside of the U.S. Date: Fri, 29 Mar 1996 11:55:46 +0100 Lines: 40 Message-ID: <4jgl9m$s5v@irk.zetnet.co.uk> References: <315ACAA8.410@qnet.com> NNTP-Posting-Host: victoria.zetnet.co.uk In message <315ACAA8.410@qnet.com> Manuel Coats writes: > Don't want to waste a lot of bandwidth, so could any of you LW users outside of > the U.S. e-mail me with the names of any magazines you read that relate to 3D or > Lightwave in general. I would also like any information you can give me on the > magazine (E-mail or Website, Phone #, Address, # of subscribers, where > distributed, etc). My search on the WWW and local trips to the magazine shops > have not proven very successful. Thanks a million to those who help out. > Manuel Coats > LIGHTSPEED Well heres what i read in general Computer Graphics World. CineFX . Interactivity. Edge.{games n tech info> Creative Review, and almost anything thats got a bit on 3d in it!!! Also Mac power & MacWorld ,for photoshop stuff And a sci-fi modelling mag but i forgot the name :-{ just going through mail now but will send tels n address`s later ok:-} Oh and i`m working on an article,so i`ll be in touch see ya Simon Blackledge. -- tran3d@zetnet.co.uk Creators of Digital Visual Effects ----------------------------- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV--------------------------- ----------------------------- Web site in the works Article: 15784 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet From: tran3d@zetnet.co.uk (Simon Blackledge) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Problems with pyromania CD Date: Fri, 29 Mar 1996 12:04:05 +0100 Lines: 31 Message-ID: <4jgl9o$s5v@irk.zetnet.co.uk> References: <4jd6ht$scc@newsbf02.news.aol.com> NNTP-Posting-Host: victoria.zetnet.co.uk In message <4jd6ht$scc@newsbf02.news.aol.com> bocadalupo@aol.com (BocadaLupo) writes: > Well I finally got a copy of the pyromania cd from educorp...only problem > is that when i try to load a sequence, it says it does but it doesn't...I > have several of the targa sequences copied to hard disk in my newtek > directory(thinking that was the trouble) but still no dice...what the heck > am I doing wrong? Any help would be appreciated... > thanks in advance, > Joshua Qualtieri > The Continuum > JQual@sunbelt.net > bocadalupo@aol.com Check the propertys of the tga`s on your drive are they set to read only? Not sure if this is the prob though cos i can get images from cdromstraight of? U tried any other cdroms with images into lw? Let me know i u find what it is Regards Simon -- tran3d@zetnet.co.uk Creators of Digital Visual Effects ----------------------------- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV--------------------------- ----------------------------- Web site in the works Article: 15785 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet From: tran3d@zetnet.co.uk (Simon Blackledge) Newsgroups: comp.graphics.apps.lightwave Subject: Re: what is lw for intel? Date: Fri, 29 Mar 1996 12:00:30 +0100 Lines: 20 Message-ID: <4jgl9q$s5v@irk.zetnet.co.uk> References: <4jet7r$11m@dewey.csun.edu> NNTP-Posting-Host: victoria.zetnet.co.uk In message <4jet7r$11m@dewey.csun.edu> hbrtv284@csun.edu (emmanuel olympia) writes: > hello i am planning to buy a a pentium based system to run lightwave and > confused at Lightwave for Nt and lightwave for intel. is there a > difference? what other formats is ightwave in? thx Intel is the chip make the pentium chip,so you will need lw for intel. nt is just the operating system, lw for intel runs on intel processors and comes in 16bit app for win 3.11 an 32bit for NT and (16/32/could be 24 bit:-}) win`95-- tran3d@zetnet.co.uk Creators of Digital Visual Effects ----------------------------- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV--------------------------- ----------------------------- Web site in the works Article: 15786 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news2.new-york.net!not-for-mail From: Ken Geary Subject: Re: Help Find Lee Stranahan a Job! Content-Type: text/plain; charset=us-ascii X-Nntp-Posting-User: (Unauthenticated) Content-Transfer-Encoding: 7bit Organization: Ademco Message-ID: <315BDF4D.6BEB@ademco.com> References: <4jfm40$7qs@news.cais.com> <4jg4d5$m3@newsbf02.news.aol.com> X-Mailer: Mozilla 2.0GoldB1 (WinNT; I) Mime-Version: 1.0 X-Trace: 828104558/18485 X-Nntp-Posting-Host: wsn37.ademco.com Date: Fri, 29 Mar 1996 13:02:05 GMT Lines: 15 Stranahan wrote: > > You know, with all this talk about money... > > ....has anyone found me a job yet? > > _____________________________________________ > Lee Stranahan > Home Page URL - http://users.aol.com/stranahan/main.htm > > A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON! > ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING > > Access DeniedURL - http://users.aol.com/stranahan/access.htm--- You can always get a job circumsizing(sp?) elephants, the pay ain't great but you'll get big tips. Article: 15787 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!tank.news.pipex.net!pipex!lade.news.pipex.net!pipex!bt!usenet From: stuart@aeolians.bt.co.uk (Stuart Smith) Newsgroups: comp.graphics.apps.lightwave Subject: Re: 32 bit output on Intel Lightwave? Date: 29 Mar 1996 13:23:31 GMT Organization: BT Labs Lines: 29 Message-ID: <4jgo8j$js7@pheidippides.axion.bt.co.uk> References: Reply-To: stuart@aeolians.bt.co.uk NNTP-Posting-Host: nemesis.aeolians.bt.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit In article , glynw@cix.compulink.co.uk ("Glyn Williams") writes: >> What is Quartz? > Quarts is the Microsoft in-house codeword for the new structure designed >to handle video encoding and playback under windows. > >As far as I understand it - Quartz will feature an open plug-in >architecture for different codecs. Also playback will integrate better >with the hardware and will be able to exploit features like page flipping >and image stretching in hardware (if such features are available). > >Glyn Williams - Particle Systems - (and general Intel platform >know-it-all.) It's been officially named ActiveMovie now, and has been sent out in Beta last week to developers. Apparently it will ship in June. It will be able to play back MPEG1 at 25 frames per second on a P90 apparently..... Stu -- ____ \_/ \____ (")______(")> MR2's on the Superhighway: Stu's Rule of Thumb: "Don't use a rule made of thumb. It will invariably not be straight, will stain easily and tend to rot over time." Article: 15788 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!torn!news.dal.ca!news.nstn.ca!bignews.cycor.ca!usenet From: dgrant@dgrant.peinet.pe.ca (Dennis Grant) Newsgroups: comp.graphics.apps.lightwave Subject: A suggested LW feature list. Date: 29 Mar 1996 14:15:52 GMT Organization: Private Internet Connection Lines: 30 Message-ID: <4jgrao$jjj@storm.cycor.ca> NNTP-Posting-Host: dgrant.peinet.pe.ca Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-NewsReader: Interworks_GRn 3.0 January 12, 1996 As a recent convert from Imagine, the features I find myself missing the most are: 1) The ability to interactively place brushmaps. Decaling a spaceship has become a massive pain in the butt. 2) The ability to hit a key, and turn off movement in an axis. 3) All those textures (although if Steve has ported Essance, this would be OK) 4) The shaded preview window. 5) The ability to unhide subgroups (surfaces) 6) Imagine's superior font handling. What I like best: 1) n-gons. 2) Lens flares. :) 3) The *fast* booleans. -- -------------------------- Dennis Grant dgrant@cycor.ca http://www.cycor.ca/TCave/ Article: 15789 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!torn!news.dal.ca!news.nstn.ca!news From: what@do.you.want. (bob's yer uncle) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 29 Mar 1996 14:30:45 GMT Organization: whatz up Lines: 27 Message-ID: <4jgs6l$k02@news.nstn.ca> References: <4j4cr5$2jo@nnrp1.news.primenet.com> <4j4rvd$1ch@newsbf02.news.aol.com> <4j6ir6$jr4@homer.alpha.net> <31570FDE.1439@linknet.net> Reply-To: not@here.no.more NNTP-Posting-Host: vega.torcomp.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 Xref: news2.cais.com comp.graphics.animation:33666 comp.graphics.apps.lightwave:15789 comp.graphics.packages.3dstudio:13983 In article <31570FDE.1439@linknet.net>, mdaniel@linknet.net says... > >John Foust wrote: >> >> In article <4j4rvd$1ch@newsbf02.news.aol.com>, stranahan@aol.com says... >> > >> >The cat has been let out of the bag - the next version of LW has Open GL >> >integrated. That seems to answer that.... >> > >> >When it ships is another story, of course... >> >> 3DS Max uses the HEIDI system of drivers, developed by Autodesk >> subsidiary Ithaca Software, makers of HOOPS. It doesn't use >> OpenGL, but it does use many 3D hardware accelerator cards. >> How HEIDI compares to WinNT-level OpenGL is open to discussion. >> >> When what ships? LW 5.0 / "Tombstone" or Max? >> >> - John > >Also remember where the OpenGL Originated SGI You know how fast >they are. > > <-MD-> > Max will take advantage of open gl Article: 15790 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.ro.com!usenet From: phillips@ro.com (Jim) Newsgroups: comp.graphics.apps.lightwave Subject: Re: how would you make a propeller spin? Date: Fri, 29 Mar 1996 16:22:54 GMT Organization: Renaissance Lines: 37 Message-ID: <4jgrtg$s1m@news.ro.com> References: <4j6oaa$rf6@dewey.csun.edu> <4jbn9a$e8l@Dortmund.Germany.EU.net> NNTP-Posting-Host: ts2p17.ro.com X-Newsreader: Forte Free Agent 1.0.82 marcus.hoefer@tronic.de (marcus hoefer) wrote: >On 25 Mar 1996 18:23:06 GMT, hbrtv284@csun.edu (emmanuel olympia) >wrote: >> >>I am currently trying to animate a world war II plane and would like your >>suggestions for making the propeller spin. I don't need it to start and >>speed up, I would just like to know how to spin it. thx >> >>EMmanuel >Try this: >Make the plane as minimum 2 objects (body & prop). In lightwave make >the body as the parent object of the propeller (Button is on the >bottom,center of the screen). Create two key-frames with about 24 or >30 frames (1 second in real time) between for the propeller. Go in the >motion graph menu, check your rotation axis and make a rotation for >about 1080 degrees. Klick in the same menu the end behaviour button >und fix it on repeat. That's it. > You must try it by yourself how many frames you will use between the >keyframes, and how often the prop will spin in this time. Make sure >that you work with multiply of complete rotations (360 degrees). >Marcus.hoefer@tronic.de This may not work real well. It has been discussed that the propeller will not look natural, even using motion blur. What you might try is rendering a shot of just the prop from head on, then bring it into Photoshop, change it to grayscale and use the radial blur filter. This will give you a good transparency map for LW. Go into LW and Map this onto a plane the size of the prop and then rotate that plane "backwards" in the animation. This will give you the same effect that you see when a real propeller is turning quickly. Article: 15791 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!in-news.erinet.com!ddsw1!news.mcs.net!usenet From: Jim Hardison Newsgroups: comp.graphics.apps.lightwave Subject: Lightwave Animators Date: 29 Mar 1996 16:26:49 GMT Organization: Image Dynamics, Inc. Lines: 6 Message-ID: <4jh309$2r1@Nntp1.mcs.net> NNTP-Posting-Host: idynamic.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.22 (Windows; I; 16bit) To: com.graphics.apps.lightwave Image Dynamics is a Chicago based production house that does a lot of Lightwave animation. We're intersted in establishing a base of very good Lightwave animators we can use on a freelance basis. Chicago area Lightwave Gods should contact us by email at idynamic@mcs.com. We will want to see some of your work. Thanks in advance. Article: 15792 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!in-news.erinet.com!ddsw1!news.mcs.net!usenet From: Jim Hardison Newsgroups: comp.graphics.apps.lightwave Subject: Lightwave Animators Date: 29 Mar 1996 16:27:05 GMT Organization: Image Dynamics, Inc. Lines: 6 Message-ID: <4jh30p$2r1@Nntp1.mcs.net> NNTP-Posting-Host: idynamic.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.22 (Windows; I; 16bit) To: com.graphics.apps.lightwave Image Dynamics is a Chicago based production house that does a lot of Lightwave animation. We're intersted in establishing a base of very good Lightwave animators we can use on a freelance basis. Chicago area Lightwave Gods should contact us by email at idynamic@mcs.com. We will want to see some of your work. Thanks in advance. Article: 15793 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!van-bc!ddsw1!news.mcs.net!usenet From: Jim Hardison Newsgroups: comp.graphics.apps.lightwave Subject: Lightwave Animators Date: 29 Mar 1996 16:31:10 GMT Organization: Image Dynamics, Inc. Lines: 6 Message-ID: <4jh38e$2r1@Nntp1.mcs.net> NNTP-Posting-Host: idynamic.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.22 (Windows; I; 16bit) To: com.graphics.apps.lightwave Image Dynamics is a Chicago based production house that does a lot of Lightwave animation. We're intersted in establishing a base of very good Lightwave animators we can use on a freelance basis. Chicago area Lightwave Gods should contact us by email at idynamic@mcs.com. We will want to see some of your work. Thanks in advance. Article: 15794 Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!guitar.sound.net!news From: Brad@newtek.com (Brad Peebler) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave 4.0 Deficiency Date: Thu, 28 Mar 1996 17:04:30 GMT Organization: NewTek Lines: 21 Message-ID: <4jh4n1$n1e@guitar.sound.net> References: <4iiua8$5dg@news.net1.net> <4iscan$eib@news.accessone.com> <315A1B65.22EF@cyberportal.net> NNTP-Posting-Host: 199.79.203.176 X-Newsreader: Forte Free Agent v0.55 Rick Brewer wrote: >jeric@accessone.com wrote: >> >> > throb@net1.net (thROB) writes: >> > >Also, why can't you exclude objects from lights in Layout? >> >> Somebody misses 3DS.... >> >I've never used 3DS, but I've often thought this would be a valuable >layout tool in LW. Look at how we have to fake volumetric light/shadows-- >the volumetric effects cast shadows themselves(!). Actually, you can set an object to not cast shadows on the Objects panel. This does not hide the object from the effect of light, but does prevent shadows from being cast. BP NewTek Article: 15795 Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!guitar.sound.net!news From: Brad@newtek.com (Brad Peebler) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Who's going to NAB? Date: Thu, 28 Mar 1996 17:05:53 GMT Organization: NewTek Lines: 10 Message-ID: <4jh4pl$n1e@guitar.sound.net> References: <4iitu3$ple@dorsai.dorsai.org> <4ij3fl$bu8@cloner4.netcom.com> <4ip545$ol9@irk.zetnet.co.uk> <4j6f3j$jau@mercury.initco.net> <315ACBA9.4CF7@got.net> NNTP-Posting-Host: 199.79.203.176 X-Newsreader: Forte Free Agent v0.55 Ace Miles wrote: >I'm planning on going at least for one or two days in the >middle. Let me suggest Tuesday. Swing by the booth and get my attention. BP NewTek Article: 15796 Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!guitar.sound.net!news From: Brad@newtek.com (Brad Peebler) Newsgroups: comp.graphics.apps.lightwave Subject: Re: what is lw for intel? Date: Thu, 28 Mar 1996 17:09:54 GMT Organization: NewTek Lines: 19 Message-ID: <4jh516$n1e@guitar.sound.net> References: <4jet7r$11m@dewey.csun.edu> NNTP-Posting-Host: 199.79.203.176 X-Newsreader: Forte Free Agent v0.55 hbrtv284@csun.edu (emmanuel olympia) wrote: >hello i am planning to buy a a pentium based system to run lightwave and >confused at Lightwave for Nt and lightwave for intel. is there a >difference? what other formats is ightwave in? thx LightWave Intel is the version that supports x86 processors running WinNT, Win 95, and Win 3.1. There is no official LightWave NT. The confusion may be that LW can run on Alpha and MIPS processors and these systems require NT for LightWave as they dont have 95 or 3.1. Make sure you purchase LW Intel and you will be set. BP NewTek Article: 15797 Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!guitar.sound.net!news From: Brad@newtek.com (Brad Peebler) Newsgroups: comp.graphics.apps.lightwave Subject: Re: A few questions Date: Thu, 28 Mar 1996 17:12:10 GMT Organization: NewTek Lines: 23 Message-ID: <4jh55e$n1e@guitar.sound.net> References: NNTP-Posting-Host: 199.79.203.176 X-Newsreader: Forte Free Agent v0.55 mfrazin@interaccess.com (Shadow) wrote: >Hello, >A few questions if I may. >1)Should I buy lightwave 4.0 for the P.C. or wait for 5.0 (ie. is it > better to buy 4.0 and upgrade)??? We always set upgrade prices such that you wont lose money buying the previous version and upgrading it. 4.0 is a good idea. >2)Will lightwave work under windows 95 or just windows NT workstation? Win NT or 95, the choice is yours. LightWave is a true 32 bit app so it will run under either OS. BP NewTek Article: 15798 Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!imci4!newsfeed.internetmci.com!guitar.sound.net!news From: Brad@newtek.com (Brad Peebler) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Fonts for LightWave Date: Thu, 28 Mar 1996 17:13:48 GMT Organization: NewTek Lines: 12 Message-ID: <4jh58g$n1e@guitar.sound.net> References: <315BA32C.46D5@actcom.co.il> NNTP-Posting-Host: 199.79.203.176 X-Newsreader: Forte Free Agent v0.55 Doron David wrote: >Hello. >I'm looking for Lightwave fonts. >Where can I get any? Any post script type 1 or Adobe True Type font should work. These fonts are readily available in almost any computer mag. BP Article: 15799 Path: news2.cais.com!news.cais.net!news1.erols.com!news.enteract.com!news.inap.net!uwm.edu!news.sol.net!daily-planet.execpc.com!usenet From: jeffsj@execpc.com (Jeffery S. Jones) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and Lightwave Date: 29 Mar 96 10:53:54 +0000 Organization: Exec-PC BBS - Milwaukee, WI Lines: 43 Message-ID: <1505.6662T653T2717@execpc.com> References: <31545DCD.4672@ra.isisnet.com> <4jfhlo$b3o@dragon.cabot.nf.ca> NNTP-Posting-Host: moscos.execpc.com X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED* On 29-Mar-96 02:25:20, Sean Huxter wrote: >Ken Mayfield wrote: >>This is what I'm looking forward to seeing: *inhabited* spaceships - >>they sail right by and you can see activity in each window - eating, >>exercising, reading, playing, bathing... >When Star Trek: The Next Generation came out, I heard about what was >supposed to be one of the most expensive shots in the opening >sequence. No one here seems aware of it (or it hasn't been mentioned.) >Near the end of the opening sequence, the Enterprise D passes just >underneath the camera and then warps out. >In the windows behind the bridge (the conference room) you can see >people moving around, and you can see the board room table, etc... >This was apparently done with expensive motion-matching, and models. >No CGI. >It is also very hard to see unless you're looking for it. (Which I do >every time I watch.) >But what an effect! Adds realism like dirt smudges on a plain wall >surface. >No CGI! Wow. What about the similar-type shot in NewTek's Revolution video, or the shots of the space worker outside the hull, and the bridge closeups from the outside, from B5? It acn be done, and with modern video digitizing, it is getting much,much easier to do on video. -- *-__________________________ | *Starfire* | _________________________-* Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born *TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995! -- Article: 15800 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!info.ucla.edu!nnrp.info.ucla.edu!usenet From: Adam Chrystie Newsgroups: comp.graphics.apps.lightwave Subject: Re: MJPEG boards: great! get one!! Date: Fri, 29 Mar 1996 09:53:08 +0000 Organization: University Of California at Santa Cruz Lines: 9 Message-ID: <315BB304.3F12@cats.ucsc.edu> References: <4jgccd$h70@pheidippides.axion.bt.co.uk> NNTP-Posting-Host: ts34-10.wla.ts.ucla.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0GoldB2 (WinNT; I) I heard teh FAST cards use INTERPOLATED resolution..really captures/playsback at 320x480 and bumps it up to 640x480..but this is not visually noticable..i think to myself..how could that not be noticed etc..this came right from the FAST salesmans mouth at the FAST company...is this a new version which does not use interpolation??? Adam Article: 15801 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!news From: jeffrh@ix.netcom.com(Jeffrey R. Hammond ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Prem's "Stranahan-esque" rant Date: 29 Mar 1996 14:43:59 GMT Organization: Netcom Lines: 34 Message-ID: <4jgsvf$v5@dfw-ixnews2.ix.netcom.com> References: <31470CE4.246C@dev.uol.com> <3147B221.40D9@evansville.net> <4i8svg$p4s@irk.zetnet.co.uk> <4jbljc$h43@guitar.sound.net> <4jct90$dsj@news.mel.aone.net.au> <4jef3j$4ob@guitar.sound.net> NNTP-Posting-Host: buf-ny3-22.ix.netcom.com X-NETCOM-Date: Fri Mar 29 8:43:59 AM CST 1996 In <4jef3j$4ob@guitar.sound.net> Brad@newtek.com (Brad Peebler) writes: > >imagine@h130.aone.net.au (Kevin Gleeson) wrote: > > > >>Hmmm . . . so "with a new release on the horizon" there'll be a new ad and >>"In May issues you will see new ads" I put 2 and 2 together and think that LW5 >>will be available around May :-) > >>I'm sure you'll confirm this for me, Brad :-)) > >>Or maybe 2+2 does equal 3.9999998409989 (on an early Pentium anyway) > >I dont want to fall into the pre-announce gig, so I'll have to say >wait and see! :) > >BP > How about this: NewTek will be selling the latest and greatest Lightwave Intel only at NAB!!! So there ;-) This might stir the pot a little. What really stinks is I'm still waiting for my LW 4.0 Final!!! Jeff Hammond J.R. Animations Co. Article: 15802 Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!mail2news.demon.co.uk!peach3.demon.co.uk From: Martin Greaves Newsgroups: comp.graphics.apps.lightwave Subject: Bones: Parent/child monitoring? Date: Fri, 29 Mar 1996 18:13:54 GMT Organization: 3 Peach Animation Lines: 14 Message-ID: <896137779wnr@peach3.demon.co.uk> Reply-To: mart@peach3.demon.co.uk X-NNTP-Posting-Host: peach3.demon.co.uk X-Broken-Date: Friday, Mar 29, 1996 18.13.54 X-Newsreader: Newswin Alpha 0.7 X-Mail2News-Path: relay-4.mail.demon.net!post.demon.co.uk!peach3.demon.co.uk Is there a way (perhaps a plugin) to keep track of the sometimes complex heirachy of parent/child relationships with some kind of schematic display a la Softeeemaaajje? Thanks Mart --------------------------------------------------------------------------- Martin Greaves eMail mart@peach3.demon.co.uk --------------------------------------------------------------------------- Article: 15803 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@bbs.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave 4.0 Deficiency Date: Fri, 29 Mar 96 12:30:18 Organization: NewTek Technical Support Lines: 90 Distribution: world Message-ID: <19960329.7A375D0.B36E@bbs.newtek.com> NNTP-Posting-Host: bbs.newtek.com ____________________________________ On Mon 25-Mar-1996 18:17 , III wrote: I> Like "How can I get .avi files to be saved?" I> That one has been going on since August. :^) I> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com I> Studio 522 Productions |http://www.primenet.com/~wturber I> http://www.studio522.com |ftp.primenet.com/users/w/wturber _____________________________________ And our corporate absence here to answer such questions has been strictly embarrassing. Brad Peebler is part of the correction for that, and in future a Tech Support staff will be given a permanent assignment for newsgroup support, as well. Here's the Windows 95 scoop: After you have installed Lightwave under Windows 95, you should 1) Go to the Settings option on the Windows "Start" menu, 2) Select the Control Panel, 3) Select Add/Remove Programs, 4) Select Windows Setup, 5) Select and remove the Multimedia group. 6) Exit and restart Windows. 7) Repeat 1-4 and re-add the multimedia group. 8) Exit and restart Windows again. 9) Delete the file NewTek\Programs\LW.CFG. 10) Run LightWave, add all Plugins from the NewTek\Plugins\Layout directory, including HIIPAVI16.P, HIIPAVI32.P, and NT_AVI.P. 11) Exit and restart LightWave. After this, the plugins, including the HIIP AVI and NT_AVI savers, should be available and working. Why is it necessary? The LightWave install writes older .DLL files over the Windows 95 set. Removing and then re-installing the Multi-Media group puts the Windows 95 drivers back in place. This problem does not occur when installing LightWave under Windows NT. A recent post here suggested merely removing the Video Compression section of the Multimedia group. We've habitually just dumped and reloaded the whole group, and recommended same. I tried the less extreme solution following a fresh LightWave install, and found that AVI save still failed, same error message as just after the LightWave install. So...we still recommend that you remove the entire Multimedia group. When you elect to save an AVI, you must remember to enter a filename that includes the extension, ".avi", or no file will be saved. For both NT and 95, there is a bug in the MicroSoft AVI codecs such that you can appear to have rendered a blank AVI, when you attempt playback in MediaPlayer. If you load the file in MediaPlayer and scrub the AVI you will find that the AVI will "magically" appear, and then will play properly. Another popular topic: Windows 95 users who wish to use the PowerView OpenGL plugin need to get the Windows 95 OpenGL.DLL. The file is available on Compuserve, Go GraphDev, search by the filename OPENGL95.ZIP, or by "Windows 95". The file may be available at other locations on the Net as well. We are negotiating with Microsoft for permissions to post the file on our services and to include the file in our next update. Those interested in influencing future development of LightWave or the Flyer, please note: The NewTek Technical Support BBS currently has two new Vote topics for feature requests for these products. You can add options to the list, and you have 100 vote points to distribute as you see fit among the options available. Contact info for the BBS appears below in my signature. ****************************************************************************** * Chuck Baker * TekWorld: NewTek Tech Support BBS * * Technical Support Online Services * telnet address: bbs.newtek.com * * NewTek, Inc. * modem ports: 913-271-9299 * ****************************************************************************** Article: 15804 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: 29 Mar 1996 13:38:14 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 19 Sender: root@newsbf02.news.aol.com Message-ID: <4jhamm$8jb@newsbf02.news.aol.com> References: <315B815E.17C4@ix.netcom.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com Some jerk wrote... ----------------------------- For some reason, many people refuse to have civil discourse on the net. It's just like driving a car, it brings out the worst in most of us. -------------------------------- Hey, screw you pa! ! And get the hell out of my lane... _____________________________________________ Lee Stranahan Home Page URL - http://users.aol.com/stranahan/main.htm A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON! ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING Access DeniedURL - http://users.aol.com/stranahan/access.htm Article: 15805 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@bbs.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: Fri, 29 Mar 96 12:41:33 Organization: NewTek Technical Support Lines: 22 Distribution: world Message-ID: <19960329.7A505D0.B8D9@bbs.newtek.com> NNTP-Posting-Host: bbs.newtek.com On Thu 28-Mar-1996 10:56 , Andrew Hofman wrote: AH> Now for some continuity problems: Early in 2001, remember the sequence AH> with the moon shuttle, when they're flying out to take a look at the AH> Artifact? They were eating sandwiches, moving around and POURING COFFEE AH> as if there was Earth gravity onboard. And that shuttle definitely wasn't AH> of the rotating hull variety. A bit of a contrast from all that space AH> ballet stuff just a couple scenes earlier, with food in pouches and velcro AH> slippers, etc. True, they would not have earth gravity, but if that's the scene where they are skimming just above the lunar surface while going from the base to the excavation -- last time I was in a plane we still had gravity, and the near-surface shuttle should be the equivalent (in physics) of flying in a plane, rather than a free-fall orbit. I'm sure the moon's 1/6th G would allow for pouring coffee, but we'd have to ask an astronaut to be sure... ****************************************************************************** * Chuck Baker * TekWorld: NewTek Tech Support BBS * * Technical Support Online Services * telnet address: bbs.newtek.com * * NewTek, Inc. * modem ports: 913-271-9299 * ****************************************************************************** Article: 15806 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!uwm.edu!news.sol.net!daily-planet.execpc.com!usenet From: jeffsj@execpc.com (Jeffery S. Jones) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: 29 Mar 96 14:42:16 +0000 Organization: Exec-PC BBS - Milwaukee, WI Lines: 54 Message-ID: <2744.6662T882T800@execpc.com> References: <19960329.7A505D0.B8D9@bbs.newtek.com> NNTP-Posting-Host: charon.execpc.com X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED* On 29-Mar-96 12:41:33, Chuck Baker wrote: >On Thu 28-Mar-1996 10:56 , Andrew Hofman wrote: AH>> Now for some continuity problems: Early in 2001, remember the AH>> sequence with the moon shuttle, when they're flying out to take a AH>> look at the Artifact? They were eating sandwiches, moving around AH>> and POURING COFFEE as if there was Earth gravity onboard. And that AH>> shuttle definitely wasn't of the rotating hull variety. A bit of a AH>> contrast from all that space ballet stuff just a couple scenes AH>> earlier, with food in pouches and velcro slippers, etc. >True, they would not have earth gravity, but if that's the scene where >they are skimming just above the lunar surface while going from the >base to the excavation -- last time I was in a plane we still had >gravity, and the near-surface shuttle should be the equivalent (in >physics) of flying in a plane, rather than a free-fall orbit. I'm sure >the moon's 1/6th G would allow for pouring coffee, but we'd have to ask >an astronaut to be sure... Not necessary to be an astronaut to know how this works. Gravity, as such, doesn't create the effect we expect from gravity on Earth. It is relative acceleration which does so, and it is possible to achieve (briefly) free fall within the Earth's atmosphere. Atmospheric resistance makes aircraft have relative acceleration, and therefore, gravity. In level flight, the acceleration of the engines provides part of the force which we perceive as gravity. A near-surface lunar shuttle, OTOH, has no atmospheric friction, and therefore, has no "gravity", unless it is accelerating. In the landing stage, you would fire the engines fairly often, and that would create acceleration, enough for "g-force" effects. If you run the engines all the time, you can get acceleration, and thus "artificial gravity". But that uses a lot of fuel, so we don't do that, not yet in "real life". -- As to why you almost always have artificial gravity in movies, zero-g is very, very hard to simulate as an effect, uncomfortable for the actors, expensive, etc. In 2001 and 2010, they spent quite a bit with their "flying wire" harnesses and blue-screen mattes, motion-control cameras, etc., to get a decent zero-g effect, and even then, doing it for certain things, such as pouring coffee, would be hard. As best as I recall the novel, the moon shuttle either did use rotation, or used constant thrust, in order to get g-force effects, so the scene was consistent in that way. -- *-__________________________ | *Starfire* | _________________________-* Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born *TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995! -- Article: 15807 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave 4.0 Deficiency Date: 29 Mar 1996 15:53:28 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 14 Sender: root@newsbf02.news.aol.com Message-ID: <4jhik8$b13@newsbf02.news.aol.com> References: <19960329.7A375D0.B36E@bbs.newtek.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com I'm glad Chuck answered this as clearly and as well as he did - but this is a 'Check the FAQ' question, no? Could someone cut and paste Chuck's reply into the FAQ, please... _____________________________________________ Lee Stranahan Home Page URL - http://users.aol.com/stranahan/main.htm A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON! ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING Access DeniedURL - http://users.aol.com/stranahan/access.htm Article: 15808 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.dacom.co.kr!news.uoregon.edu!news.islandnet.com!news.islandnet.com!not-for-mail From: dretch@islandnet.com (Christopher Stewart) Newsgroups: comp.graphics.apps.lightwave Subject: A suggested LW feature list. Date: 29 Mar 1996 14:45:05 -0800 Organization: Island Net in Victoria, B.C. Canada Lines: 53 Message-ID: <4jhp5h$1mo@islandnet.com> References: <4jgrao$jjj@storm.cycor.ca> NNTP-Posting-Host: islandnet.com In a message dated 29 Mar 1996 14:15:52 dgrant@dgrant.peinet.pe.ca writes: D> As a recent convert from Imagine, the features I find myself missing the D> most are: D> 1) The ability to interactively place brushmaps. Decaling a spaceship has D> become a massive pain in the butt. You just have to keep track of coordinates and use all the different types of textures. You'll get used to it and, while I still wish for some of the features, you'll end up with better mapping skills and you'll render faster.. D> 2) The ability to hit a key, and turn off movement in an axis. So you have to use the mouse (layout) and the control key (modeller). D> 3) All those textures (although if Steve has ported Essance, this would be D> OK) Hell, I picked up the 3.0 version of Imagine (free on a coverdisk) just as a texture generator. I still have a machine with Forge and Essence. Mapping renders faster anyway. Check out Meshpaint. D> 4) The shaded preview window. Coming, Powerview does for now..... D> 5) The ability to unhide subgroups (surfaces) Get used to using the layers and the visibility options (display) in Modeller. You can always use object dissolve in Layout.. D> 6) Imagine's superior font handling. Really...... I faced all these when I switched and it took awhile to adapt to different ways of operation. I put out better stuff now (not to mention speed....). You'll get to like it Christopher ********************************************** Primordial * Christopher Stewart dretch@islandnet.com * Graphics Soup * http://primordial.victoria.bc.ca/ * WWW Animation * Home of the Lightwave 3D Search Engine * Training ********************************************** * Offline Orbit 0.73c * Article: 15809 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!newsfeed.internetmci.com!news.fibr.net!nntp.news.primenet.com!news.primenet.com!ip047.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: 29 Mar 1996 16:54:01 -0700 Organization: Primenet Services for the Internet Lines: 33 Sender: root@primenet.com Distribution: world Message-ID: References: <19960329.7A505D0.B8D9@bbs.newtek.com> X-Posted-By: ip047.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <19960329.7A505D0.B8D9@bbs.newtek.com> chuck@bbs.newtek.com (Chuck Baker) writes: >From: chuck@bbs.newtek.com (Chuck Baker) >Subject: Re: Star Wars and LightWave >Date: Fri, 29 Mar 96 12:41:33 >On Thu 28-Mar-1996 10:56 , Andrew Hofman wrote: >AH> Now for some continuity problems: Early in 2001, remember the sequence >AH> with the moon shuttle, when they're flying out to take a look at the >AH> Artifact? They were eating sandwiches, moving around and POURING COFFEE >AH> as if there was Earth gravity onboard. And that shuttle definitely wasn't >AH> of the rotating hull variety. A bit of a contrast from all that space >AH> ballet stuff just a couple scenes earlier, with food in pouches and velcro >AH> slippers, etc. >True, they would not have earth gravity, but if that's the scene where they >are skimming just above the lunar surface while going from the base to the >excavation -- last time I was in a plane we still had gravity, and the >near-surface shuttle should be the equivalent (in physics) of flying in a >plane, rather than a free-fall orbit. I'm sure the moon's 1/6th G would allow >for pouring coffee, but we'd have to ask an astronaut to be sure... >****************************************************************************** >* Chuck Baker * TekWorld: NewTek Tech Support BBS * Last time I was in a plane, there was an atmosphere. If they were firing rockets to conteract gravity, then your point may be valid. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 15810 Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!in1.uu.net!svc.portal.com!shell.portal.com!jobe.shell.portal.com!drakon From: drakon@shell.portal.com (Harry Benjamin Gibson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: "StarGate" Effect Date: 30 Mar 1996 00:00:00 GMT Organization: Portal Communications Company -- 408/973-9111 (voice) 408/973-8091 (data) Lines: 38 Message-ID: <4jhti0$5m8@news1.shell> References: <4j8ir8$q2o@irk.zetnet.co.uk> NNTP-Posting-Host: jobe.shell.portal.com X-Newsreader: TIN [version 1.2 PL2] Richard B. Link (rlink@vetmed.wsu.edu) wrote: : On Tue, 26 Mar 1996, Simon Blackledge wrote: : > Date: Tue, 26 MAR 1996 10:17:09 +0100 : > From: Simon Blackledge : > Newgroups: comp.graphics.apps.lightwave : > Subject: Re: "StarGate" Effect : > : > In message : > wturber@primenet.com (Walter (Jay) Turberville (III)) writes: : > : > > Any ideas on how to do a StarGate type effect where a face (live video : > > sequence - not a model) would emerge through a reflective surface? : > The best I : > > have come up with is to use a moving laser or other sharp light source to : > > describe the plane that the face is breaking through. The face : > would be shot : > > as it leaned forward through this plane of light. The lines that : > are created : > > could then be used to construct a series of alpha and clip(or transparency) : > > maps. : > : > > The problem with this idea is that it requires a fair amount of manual : > > manipulation though I am pretty sure it would work. Does anyone know of a : > > more elegant solution? : > : > > Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com : > > Studio 522 Productions |http://www.primenet.com/~wturber : > > http://www.studio522.com |ftp.primenet.com/users/w/wturber : > : If I remember correctly this is exactly how they did it. Actually I understood them to use water. They filmed the actors sticking their faces in an aquarium, with the camera on its side. Once the filming is done, the film is played such that it looks as if the actor is standing. Ben Gibson Article: 15811 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!tncnet.com!wavenet!la-dial2-27.wavenet.com!user From: hehehe@hehehe.heh (hehehe) Newsgroups: comp.graphics.apps.lightwave Subject: Lightwave Suggestions Date: 29 Mar 1996 23:58:01 GMT Organization: hehehe Lines: 106 Message-ID: NNTP-Posting-Host: la-dial2-27.wavenet.com Hmm, where do I start? Well, first let me preface this by saying that a LONG time ago, I used Turbo Silver on the Amiga (which of course later became Imagine), so I also used Imagine. Through the years, we picked up just about every 3d program you find for the Amiga, then when Lightwave was stand-alone, we got that too. I LOVED it. There are some nice things about Imagine; Real 3D had the potential to be very powerful; Caligari's modeller was nice, etc. but there was nothing quite like the way Lightwave felt, and the quality of its renders, IMHO. Then I got out of school and got a job. We have some neat equipment here, but we do our 3D work on a MAC. ick (no offense to you mac users out there). Now if we had Electric Image, I might not be so unhappy with the mac, but we've been trying to make Strata Studio Pro do things it just wasn't designed to do. I became a frustrated 3D artist. Now, I've got a zippy 300Mhz Alpha running Lightwave 4.0. <--(HEAVEN) I love it. But...... I've got a few minor suggestions. (I guess nothing's perfect) I just want and NewTek people out there to know that I DO appreciate their work, but can conceive of a way to appreciate it more... heh. 1. I like the Multiple Object Group Select idea. This could make life a whole lot simpler. Sure you could just parent all the individual objects to one null object and move the null around and have the same basic effect, but, what if you could group a whole bunch of objects together and have Lightwave consider them one object with movable parts, then you could apply bones to the whole thing! 2. A bit more interactivity on texture map placement/sizing, as well as textures that can change (with envelopes) with time without having to load an object 2 or more times and morph between different instances of itself (which requires you to rename surfaces on the target objects). This is too much a pain in the butt. 3. The splines controls are really bad. OK, maybe not REALLY bad, but how about giving us some tangent handles we can pull on and tweak? 4. Which brings me to the motion graph. Why do my angle and position keyframe have to be tied together? Sure I could parent to a null and use it to controol one or the other, but again, that's at least one extra step, plus more for editing the keyframes as I switch back and forth between the two. While we're on the subject, I'll throw this in for the hell of it. How about separate keyframes for each degree of freedom? Imagine being able to set your x and y velocities separatly from each other. OK, maybe that's too much to ask for. 5. Where's my target button for objects? OK, so it's been replaced by the IK button, but IK changes aren't permanent unless you explicitly go in and make the adjustments your self. It would be much easier in my work if I could make IK work ALL the time. If the artist decides to put keyframes in for one of the objects affected by IK, then he could either have the option of having IK override all keyframes, or keyframes override IK for that object and have IK do the best it can with the keyframed objects locked into their positions/ orientations. This is not just a matter of my being lazy and not wanting to keep switching back between my goal object and my main parent object to create the keyframes (which gets dull quickly), but a matter of necessity in manny cases. If I make a member of a parented group of objects which are being controled by IK as a goal object for a completely different group, it has no effect as a goal object unless I go in and tweak it manually. Come on. I shouldn't have to do that. Imagine a spotlight tracking a girl held by King Kong as he climbs a skyscraper. Instead of just moving a goal object for his arm and being done with it, you have to go through a whole slew of extraneous mouse clicks, drags, shifts, etc. just to get the job done, AND you still face the problem of the girl bouncing around inside his hand since she is likely keyframed along with her parent (the hand) and its parents unless you keyframe each object separately instead of the object and all its descendants, blah blah blah, this paragraph is too long and I think I made my point. 6. I've noticed as well that sometimes light shines through a solid object along any seams between polygons of differing surfaces. I haven't done an in-depth study of the phenomena, however, so I might be mistaken. 7. Of course, I'd like volumetric lighting effects. 'nuff said. 8. Maybe (and I think I'm REALLY stretching things here) a handy do-it-yourself plug-in designer kit, somewhat like Photoshop's filtermaker, but better (which shouldn't be too hard). 9. Last but not least, and this kinda goes along with #1, stacking textures would be nice. I'd like to take a plane and apply, say, the crumple bump to it. If you make the bulges go inward and move it along the Y-axis (or whatever is perpendicular to the surface) at .1 or thereabouts, you get a nice ocean texture. Next, I'd like to add ANOTHER bump in the form of ripples to make larger waves. Sure, I could divide the plane up into billions of small triangles and do a ripple displacement map, but then you have a billion polygons to deal with instead of the one I had before. I would think this would tend to slow things down. 10. OK I lied, this is the last one. How about being able to use spherical coordinates instead of the classical cartesian system we all know and love? And have both available at the same time. Just do the conversions on the fly. OK, maybe this is a good job for a plug-in. Just thought I'd throw it in since I was here already! Oh yes, you NewTek people are going to be REAL glad I decided to buy your software. I have this theory that if you keep bugging people enough, eventually they'll do what you want just to get you off their backs and because they're too polite to come over to your house and shut you up physically. Let's see if it works, shall we? Rich Helvey -------------- Graphic Designer Art F/X Article: 15812 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.fibr.net!nntp.news.primenet.com!news.primenet.com!ip047.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,alt.3d,comp.sys.sgi.graphics,alt.design.graphics Subject: Re: The Old Golfball Date: 29 Mar 1996 17:25:01 -0700 Organization: Primenet Services for the Internet Lines: 73 Sender: root@primenet.com Message-ID: References: <4jblud$kps@news1.io.org> <4jec1g$fcm@apollo.ekfido.kodak.com> X-Posted-By: ip047.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] Xref: news2.cais.com comp.sys.amiga.graphics:46979 comp.graphics.apps.lightwave:15812 alt.3d:22397 comp.sys.sgi.graphics:14499 alt.design.graphics:1573 In article scrutnzr@inforamp.net (Jim May) writes: >From: scrutnzr@inforamp.net (Jim May) >Subject: Re: The Old Golfball >Date: 29 Mar 1996 09:18:19 GMT >> >In a previous article, gmead@io.org (Glen Mead) said: >> >>elements are consistent on a real golf ball. How does one model a truly >> >>realistic looking golf ball? If anybody could give me some pointers on how >> >> >Well, one thing that I'm sure would make a huge difference is to >remember that >> >the dimples on a golf ball are on a hexagonal grid, not a square one. >> >> >> >-- >> >Paul Tomblin, Contract Programmer. >> >> I noticed that a tesselated sphere will generate a very golfball like >array of >> polygons when metaformed. Something to look at if you want to spend a few >> hours fiddling in modeler. I never got a good golfball this way since I >> couldn't get the dimples to smooth as much as I wanted. But someone else may >> be more patient. >> >> >> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com >You are definitely on the right track, W.T., except that I would say that >it's the _points_ that make that pattern. Most of the modern golf balls >have a pattern where each dimple is surrounded by six others, _except_ at >certain main points, which have _five_. The main points are at the center >of five rows of dimples that go from main point to main point, defining >what looks like spherized triangles from a 20 sided regular solid >(somethingahedron). This tru of the metaformed sphere as well. There are a few with only five surrounding points. >If there was a way to do a point-clone, with each clone "aimed" at center, >one could use the tesselated sphere's own points to turn them into >Booleaned dimples, using simple "cups" instead of complete spheres, with >the exact same "cut" for all. >I'm sure that a suitable ARexx or BML script could do this. If there is >one, someone please email me... if you write it, same! What I did was painstakingly select the points and then do a resize in differing amounts to create the dimples. There is one other problem. The level 2 has too few dimples, and the level 3 tessalation has too many. I gave up. I ended up rendering the dimple texture to a flat polygon in LW. I took the resulting image and applied the spherize filter to it. I then applied a lighting effect to the altered image to match my scene. Finally, I mapped the altered image to a disk (ooh yuk! - 2D) and placed the disk in front of my not so well modeled golfball. The animation was a closeup of the ball being struck. So I did a one frame dissolve and used motion blur. Once the golfball was moving, it didn't need to be accurate. For the moments while it was "on" the tee. The disk looked just fine. Sometimes deadlines dictate. >It sounds dirty, but that looks like what the Viewpoint guys did, in their >catalog. >Jim May >http://www.inforamp.net/~scrutnzr >Phaethon Interplanetary Developments, LightWave Gallery Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 15813 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.fibr.net!nntp.news.primenet.com!news.primenet.com!ip047.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Screamer Net II under Win95? Date: 29 Mar 1996 17:46:01 -0700 Organization: Primenet Services for the Internet Lines: 39 Sender: root@primenet.com Message-ID: References: X-Posted-By: ip047.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article giorgioa@ix.netcom.com writes: >From: giorgioa@ix.netcom.com >Subject: Screamer Net II under Win95? >Date: Fri, 29 Mar 96 03:16:38 GMT > How can I get Screamer Net to work under Win95? > > I have LW v4.0c fully installed and my drive is available to another CPU also >running under Win95. They both work fine on the network sharing files and full >access. > Are the other CPU systems suppose to have LW installed >also or just the Main CPU? No. But you might choose to install Screamernet II on them. You don't have to though. > Is ther any particular settings or protocols that the >network has to be set? Nope. All Screamernet II does is read files from a designated directory. The files are placed there by the control program. Any protocol or network setup that allows files to be written to drives that are common to the control program and Screamernet II should work. >Please send me some info. >Thank You! >GiorgioA@ix.netcom.com This info is in the manual. The manual does a halfway decent job of explaining Screamernet. John Gross just recently wrote an updated article in LW-Pro that clarifies some issues. I forget which issue. Do some more reading. If you still need help, then any assistance you get here will make more sense. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 15814 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.fibr.net!nntp.news.primenet.com!news.primenet.com!ip047.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: A few questions Date: 29 Mar 1996 17:53:01 -0700 Organization: Primenet Services for the Internet Lines: 37 Sender: root@primenet.com Message-ID: References: X-Posted-By: ip047.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article mfrazin@interaccess.com (Shadow) writes: >From: mfrazin@interaccess.com (Shadow) >Subject: A few questions >Date: Thu, 28 Mar 1996 20:05:18 -0600 >Hello, >A few questions if I may. >1)Should I buy lightwave 4.0 for the P.C. or wait for 5.0 (ie. is it > better to buy 4.0 and upgrade)??? If you can use it now and can afford it now, buy it now. Otherwise, wait. But that is true of any purchase. Besides, there is only rumor about when 5.0 will be released and only rumor on what new features it will have. There is no info on what the upgrade price will be. >2)Will lightwave work under windows 95 or just windows NT workstation? It works under Win NT, Win 95 and Win3.x. It is generally considered that this is the order of preferance as well. >3)Is anyone else using a #9 imagine 128 graphics card and if so, does it work > well? >4)How do I get a hold of the humanoid people online? >thank you. I have no idea on the last two subjects. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 15815 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail From: Norman@eisner.decus.org (Richard) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Help with Golf ball texture on sphere. Date: 30 Mar 1996 00:57:49 GMT Organization: Entropy Lines: 38 Message-ID: References: <4hp25s$dup@lantana.singnet.com.sg> <4iqg4b$kfm@dragon.cabot.nf.ca> <4jfgev$b3o@dragon.cabot.nf.ca> NNTP-Posting-Host: red_knight.msfc.nasa.gov > sean@mirror.det.mun.ca (Sean Huxter) wrote: > > This will pit the original ball at each point. Then MERGE points to > join the pits to the ball. This works, but when you render it all, > using SMOOTHING on for the surface, it streaks. But if you don't MERGE > points, the pits will be smooth, and the ball's surface will be smooth. [...] > (Anyone else have a complaint about how Lightwave smooths weird > surface? Does anyone else have to find a work-around to eliminate that > horizontal streaking on smoothed bevelled text and other objects?) Not sure I understand the problem, but as you pointed out, if you don't merge them, then it doesn't smooth across the interface. Same deal with text. Select the faces and do a cut and paste to "separate" them from the bevel and sides. Smoothing should now work better especially with textures such as GOLD. Sometimes streaks and strange shadows are caused by harsh lighting. Your shadows are controlled by the sharp polygon edges not the "smooth" edges. You can soften up the shadows by using a fill light in addition to the main light. Try using jitter on a shpere, and then light it with a single light. You should see some harsh sharp edged shadows even with smoothing and after correcting the non-planar polygons. Perhaps a simpler case would be to use jitter on a subdivided flat polygon. I just thought of the sphere first because I've looked at it before (circa LW 3.1). You can also soften up the shadows by breaking up large edges by using more polys. Depends on how close your object gets to the camera. If you can see flaws, you'll have to use more polys in that segment of the scene, and/or work with your lights. <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation Amiga Networking FAQ /pub/aminet/docs/help/anetfaq.lzh Inputs appreciated! =======================================================================>>>> Article: 15816 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.exodus.net!news1.best.com!nntp1.best.com!usenet From: dthomas@best.com (Dave Thomas) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Who's going to NAB? Date: Fri, 29 Mar 1996 21:23:19 GMT Organization: Best Internet Communications Lines: 23 Message-ID: <4jhkj5$dom@nntp1.best.com> References: <4iitu3$ple@dorsai.dorsai.org> <4ij3fl$bu8@cloner4.netcom.com> <4ip545$ol9@irk.zetnet.co.uk> <4j6f3j$jau@mercury.initco.net> <315ACBA9.4CF7@got.net> <4jh4pl$n1e@guitar.sound.net> NNTP-Posting-Host: dthomas.vip.best.com X-Newsreader: Forte Free Agent 1.0.82 Brad@newtek.com (Brad Peebler) wrote: >Ace Miles wrote: >>I'm planning on going at least for one or two days in the >>middle. >Let me suggest Tuesday. Swing by the booth and get my attention. >BP >NewTek Does this apply to all of us? Man, I love these cryptic messages...... ; ) DT - Moving Pixels South San Francisco, CA "You didn't actually expect to be paid for your work, did you?" - actual ex-employer quote dthomas@best.com Article: 15817 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news From: temparts@bbs.newtek.com (Donald Cotnoir-strong) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Prem's "Stranahan-esque" rant Date: Fri, 29 Mar 96 22:02:05 Organization: Temporal Arts Lines: 40 Distribution: world Message-ID: <19960329.79A98A8.136D2@bbs.newtek.com> NNTP-Posting-Host: bbs.newtek.com In a message dated 03-26-96 15-15 Brad Peebler writes: BP> Let me point out that while many current LightWave users may not like BP> the "we've got what it takes" ad, it has generated more calls to BP> customer service than any ad we have run in the past. I know its hard BP> for LightWave users to see an ad that doesnt show off the output, or BP> tout the feature list, but this ad cut through the noise. It was BP> different, it had a good message, and it prompted people to call. And BP> yes sales went up. Yes, but was it the ad that had the effect or the publications you placed it in. As I recall, I saw the ad in 3D Design--a brand new magazine in which no other LW ads had appeared--while the usual "look who uses it" ad appeared in VTU, a publication whose readership is composed largely of people who already have LW. I don't know where else the ad ran, but the only way to really judge the effectiveness of this ad over others is to look at the difference in response between this ad and other ads in the same publications over the long haul. The fact that you had at least one startup publication to advertise in colors the results of your unscientific poll. Put me down as one of the people who absolutely hated the ad--it was a pointless throwback to the state of mass-market 3D programs from seven or eight years ago. I would have liked it if it had been exactly the same except for what was reflected in the sphere. I think it would have been a much better ad if, after grabbing the eye of the reader, it delivered more in the way of an image. My impression of it was: everyone can do chrome balls and so can we. Don't get me wrong, though: if it helped your sales, more power to you. Don Cotnoir-Strong Temporal Arts 205-351-7326 * Offline Orbit 0.72 * Article: 15818 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news From: temparts@bbs.newtek.com (Donald Cotnoir-strong) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Prem's "Stranahan-esque" rant Date: Fri, 29 Mar 96 22:02:30 Organization: Temporal Arts Lines: 21 Distribution: world Message-ID: <19960329.7912640.13BD1@bbs.newtek.com> NNTP-Posting-Host: bbs.newtek.com In a message dated 03-27-96 12-44 Stranahan writes: S> 3) Sales can't 'go down', unless people return product. Beg to differ, Lee. Standard marketing practice tracks sales from day to day, week to week, month to month, year to year, etc., so it is possible for sales to go up or down relative to the last sales period without product being returned. You're nitpicking here. BTW, I agree about the ad--it was crass, ugly and contained no real LW appeal. I'm just interjecting here to point out that this particular statement was not a valid argument. Don Cotnoir-Strong Temporal Arts 205-351-7326 * Offline Orbit 0.72 * Article: 15819 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.exodus.net!news1.best.com!nntp1.best.com!usenet From: pfinch@best.com (Phillip Finch) Newsgroups: comp.graphics.apps.lightwave Subject: Re: A few questions Date: Sat, 30 Mar 1996 03:42:46 GMT Organization: Best Internet Communications Lines: 13 Message-ID: <4ji9t7$lt7@nntp1.best.com> References: NNTP-Posting-Host: pfinch.vip.best.com X-Newsreader: Forte Free Agent 1.0.82 mfrazin@interaccess.com (Shadow) wrote: >4)How do I get a hold of the humanoid people online? From one of his recent posts in this newsgroup: :Tim Wilson, Crestline Software :Voice: 1-909-338-1786 :Email: 76432.1122@compuserve.com Article: 15820 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!ulysses.midtown.net!toddb From: toddb@midtown.net (Todd Barnes) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Problems with pyromania CD Date: Sat, 30 Mar 96 07:09:03 GMT Organization: Infinite Digital Imaging Lines: 29 Message-ID: <4jimmf$9ho_001@toddb.midtown.net> References: <4jd6ht$scc@newsbf02.news.aol.com> <4jgl9o$s5v@irk.zetnet.co.uk> NNTP-Posting-Host: toddb.midtown.net X-Newsreader: News Xpress Version 1.0 Beta #4 In article <4jgl9o$s5v@irk.zetnet.co.uk>, tran3d@zetnet.co.uk (Simon Blackledge) wrote: >In message <4jd6ht$scc@newsbf02.news.aol.com> > bocadalupo@aol.com (BocadaLupo) writes: > >> Well I finally got a copy of the pyromania cd from educorp...only problem >> is that when i try to load a sequence, it says it does but it doesn't...I >> have several of the targa sequences copied to hard disk in my newtek >> directory(thinking that was the trouble) but still no dice...what the heck >> am I doing wrong? Any help would be appreciated... > >> thanks in advance, > >> Joshua Qualtieri >> The Continuum >> JQual@sunbelt.net >> bocadalupo@aol.com I too had this problem. I found out that the thumbnail does not show up until after a frame is rendered. Just render off a frame, and then you will see the thumbnail in the images panel. Kinda wierd. -Todd ------------------------------------------------- Todd Barnes toddb@midtown.net Infinite Digital Imaging http://www.midtown.net/~toddb/idi/infinite.html Sacramento California Article: 15821 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.flinet.com!not-for-mail From: d-nomad@flinet.com (The Digital Nomad) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Help with Golf ball texture on sphere. Date: 30 Mar 1996 08:25:40 GMT Organization: Florida Internet Lines: 38 Message-ID: <4jir64$hsm@news.flinet.com> References: <4hp25s$dup@lantana.singnet.com.sg> <4iqg4b$kfm@dragon.cabot.nf.ca> NNTP-Posting-Host: ns1.flinet.com X-Newsreader: TIN [UNIX 1.3 950824BETA PL0] Ok, I'm gonna tell ya the generalities of this method..but I'm not gonna tell ya exactly how to do it as I don't have time.... 1) Make yerself a sphere(a globe will work fine)...in layer 1....this is your actual ball. 2) Make yerself a tesselation of the same size as step 1..but in layer 2. 3) Kill the polygons in layer 2. 4) In layer 3 make yourself another sphere(experiment on type) that is as big as you want the bumps in the golfball to be. 5) If you have LW Amiga there is an Arexx script called "Particle clone"...I'm not sure if there is any way to do this on Intel. Anyway, clone the bump spheres in layer 3 to the points in layer 2... 6) Size as needed to make the bumps intersect with the ball sphere...then use subtract to get your bumps...... Don't bother emailing me any questions...I don't wanna answer them really...if you don't have Particle Clone(or the skill to think this out)...I'll sell ya a model of a golf ball for $15..you can view the render first....:) Otherwise..I won't answer any questions... Hope that helps and L8a P.S....don't think me to be an ass for the above statement...I just barely have time to type the hints out...much less answer questions....as I'm too damn busy finding these things out for myself...:) -- ************THIS IS A FREE SPEECH ZONE********************* In defiance of the Communications Decency Act, I refuse to self-censor the content of my e-mail, my online postings, and my Web pages. I urge others to declare their online communications FREE SPEECH ZONES and to fight any attempts at regulating and "dumbing down" the Internet. The Net is not a playground for the government. Let's keep it that way! For more information about free speech on the Internet, see http://www.eff.org/blueribbon.html. Eric Haddix(d-nomad@flinet.com) http://www.flinet.com/~d-nomad ************THIS IS A FREE SPEECH ZONE********************** Article: 15822 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!EU.net!sun4nl!xs4all!hell!dave Date: Fri, 29 Mar 96 11:58:40 GMT+1 Newsgroups: comp.graphics.apps.lightwave Distribution: world Subject: Re: 1000+ 3d models MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit From: dave@hell.xs4all.nl (Jeroen Van Velsen) Message-ID: Organization: Private Lines: 24 In een bericht van 15 Mar 96 Cgid gericht aan All: C> For serious 3d Studio animators only C> !!! e-mail us your request for FREE DEMO now !!! C> For a limited time download any and all models C> and motion paths from any and all versions of C> the Viewpoint dataset CD-Rom ver. 1.XX, 2.XX C> for only $99.95. C> We guarantee that you'll love the product C> Free demo will allow you to download 2 free C> models (in case you don't believe us). Hi, I'm intrested in 2 free demo objects. I don't have Internet acces, just E-Mail, could you attach some (2 FREE DEMO OBJECTS) cool objects to an E-Mail? Thanks in advance... Greetings, Jeroen van Velsen (NETMAIL: 14:101/101.8) (EMAIL: dave@hell.xs4all.nl) -- Via Xenolink 1.981, XenolinkUUCP 1.1 Article: 15823 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!EU.net!sun4nl!xs4all!hell!dave Date: Fri, 29 Mar 96 12:06:45 GMT+1 Newsgroups: comp.graphics.apps.lightwave Distribution: world Subject: Re: 2 Lightwave videos for sale MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit From: dave@hell.xs4all.nl (Jeroen Van Velsen) Message-ID: Organization: Private Lines: 30 In een bericht van 20 Mar 96 Adam Ruminer gericht aan All: AR> I recently purchased two (2) Lightwave tutorial videos by DESKTOP AR> IMAGES: AR> The Creative Magic of Ron Thornton* - Spacecraft Model Design AR> and AR> The Creative Magic of Ron Thornton* - Spacecraft Surfacing Techniques AR> (*Ron Thornton - FX artist for Babylon 5!) AR> I have learned all I can from the vids, AWSOME! AR> Now they are yours for $29.95 each OBO. Includes shipping... AR> Mint condition with all documents that came with them (not a lot). AR> Worth their weight in gold for the beginner Lightwaver! AR> To buy, reply to: AR> adam@syspac.com AR> Subject: Desktop Images Vids AR> I'm intrested, but I live in the Netherlands (Europe) 1 problem I think though, these tapes are NTSC? We only use PAL... Greetings, Jeroen van Velsen (NETMAIL: 14:101/101.8) (EMAIL: dave@hell.xs4all.nl) A4000T V3.1 WarpEngine 040/40mhz 22mb RAM -- Via Xenolink 1.981, XenolinkUUCP 1.1 Article: 15824 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!EU.net!sun4nl!xs4all!hell!richard Date: Thu, 28 Mar 96 10:13:08 GMT+1 Newsgroups: comp.graphics.apps.lightwave Distribution: world Subject: Re: Star Wars and LightWave MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit From: richard@hell.xs4all.nl (Richard Willkomm) Message-ID: Organization: Private Lines: 23 In a message of 26 Mar 96 Alan Chan wrote to All: >> Great design, but why do so many different aliens use the same type of >> hull plating?!? :^) AC> Come on, can't you make up plausible scientific mumbo-jumbo on your AC> own?? AC> They're, um, phargyllite, a composite polysaturate that is the only AC> substance that can withstand those small meteorite hits indefinitely, AC> so all the aliens use the same material. OK? Right on. Can you think of someone who doesn't use LW famous Generic.panels or Dreadhull images ?? BTW Some Aliens use a solid form of Pepsi for their spaceships. :-) #--------------------|---------------------------------------------# # ###### #### | Richard Willkomm --- Digital illusions --- # # ## ## ## | Gfx Co-Sysop The Hell BBS The Hague Holland # # ## ## ## | +31-70-3468783 # # ## ## ## | e-mail : richard@hell.xs4all.nl # # ###### #### | ++++++ ' KINK-FM rulez ' ++++++ # #--------------------|---------------------------------------------# -- Via Xenolink 1.981, XenolinkUUCP 1.1 Article: 15825 Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!tank.news.pipex.net!pipex!btnet!zetnet.co.uk!usenet From: tran3d@zetnet.co.uk (Simon Blackledge) Newsgroups: comp.graphics.apps.lightwave Subject: Re: 3ds -> lightwave converter Date: Sat, 30 Mar 1996 09:25:20 +0100 Lines: 23 Message-ID: <4jiuvj$kvv@irk.zetnet.co.uk> NNTP-Posting-Host: victoria.zetnet.co.uk In message Per Willfor writes: > Could anyone tell me where to find a program that converts > 3ds-files to lightwave-files. > I would be very happy. :) > dat95pwr@mds.mdh.se load the 3ds plugin load object select all files pick object.3ds then it`ll do the rest -- tran3d@zetnet.co.uk Creators of Digital Visual Effects ----------------------------- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV--------------------------- ----------------------------- Web site in the works Article: 15826 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!ip045.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: lightwave animations? Date: 29 Mar 1996 21:36:02 -0700 Organization: Primenet Services for the Internet Lines: 19 Sender: root@primenet.com Message-ID: References: <315a14ce.253276@news.cajun.net> X-Posted-By: ip045.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <315a14ce.253276@news.cajun.net> rpm@cajun.net (RPM) writes: >From: rpm@cajun.net (RPM) >Subject: lightwave animations? >Date: Thu, 28 Mar 1996 05:59:05 GMT >I've recently switched lightwave platforms from Amiga to the PC. I >know that on both platforms, the only way to get full screen, 3o fps >animations is through hardware solutions.(ie par cards, or single >frame vcrs) The amiga did, however allow the use of anim. files for >low res previews. Are there any software utilities to create avi. or >mpeg anims with the sequential files I create in lightwave on my PC? I found that MPEGs using CMPEG (freeware) was the best overall compromise between quality, smooth playback, and ease of use. Search for it with Archie. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 15827 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!ip045.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: 32 bit output on Intel Lightwave? Date: 29 Mar 1996 21:48:02 -0700 Organization: Primenet Services for the Internet Lines: 35 Sender: root@primenet.com Message-ID: References: <4ja8tt$dai@news.accessone.com> X-Posted-By: ip045.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <4ja8tt$dai@news.accessone.com> jeric@accessone.com writes: >From: jeric@accessone.com >Subject: Re: 32 bit output on Intel Lightwave? >Date: 27 Mar 1996 02:25:01 GMT >> wturber@primenet.com (Walter (Jay) Turberville (III)) writes: >> For what its worth, I have Elastic Reality and it has done odd things like >> invert images for no apparent reason. It also wouldn't accept an AVI this >> week as an image sequence. I like ER, but it is hardly perfect. I wouldn't >> presume fault on either party's side. > HO! I thought it was just me: yes, occasionaly I'd get an inverted > image also in ER, but it was never repeatable. Bizarre! (Pretty > rare, though.) >> >> >> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com >****************************************************************************** >** jeric@accessone.com | Synergy Graphix & Animation ** I archived a project and sent it to those folks. They said that it worked fine for them. No problem. They suggested reinstalling the software. I have done that. In fact I have done it on three different machines now and have seen inversions at one time or the other on each machine. It is very frustrating because one of the marks of professional software is that it does not behave in unpredictable ways. This is a very odd bug that those folks don't seem to want to acknowledge. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 15828 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!ip045.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: 29 Mar 1996 21:54:01 -0700 Organization: Primenet Services for the Internet Lines: 32 Sender: root@primenet.com Message-ID: References: <4iudul$85f@milkwort.inmos.co.uk> <4jai5o$gq2@news.accessone.com> X-Posted-By: ip045.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <4jai5o$gq2@news.accessone.com> jeric@accessone.com writes: >From: jeric@accessone.com >Subject: Re: Star Wars and LightWave >Date: 27 Mar 1996 05:02:48 GMT >> gareth@gazelle.inmos.co.uk (Gareth Collins) writes: >> In article <4ifcd4$mni@news.accessone.com>, jeric@accessone.com writes: >> |> >> |> Well, your brother is wrong. Realistic is NASA. I've yet to see >> |> anything but "Apollo 13" that looked at all similar to NASA film. >> |> >> |> What they ARE is stylized in a way we accept and like. Which is fine. >> |> >> Well, since nobody has witnessed battles in space as yet, who can say >> what is 'realistic' and what isn't? Jeric is right, it all comes down to >> STYLE, the style of the animators/designers/director etc. If all Space >> stuff was made to be totally realistic then it would probably be as >> boring as hell to look at! > Indeed. Space battles will be mostly invisible: reality would be boring. Yep. A simple high velocity rifle would be a very effective weapon. No windage. Compact. Minimal gravity effects. Minimal velocity change due to friction. Small projectiles would be hard to detect. It would also be a very boring weapon to watch in action. Ya just line up with a 6" rifle scope and lead the target with a little computer assistance. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 15829 Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!tank.news.pipex.net!pipex!btnet!zetnet.co.uk!usenet From: tran3d@zetnet.co.uk (Simon Blackledge) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Problems with pyromania CD Date: Sat, 30 Mar 1996 11:15:49 +0100 Lines: 48 Message-ID: <4jj85u$msm@irk.zetnet.co.uk> References: <4jd6ht$scc@newsbf02.news.aol.com> <4jgl9o$s5v@irk.zetnet.co.uk> <4jimmf$9ho_001@toddb.midtown.net> NNTP-Posting-Host: victoria.zetnet.co.uk In message <4jimmf$9ho_001@toddb.midtown.net> toddb@midtown.net (Todd Barnes) writes: > In article <4jgl9o$s5v@irk.zetnet.co.uk>, > tran3d@zetnet.co.uk (Simon Blackledge) wrote: > >In message <4jd6ht$scc@newsbf02.news.aol.com> > > bocadalupo@aol.com (BocadaLupo) writes: > > > >> Well I finally got a copy of the pyromania cd from educorp...only problem > >> is that when i try to load a sequence, it says it does but it doesn't...I > >> have several of the targa sequences copied to hard disk in my newtek > >> directory(thinking that was the trouble) but still no dice...what the heck > >> am I doing wrong? Any help would be appreciated... > > > >> thanks in advance, > > > >> Joshua Qualtieri > >> The Continuum > >> JQual@sunbelt.net > >> bocadalupo@aol.com > I too had this problem. I found out that the thumbnail does not show up until > after a frame is rendered. Just render off a frame, and then you will see the > thumbnail in the images panel. > Kinda wierd. > -Todd > ------------------------------------------------- > Todd Barnes toddb@midtown.net > Infinite Digital Imaging http://www.midtown.net/~toddb/idi/infinite.html > Sacramento California As long as you don`t test render at frame0.If there is no frame0 then my machine hangs instead of using 1.Most annoying.Make some changes jog around some,hit f9 oh dear i left it on frame0 :-{ -- tran3d@zetnet.co.uk Creators of Digital Visual Effects ----------------------------- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV--------------------------- ----------------------------- Web site in the works Article: 15830 Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!tank.news.pipex.net!pipex!btnet!zetnet.co.uk!usenet From: tran3d@zetnet.co.uk (Simon Blackledge) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Fonts for LightWave Date: Sat, 30 Mar 1996 11:34:57 +0100 Lines: 27 Message-ID: <4jj862$msm@irk.zetnet.co.uk> References: <315BA32C.46D5@actcom.co.il> <4jh58g$n1e@guitar.sound.net> NNTP-Posting-Host: victoria.zetnet.co.uk In message <4jh58g$n1e@guitar.sound.net> Brad@newtek.com (Brad Peebler) writes: > Doron David wrote: > >Hello. > >I'm looking for Lightwave fonts. > >Where can I get any? > Any post script type 1 or Adobe True Type font should work. These > fonts are readily available in almost any computer mag. > BP Hey Brad i like the way you put that "font SHOULD work" :-} -- tran3d@zetnet.co.uk Creators of Digital Visual Effects ----------------------------- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV--------------------------- ----------------------------- Web site in the works Article: 15831 Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!tank.news.pipex.net!pipex!btnet!zetnet.co.uk!usenet From: tran3d@zetnet.co.uk (Simon Blackledge) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bones: Parent/child monitoring? Date: Sat, 30 Mar 1996 11:36:32 +0100 Lines: 29 Message-ID: <4jj865$msm@irk.zetnet.co.uk> References: <896137779wnr@peach3.demon.co.uk> NNTP-Posting-Host: victoria.zetnet.co.uk In message <896137779wnr@peach3.demon.co.uk> Martin Greaves writes: > Is there a way (perhaps a plugin) to keep track of the sometimes > complex heirachy of parent/child relationships with some kind of > schematic display a la Softeeemaaajje? > Thanks > Mart > > --------------------------------------------------------------------------- > Martin Greaves eMail mart@peach3.demon.co.uk > --------------------------------------------------------------------------- I put this one on the wish list.I totally agree it would be a nice addition and even better if it was interactive aka soft.:-} -- tran3d@zetnet.co.uk Creators of Digital Visual Effects ----------------------------- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV--------------------------- ----------------------------- Web site in the works Article: 15832 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!howland.reston.ans.net!ix.netcom.com!netnews From: wivey@ix.netcom.com(William H. Ivey) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and Lightwave Date: 30 Mar 1996 05:46:40 GMT Organization: Netcom Lines: 35 Message-ID: <4jihs0$kod@cloner2.ix.netcom.com> References: <4jai9a$gq2@news.accessone.com> <315920BF.5C58@ix.netcom.com> <315AB69F.C20@erinet.com> NNTP-Posting-Host: aus-tx3-02.ix.netcom.com X-NETCOM-Date: Fri Mar 29 9:46:40 PM PST 1996 >Now for some continuity problems: Early in 2001, remember the sequence >with the moon shuttle, when they're flying out to take a look at the >Artifact? They were eating sandwiches, moving around and POURING COFFEE >as if there was Earth gravity onboard. And that shuttle definitely wasn't >of the rotating hull variety. A bit of a contrast from all that space ballet >stuff just a couple scenes earlier, with food in pouches and velcro slippers, >etc. Granted, the coffee would pour a little differently on the moon than on Earth, but it would pour. Sounds like you're confusing the scenes in free fall (the shuttle from the space station to the moon's surface) with the scenes on the lunar bus (which would be under full lunar gravity - 1/6 Earth's, of course). Nowadays, you could create the correct coffee trajectory with CGI. >On the ship that goes to Jupiter, the spinning section (not visible from >outside) is supposed to be the only area with gravity, right? You can tell that >it's a narrow disc in the middle of the living sphere. Good science so far. But >what about the infamous pod bay? It couldn't possibly be spinning, yet as I >recall both it and the cockpit also have gravity. Huh? Watch closely and you'll notice that when moving around the pod bay or cockpit, the astronauts step carefully from one place to another, holding on to things, etc. Those areas are obviously in zero G. (Granted, in reality, they'd be swaying a lot more, but...)-Wm Article: 15833 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!tetsuo.communique.net!usenet From: Earl Gravois Newsgroups: comp.graphics.apps.lightwave Subject: Modeler update Date: Sat, 30 Mar 1996 07:13:01 -0600 Organization: Communique Inc., New Orleans Lines: 4 Message-ID: <315D335D.43B9@communique.net> NNTP-Posting-Host: 134.sli2.communique.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) Does anyone know what the modeler update (ftp Newtek) does besides fix the True Type Font problem? Earl Gravois Article: 15834 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!news.easynet.co.uk!usenet From: mac Newsgroups: comp.graphics.apps.lightwave Subject: Re: lightwave for pc Date: Sat, 30 Mar 1996 16:41:58 +0000 Organization: eaynet.co.uk Lines: 4 Message-ID: <315D6456.634@easynet.co.uk> NNTP-Posting-Host: mac.easynet.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) Could anybody post lightwave for pc i have lots of related material on 3dstudio key,cracks,plugins also some lightwave objectand scenes I know its a huge prog.. cd... but the disk ver is 5 thanks mac@easynet.co.uk Article: 15835 Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!guitar.sound.net!news From: Brad@newtek.com (Brad Peebler) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Who's going to NAB? Date: Fri, 29 Mar 1996 17:43:14 GMT Organization: NewTek Lines: 23 Message-ID: <4jjrbl$b0p@guitar.sound.net> References: <4iitu3$ple@dorsai.dorsai.org> <4ij3fl$bu8@cloner4.netcom.com> <4ip545$ol9@irk.zetnet.co.uk> <4j6f3j$jau@mercury.initco.net> <315ACBA9.4CF7@got.net> <4jh4pl$n1e@guitar.sound.net> <4jhkj5$dom@nntp1.best.com> NNTP-Posting-Host: 199.79.203.176 X-Newsreader: Forte Free Agent v0.55 dthomas@best.com (Dave Thomas) wrote: >Brad@newtek.com (Brad Peebler) wrote: >>Ace Miles wrote: >>>I'm planning on going at least for one or two days in the >>>middle. >>Let me suggest Tuesday. Swing by the booth and get my attention. >>BP >>NewTek >Does this apply to all of us? >Man, I love these cryptic messages...... ; ) Yep...but get there early. Bring some 30 weight motor oil, some ball bearings, and some guaze pads. BP Article: 15836 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Who's going to NAB? Date: 30 Mar 1996 12:58:26 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 12 Sender: root@newsbf02.news.aol.com Message-ID: <4jjso2$5cg@newsbf02.news.aol.com> References: <4jjrbl$b0p@guitar.sound.net> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com You know, I think there might be some real good reasons to go on Sunday, too... _____________________________________________ Lee Stranahan Home Page URL - http://users.aol.com/stranahan/main.htm A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON! ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING Access DeniedURL - http://users.aol.com/stranahan/access.htm Article: 15837 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.kei.com!nntp.coast.net!frankensun.altair.com!newsserver.pixel.kodak.com!newsserver.rdcs.Kodak.COM!apollo.ekfido.kodak.com!not-for-mail From: tomblin@ekfido.kodak.com (Paul Tomblin) Newsgroups: comp.sys.amiga.graphics,comp.graphics.apps.lightwave,alt.3d,comp.sys.sgi.graphics,alt.design.graphics Subject: Re: The Old Golfball Date: 30 Mar 1996 13:03:04 -0500 Organization: Tomblin Computer Consulting, Rochester, New York and Ottawa, Ontario Lines: 21 Message-ID: <4jjt0o$nef@apollo.ekfido.kodak.com> References: <4jblud$kps@news1.io.org> <4jec1g$fcm@apollo.ekfido.kodak.com> NNTP-Posting-Host: apollo.ekfido.kodak.com Xref: news2.cais.com comp.sys.amiga.graphics:47000 comp.graphics.apps.lightwave:15837 alt.3d:22414 comp.sys.sgi.graphics:14501 alt.design.graphics:1584 In a previous article, scrutnzr@inforamp.net (Jim May) said: >> >Well, one thing that I'm sure would make a huge difference is to >remember that >> >the dimples on a golf ball are on a hexagonal grid, not a square one. >> > >You are definitely on the right track, W.T., except that I would say that >it's the _points_ that make that pattern. Most of the modern golf balls >have a pattern where each dimple is surrounded by six others, _except_ at >certain main points, which have _five_. The main points are at the center That's what happens if you grid a sphere with a hexagonal grid. You get 5 triangles/dimples/whatevers surround the ones that are on the corners of the icosahedron(?). Look at a geodesic dome, for instance. -- Paul Tomblin, Contract Programmer. I don't speak for Kodak, they don't speak for me. (Email that is not work related should go to: ptomblin@xcski.com) "You are in a twisty maze of Motif Widget resources, all inconsistent." Article: 15838 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: felriq@aol.com (Felriq) Newsgroups: comp.graphics.apps.lightwave Subject: Re: "StarGate" Effect Date: 30 Mar 1996 13:02:58 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 62 Sender: root@newsbf02.news.aol.com Message-ID: <4jjt0i$5g4@newsbf02.news.aol.com> References: <4jhti0$5m8@news1.shell> Reply-To: felriq@aol.com (Felriq) NNTP-Posting-Host: newsbf02.mail.aol.com Richard B. Link (rlink@vetmed.wsu.edu) wrote: : On Tue, 26 Mar 1996, Simon Blackledge wrote: : > Date: Tue, 26 MAR 1996 10:17:09 +0100 : > From: Simon Blackledge : > Newgroups: comp.graphics.apps.lightwave : > Subject: Re: "StarGate" Effect : > : > In message : > wturber@primenet.com (Walter (Jay) Turberville (III)) writes: : > : > > Any ideas on how to do a StarGate type effect where a face (live video : > > sequence - not a model) would emerge through a reflective surface? : > The best I : > > have come up with is to use a moving laser or other sharp light source to : > > describe the plane that the face is breaking through. The face : > would be shot : > > as it leaned forward through this plane of light. The lines that : > are created : > > could then be used to construct a series of alpha and clip(or transparency) : > > maps. : > : > > The problem with this idea is that it requires a fair amount of manual : > > manipulation though I am pretty sure it would work. Does anyone know of a : > > more elegant solution? : > : > > Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com : > > Studio 522 Productions |http://www.primenet.com/~wturber : > > http://www.studio522.com |ftp.primenet.com/users/w/wturber : > >>>> If I remember correctly this is exactly how they did it. I have worked at Kleiser_Walzak during the end of Stargate and though Judge Dredd.... To give credit where credit is due, Frank Vitz is the animator to which created that effect. We used a reference Laser to pin point the exac tplane where the water would intersect with the actors. The was a primary camera to film the plate and a seconday camera placed at an obtuse angle to flim what the water would reflect. The reflection sequence was then mapped onto a rippling water geomtry. Each Element was then compostited in Matador... frame by frame.... Lightwave can be used to create the exact same effect.... Wavefront was only used in creating the water ... everthing else was Matador... but Photoshop, or Fractal painter can also be used. Hope this helps!!! Daniel L Smith *** Senior Animator Will Vinton Studios *** Felriq@aol.com Article: 15839 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!gatech!swrinde!cs.utexas.edu!geraldo.cc.utexas.edu!usenet From: wangman@ccwf.cc.utexas.edu (computer lab) Newsgroups: comp.graphics.apps.lightwave Subject: computer graphics webpage Date: 30 Mar 1996 18:04:07 GMT Organization: UT Austin School of Architecture Lines: 10 Message-ID: <4jjt2n$e36@geraldo.cc.utexas.edu> NNTP-Posting-Host: breuer.ar.utexas.edu X-Newsreader: WinVN 0.90.4 Hello This computer graphics website contains high quality computer graphics images done by Johnny Wang at School of Architecture at University of Texas at Austin. http://www.ar.utexas.edu/people/students/wang/main.html Please come check it out. :) Johnny Wang Article: 15840 From: Linden4@msn.com (Theodore Terranova) Subject: RE: Q: Anims in Win95 Date: 30 Mar 96 18:13:02 -0800 References: <315858BD.1AA6@rby.hk-r.se> Message-ID: <0000940a+000025fd@msn.com> Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.sprintlink.net!news.msn.com!msn.com Newsgroups: comp.graphics.apps.lightwave Organization: The Microsoft Network (msn.com) Lines: 13 When you installed Lw it wrote over a win95dll, folow the steps below and it should work without any hitches. Ted If you get problems with the missing avifil32.dll in win 95 while > saving animes try this... > 1. put your win 95 cdrom in your drive > 2.open a dos window > 3.(change your directory by typing) cd c:\windows\system > 4.(then type) "extract d:\win95\win95_08.cab avifil32.dll" > 5. answer yes to overwrite the exisiting file(lw messed it up when > you installed lw) Article: 15841 Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!news.texas.net!news1.best.com!news.aimnet.com!alpha.sky.net!news.zNET.net!we.got.net!news From: Ace Miles Newsgroups: comp.graphics.apps.lightwave Subject: Re: Going to E3? Date: Sat, 30 Mar 1996 09:59:51 -0800 Organization: got net? Lines: 25 Message-ID: <315D7697.18BC@got.net> References: <4ipkl1$1c9@dub-news-svc-4.compuserve.com> <4iuvq5$h3l@donatello.leonardo.net> <31573440.41D7@wwa.com> <4j96bu$t4q@guitar.sound.net> NNTP-Posting-Host: ace.got.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) To: Brad Peebler Brad Peebler wrote: > > Could you guys send me email about the games you are working on? I > would really like to create a list of games using LW. I would of > course make this list available to you all if you want to uae it as > leverage to get LW into a project! > > Thanks > BP > NewTek > > Brad@NewTek.com As you know Brad, we are currently using LW on 2 titles and I'm training an artist on a third team. However, these titles will not officially be announced until E3. I'm sure there are a lot of other gamers in the same boat. We can't even mention what platform our title is for. Don't you just love NDAs. -- Ace Miles * Senior Animator * Time Warner Interactive ace@agames.com (work) or ace@got.net (home) My opinions are not necessarily those of my employer. Although legally they own everything I come up with. Article: 15842 Path: news2.cais.com!mcbones From: djmccoy@pacificnet.net (Daniel J. McCoy) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Toaste/LW list Date: Sat, 30 Mar 96 19:12:20 GMT Organization: Capital Area Internet Service, Inc. Lines: 14 Message-ID: <4jk0rr$1bp@news2.cais.com> References: <4j7jog$qja@news6.erols.com> NNTP-Posting-Host: 206.101.13.93 X-Newsreader: News Xpress 2.0 Beta #0 In article <4j7jog$qja@news6.erols.com>, croman@erols.com wrote: >Can anyone please tell me the address to subscribe to these two lists? For the time being, send e-mail to dwarner@albany.net asking to be subscribed to the lists. The lists will probably be moving to a new server in the next couple of weeks that will once again allow automatic subscripition/unsubscription so poor David doesn't have to do it manually. Have fun, Dan -- Daniel J. McCoy - djmccoy@pacificnet.net or dan@acti.com WWW - http://www.pacificnet.net/~djmccoy Article: 15843 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!cs.utexas.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: John Warren Newsgroups: comp.graphics.apps.lightwave Subject: Re: Screamer Net II under Win95? Date: Sat, 30 Mar 1996 14:28:42 -0500 Organization: Advanced Computing Center for the Arts and Design Lines: 12 Message-ID: <315D8B6A.5997@cgrg.ohio-state.edu> References: NNTP-Posting-Host: ts36-4.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) > This info is in the manual. The manual does a halfway decent job of > explaining Screamernet. John Gross just recently wrote an updated article in > LW-Pro that clarifies some issues. I forget which issue. Do some more > reading. If you still need help, then any assistance you get here will make > more sense. The article in question was in _LightwavePro_, Vol.4, No.2, Feb. 1996 and was entitled "Setting up your own ScreamerNet". I found it very useful. Also, you should definitely set up a Win95 ShortCut to start ScreamerNet on your node machines (which is detailed in the same article). -John Article: 15844 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!mail2news.demon.co.uk!edensoft.demon.co.uk From: "C:WINSOCKKA9QSPOOLMAIL" Newsgroups: comp.graphics.apps.lightwave Subject: Re: MJPEG boards: great! get one!! Date: Sat, 30 Mar 1996 14:56:51 GMT Organization: None Lines: 34 Message-ID: <468549889wnr@edensoft.demon.co.uk> References: <4jgccd$h70@pheidippides.axion.bt.co.uk> Reply-To: Rob@edensoft.demon.co.uk X-NNTP-Posting-Host: edensoft.demon.co.uk X-Broken-Date: Saturday, Mar 30, 1996 14.56.51 X-Newsreader: Newswin Alpha 0.7 X-Mail2News-Path: relay-4.mail.demon.net!post.demon.co.uk!edensoft.demon.co.uk In article: <4jgccd$h70@pheidippides.axion.bt.co.uk> stuart@aeolians.bt.co.uk (Stuart Smith) writes: > > I know this isn't exactly about Lightwave, but I'm sure it's a common > interest. > > I got myself a Fast F60 Mjpeg card last week, mainly for the purpose of > outputing LW stuff to tape. I don't work for Fast, by the way, and got the > card on test for a month since I had heard reviews that the board didn't > perform.. However, it is absolutely AWESOME! > > I got a new Mode 4 EIDE 10.5 ms 1.2 gig HD for it, and it is running on a > P100, but for 400 pounds, there is NOTHING in the same price range (the > Miro DC1 is cheaper, but a quarter of the resolution). > > I can output 768x576, 25 frames, 60 fields per second to tape (and can add > effects, and soundtracks at CD quality stereo sound too) smooth as a > babies bum.. > > The board captures at this resolution too. > > It certainly provides what I wanted, where a PAR card was WAY out my price range. > Worth looking into...... Cool. Thanks for the Info Steve, I will certainly check one out. Ive seen the Miro boards at the gfx show in London a few months back and was very impressed, of course, I was also impressed by the PAR/PVR and Vlab Motion on the Ami. Where did you get the FAST card from. The reason I ask is that I'm not impressed with some more well known PC hardware reatilers recently. * Robert Dorney * Red Devil of Dual Crew^Shining * * Head of Art and Graphics at Eden Entertainment Software Ltd * * Digital Candy BBS * +44 (0)191 232 5527 (6nodes) * Article: 15845 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news From: jeric@accessone.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: 30 Mar 1996 20:46:16 GMT Organization: AccessOne Lines: 26 Message-ID: <4jk6io$pjo@news.accessone.com> References: <31564753.5AAA@erinet.com> NNTP-Posting-Host: jeric.accessone.com X-Newsreader: SPRY News 3.03 (SPRY, Inc.) > Andrew Hofman writes: > This whole argument we've been having could be transplanted neatly into a > discussion of space *sound effects*. What about all those weapons blasts and > rumbling engines? Pure invention. Of course you couldn't hear such things in > space, but try and sit through one of the Star Wars films without them. So the > TIE fighter engine sound is really a speeded-up semitrailer -- it seems no less > real or plausible than the whole idea of an aircraft-style dogfight in space. > Given that all these things are complete nonsense, it all meshes together to > create an experience that I happily treat as real. I thought we had agreed that the "sound" of ships in space is actually simply part of the ships' targeting computer user interface. >;^) > > -- > Andrew Hofman > LumaQuest Productions ****************************************************************************** ** jeric@accessone.com | Synergy Graphix & Animation ** ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!** ** Don't make me force it down your throat.| "OK! Wind the frog!" ** Article: 15846 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.sover.net!lori.albany.net!magik.albany.net!not-for-mail From: dwarner@magik.albany.net (David Warner) Newsgroups: comp.graphics.apps.lightwave Subject: Only Two More Weeks... Date: 30 Mar 1996 21:08:23 GMT Organization: AlbanyNet - E-mail info@albany.net Lines: 283 Message-ID: <4jk7s7$ear@lori.albany.net> NNTP-Posting-Host: magik.albany.net X-Newsreader: TIN [UNIX 1.3 950824BETA PL0] There is only two weeks to go until the deadline for the 1996 Lightspeed Animation Contest! Send those entries SOON!! For those of you who don't know about the contest, here are all the details: ----------------------------------------------------------------------------- ============================================================================= Digital Concept Productions is pleased to announce the 1996 LightSpeed Animation Contest - OVER $25,000 worth of prizes!! - - The BEST entry will win more than $8,000 worth of prizes!!! - * The deadline for contest entries is April 15th, 1996. * First, second, and third prize packages will be awarded to winners in the following categories: 1. Best Logo Animation - anims with any sort of company logo or text. 2. Best Compositing - anims that mix digitized video with LightWave generated imagery. 3. Best Character Animation - anims that feature animated characters. 4. Best Short Story - anims that emphasize the telling of a story. 5. Best General Animation - anything not covered above. * The following prizes will be awarded in each category: 1st Prize Package: ------------------ 1 year subscription to LightSpeed Video Magazine 1 year subscription to LightSpeed companion disk The FX Kit for LightWave (book by Alan Chan) Volcano Music Buy-Out CD Particle Storm - Dynamic Realities WinImagesNT - Black Belt Systems Fiber Factory - MetroGrafx Scene Machine (PC) -or- WaveMaker 2.0 (Amiga) - Radiosity 12 hours of rendering time on a Raptor workstation - LumaQuest Universal 3D CD-Rom - Dedicated Digital Imagery LightRom3 - Graphic Detail Motion Clips - Accadia Electronic Arts World Construction Set v1.0 (Amiga only) - Questar Productions The Interior Design Collection CD-Rom - Replica Technology LightWave 3D In.Focus video - ProWave BML Scripting Plugin -OR- Script Compiler - Virtual Visions Wave-Filter v1.0 (PC only) - Unlimited Potential - IN ADDITION TO a 1st prize package, the following prizes will be awarded to THE BEST animation entered into the contest: ------------------------------------------------------- Perception Video Recorder - Digital Processing Systems Speed Razor (non-linear editing software for PVR) - In-Sync LightWave 3D (upgrade to the next available version) - NewTek Impact! - Dynamic Realities World Construction Set v2.0 upgrade (when available) - Questar The Wright Collection CD-Rom - Replica Technology The Camelot Collection CD-Rom - Replica Technology 2nd Prize Package: ------------------ 1 year subscription to LightSpeed Video Magazing 1 year subscription to LightSpeed companion disk The FX Kit for LightWave (book by Alan Chan) Volcano Music Buyout CD 3rd Prize: ---------- 6 month subscription to LightSpeed Video Magazine 6 month subscription to LightSpeed companion disk * There are no entry fees. * You do not need to be a Lightspeed subscriber to enter. * There are no time limitations on the length of animations submitted. * All animations must be created primarily with LightWave3D. * Animations MUST be submitted on one of the following formats: S-VHS, 3/4"SP, BetaSP, or DVC. PAL tapes may be submitted on S-VHS or BetaSP formats ONLY. Sorry, VHS, 8mm and Hi-8 formats are NOT accepted. * As many as five entries may be submitted on one tape, but each entry MUST be clearly marked with the following information: Contest Category: Entry # of # Animation Submitted by: Contact Information: Phone # E-mail Address Mailing Address * Videotapes will not be returned, unless accompanied by self-addressed, postage-paid packaging. * Software products that are available on different computer platforms will be awarded in the form of prize vouchers issued by LightSpeed. It will be the responsibility of contest winners to collect these prize packages from participating companies. Any prizes that are not available on different platforms will be awarded shortly after the contest winners have been announced. LightSpeed and the participating companies are not obligated to provide prizes that will be compatible with your computer system, although every attempt has been made to select prizes that will work on many different computer platforms. * All winning entries will be included in a compilation videotape that will also include other contest entries. By entering this contest, all entrants agree that they will provide a signed release which will allow Digital Concept Productions to reproduce their animations in the "1996 LightSpeed Animation Contest" compilation videotape. All animators that have work appearing in the compilation videotape will receive a free copy and will also have their name and contact information displayed in the closing credits. * Contest finalists will be notified by phone, e-mail, or regular mail. Upon notification, finalists will have 10 days to return a signed release or they will be disqualified from the contest altogether. Entries should be sent to: LightSpeed Animation Contest - 1996 c/o Digital Concept Productions 2763 West Avenue L Suite 172 Lancaster, CA 93536 If you have any questions, contact: Manuel Coats (mcoats@qnet.com) or: David Warner (dwarner@albany.net) For copies of the Lightspeed Animation Contest Release Form and other neat stuff, check out: The Lightspeed Web-Site - http://www.webcom.com/lghtspd Dave Warner's Web Site - http://www.albany.net/~dwarner FAX copies may be obtained by calling: 518-756-6850 ------------------------------------------------------------------------------ I hope to see entries from everyone here!! -David Warner dwarner@albany.net http://www.albany.net/~dwarner ====================> Participating Companies <======================== Particle Storm and Impact! contributed by: Dynamic Realities 21800B Doral Road Waukesha, WI 53186 Phone: 414-798-9400 FAX: 414-798-9403 --- WinImagesNT contributed by: Black Belt Systems Building #2 398 Johnson Road Glasgow, MT 59230 Sales & Marketing: 800-852-6442 International Sales: 406-367-5513 FAX: 406-367-2329 BBS: 406-367-2227 E-mail: blkblt@ibm.net sales@blackbelt.com 74774.3106 - Compuserve Contact Number --- Fiber Factory contributed by: MetroGrafx 625 Newton Drive Lake Orion, MI 48362 Orders, Info and FAX: 810-693-5134 --- Scene Machine and WaveMaker 2.0 contributed by: Radiosity Software 3970 North Victoria St. Shoreview, MN 55126 Phone: 612-787-0855 --- 12 hours of rendering time contributed by: LumaQuest Phone: 513-643-7333 --- Universal 3D CD-Rom contributed by: Dedicated Digital Imagery 770-426-7427 --- LightRom3 contributed by: Graphic Detail 4556 South 3rd Street Louisville, KY 40214 Phone: 502-363-2986 E-mail: michael@iglou.com --- Motion Clips contributed by: Accadia Electronic Arts Phone: 716-873-1856 BBS: 716-882-1774 --- World Construction Set V1 & V2 contributed by: Questar Productions 1058 Weld County Road Brighton, CO 80601 Phone: 303-659-4028 E-mail: WCSINFO@arcticus.burner.com Web-Site: http://www.dimensional.com/~questar PLEASE NOTE: World Construction Set V2 may not be available on all platforms when contest winners are announced. --- The Interior Design Collection CD-Rom, The Wright Collection CD-Rom, and The Camelot Collection CD-Rom contributed by: Replica Technology Phone: 800-714-8184 FAX: 716-337-0642 E-mail: Replica@localnet.com or ReplicaTch@aol.com --- LightWave 3D In.Focus contributed by: ProWave 7950 Highway 72 West Unit G Madison, AL 35758 Phone: 800-930-ANIM International Orders: 205-551-7710 Info: 205-830-2767 --- BML contributed by: Virtual Visions P.O. Box 1205 Littleton, CO 80160 Orders/FAX/Info: 303-989-4191 --- Wave-Filter contributed by: Unlimited Potential US Orders: 800-PLUGIN2 International Orders: 913-685-2700 Web Site: http://ourworld.compuserve.com/homepages/mikereed --- Perception Video Recorder contributed by: Digital Processing Systems USA: 606-371-5533 Canada: 416-754-8090 Web-Site: http://www.dps-inc.com --- Speed Razor contributed by: In-Sync Phone: 800-864-7272 FAX: 301-320-0335 --- LightWave 3D contributed by: NewTek Phone: 800-847-6111 Outside USA: 913-228-8000 FAX: 913-228-8099 Web Site: http://www.newtek.com FTP: ftp.newtek.com --- LightSpeed subscriptions, The FX Kit for LightWave, and the Volcano Music Buy-Out CD were contributed by: Digital Concept Productions 2763 West Avenue L Suite 172 Lancaster, CA 93536 Orders: 805-726-3545 or 800-764-8696 Info: 805-726-3546 FAX: 805-726-3544 ================================================================ Article: 15847 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!news From: Elliot Bain Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and Lightwave Date: Sat, 30 Mar 1996 08:47:44 -0500 Organization: Laurell Creative Services Lines: 43 Message-ID: <315D3B80.3183@ix.netcom.com> References: <4jai9a$gq2@news.accessone.com> <315920BF.5C58@ix.netcom.com> <315AB69F.C20@erinet.com> NNTP-Posting-Host: ix-col3-03.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Sat Mar 30 7:48:13 AM CST 1996 X-Mailer: Mozilla 2.0 (WinNT; I) Andrew Hofman wrote: > > > > > > It would definitely add something - remember the upside-down and > > > > > sideways rooms in the 2001: space station dock, or the long pull back > > > > > showing Bruce Dern in the galley window of the Valley Forge in Silent > > > > > Running? > > > > > > Yeah: where'd the gravity come from on that ship? > > > > > > > If you remember, they used magnetic boots, or for running, they used a rotating > > room, and the space station rotated. I don't think they left too much to bad > > science in 2001. > > > > Elliot Bain > > There was rotating section on the 2001 ship, with the rest of it in zero gravity > (or supposedly -- see below). But I think J. Eric was asking about the gravity in > Silent Running. Where did THAT come from? That ship had no rotating sections > whatsoever. > > Now for some continuity problems: Early in 2001, remember the sequence with the > moon shuttle, when they're flying out to take a look at the Artifact? They were > eating sandwiches, moving around and POURING COFFEE as if there was Earth gravity > onboard. And that shuttle definitely wasn't of the rotating hull variety. A bit of > a contrast from all that space ballet stuff just a couple scenes earlier, with food > in pouches and velcro slippers, etc. > > On the ship that goes to Jupiter, the spinning section (not visible from outside) > is supposed to be the only area with gravity, right? You can tell that it's a > narrow disc in the middle of the living sphere. Good science so far. But what about > the infamous pod bay? It couldn't possibly be spinning, yet as I recall both it and > the cockpit also have gravity. Huh? > > -- > Andrew Hofman > LumaQuest Productions > andyh@erinet.com > 513-643-7333 Damn, now I have to watch the movie all over again.... Elliot Bain Article: 15848 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!newshost.vvm.com!usenet From: Paul Lara Newsgroups: comp.graphics.apps.lightwave Subject: Re: lightwave for pc Date: Sat, 30 Mar 1996 15:16:35 -0600 Organization: VDO Productions Lines: 11 Message-ID: <315DA4B3.298B@vvm.com> References: <315D6456.634@easynet.co.uk> NNTP-Posting-Host: slip134.vvm.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0GoldB1 (Win95; I) To: mac mac wrote: > > Could anybody post lightwave for pc i have lots of related material > on 3dstudio key,cracks,plugins also some lightwave objectand scenes > I know its a huge prog.. cd... but the disk ver is 5 > thanks mac@easynet.co.uk FUCK YOU PRICK! Go trade your warez in asshole.thief.no.morals, OK? Article: 15849 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet From: saddoris@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: experimental features?!? Date: Sat, 30 Mar 1996 22:00:41 GMT Organization: Earthlink Network, Inc. Lines: 4 Message-ID: <4jkbgb$r5u@ecuador.it.earthlink.net> NNTP-Posting-Host: tsw-la-07.earthlink.net X-Newsreader: Forte Free Agent 1.0.82 Okay, so I've pressed Ctrl-Shift-F1 and seen the experimental features enabled dialog box. What are the features, and where can I find out how to use them?? Article: 15850 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!news.kei.com!nntp.coast.net!lll-winken.llnl.gov!uwm.edu!news.sol.net!daily-planet.execpc.com!usenet From: Glenn Chung Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Suggestions Date: Sat, 30 Mar 1996 16:51:36 -0600 Organization: Visuality LLC Lines: 2 Message-ID: <315DBAF8.2781@execpc.com> References: <31500285.332A@oo.com> <4iurkf$a9t@dfw-ixnews5.ix.netcom.com> <31569F47.4097@oo.com> <3156C089.71FD@erinet.com> <31574542.5907023@news.digex.net> <3157F482.600D@erinet.com> Reply-To: visual@execpc.com NNTP-Posting-Host: earthworm.execpc.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Macintosh; I; PPC) How about being able to select polygons in Modeler by their normals? I can do this in Wavefront and I love this feature. Article: 15851 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: steelwill@aol.com (Steelwill) Newsgroups: comp.graphics.apps.lightwave Subject: "Load Sequence" Problem Date: 30 Mar 1996 18:17:04 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: root@newsbf02.news.aol.com Message-ID: <4jkfdg$c2q@newsbf02.news.aol.com> Reply-To: steelwill@aol.com (Steelwill) NNTP-Posting-Host: newsbf02.mail.aol.com I'm having trouble loading an image sequence on both the Intel and Alpha versions. Unable to load any sequence of numbered Targa files. For instance, on the Pyromania CD-ROM, files are labeled "FR46100.tga, FR46101.tga, FR46102," etc. Selecting the first Targa file doesn't do it. Anyone have any ideas on how to properly load these as a sequence??? Thanks in advance. Article: 15852 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.usa.net!earth!jgjones From: jgjones@earth.usa.net (James Jones/Nibbles and Bits) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Help with Golf ball texture on sphere. Date: 30 Mar 1996 22:56:42 GMT Organization: Internet Express (800-592-1240 customer service) Lines: 21 Message-ID: <4jke7a$37q@shiva.usa.net> References: <4hp25s$dup@lantana.singnet.com.sg> <4iqg4b$kfm@dragon.cabot.nf.ca> <4jfgev$b3o@dragon.cabot.nf.ca> NNTP-Posting-Host: earth.usa.net X-Newsreader: TIN [version 1.2 PL2] Sean@mirror.det.mun.ca said: >(Anyone else have a complaint about how Lightwave smooths weird >surface? Does anyone else have to find a work-around to eliminate that >horizontal streaking on smoothed bevelled text and other objects?) The only things I've ever found to help are increasing the number of polygons and/or messing about with the smoothing threshold angle. It is annoying in the extreme. Anyone: Do other programs have this problem, or is it limited to LW? -Jim James G. Jones Nibbles & Bits jgjones@usa.net __ Article: 15853 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!miwok!bdt.com!nntp.earthlink.net!usenet From: "Warren W. James" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and Lightwave Date: 31 Mar 1996 00:24:42 GMT Organization: Earthlink Network, Inc. Lines: 52 Message-ID: <4jkjca$28j@ecuador.it.earthlink.net> References: <4jai9a$gq2@news.accessone.com> <315920BF.5C58@ix.netcom.com> <315AB69F.C20@erinet.com> NNTP-Posting-Host: wwjames.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) Andrew Hofman wrote: > >Now for some continuity problems: Early in 2001, remember the sequence with the >moon shuttle, when they're flying out to take a look at the Artifact? They were >eating sandwiches, moving around and POURING COFFEE as if there was Earth gravity >onboard. And that shuttle definitely wasn't of the rotating hull variety. You will notice that the Moon Bus was not flying on a ballistic trajectory. (Had it done so it would have been moving on a sub-orbital trajectory that would have taken it much higher than was shown in the film.) The Moon Bus appeared to always move parallel to the lunar surface. This suggests that the vehicle was being supported by continuously operating thrusters that balanced its weight. A horizontal impulse applied at the start of the flight would have been sufficient to send the vehicle to its destination. You will note, however, that this mode of operation is very inefficient when compared to using the sub-orbital transfer trajectory. However, the constant-thrust constant-altitude mode was _much_ more photogenic. (I have been working with orbital mechanics for 20 plus years and have worked on a number of lunar orbital mechanics problems. I should probably be distressed that Kubrick chose visual impact over technical efficiency for this sequence. But those scenes of the Moon Bus are so impressive that I don't worry about the excessive propellant requirements associated with operating a vehicle in that mode.) > >On the ship that goes to Jupiter, the spinning section (not visible from outside) >is supposed to be the only area with gravity, right? You can tell that it's a >narrow disc in the middle of the living sphere. Good science so far. But what about >the infamous pod bay? It couldn't possibly be spinning, yet as I recall both it and >the cockpit also have gravity. Huh? You have a very good point here and I fear that the only 'explanation' is that the astronauts were wearing Velcro shoes and everything was anchored down so it wouldn't float around. However, that is a real cop out. The obvious presence of 'gravity' in the pod bay and the cockpit remains one of the biggest problems in 2001. The neutral posture for a human in zero-g is very different from the posture the actors used when they were in the pod bay. (Although this wasn't really understood when 2001 was filmed.) Also, _no one_ would walk using Velcro slippers when they had the option of moving by pushing off from a wall and floating to the other side of the spacecraft. When getting into one of the pods you would not 'climb in' (as they did) but float through the opening using your hands to guide your body into the pod without having to use your legs to support your weight. Notice how the astronauts in Skylab, MIR and the Shuttle all move with complete freedom adapting whatever orientation is convenient for the task at hand and don't attempt to duplicate 'walking' or 'standing', unless they are posing for pictures. None the less, 2001 remains one of the best science fiction movies ever made. It showed that you do not have to ignore the realities of physics to make an awe inspiring and beautiful film. I find it easy to 'forgive' Kubrick for the few technical problems that crept into the film, knowing full well how many he kept at bay. Article: 15854 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!news.primenet.com!not-for-mail From: lthouse@primenet.com (David Hopkins) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Who's going to NAB? Date: 30 Mar 1996 17:29:01 -0700 Organization: Lighthouse Imaging Lines: 16 Sender: root@primenet.com Message-ID: <4jkjkd$847@nnrp1.news.primenet.com> References: <31594530.68A1@ademco.com> <4jbsnj$bom@newsbf02.news.aol.com> X-Posted-By: ip247.sna.primenet.com X-Newsreader: WinVN 0.99.7 MIME-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII In article <4jbsnj$bom@newsbf02.news.aol.com>, equinoxii@aol.com says... > >1: Fori Owurowa - "Keeper of the twisty box" >2: Alan Chan - No honorary title as such.. >3: Chris 'Xenon' Hanson, Questar Productions. "The obligatory Noble Gas" >4: Simon Blackledge ,transmission 3d ,based in the uk >5: Mark (Habanero-Jones) Thompson >6: Richard Garrison- WAVELENGTH--- >7: Ken Geary - Ademco -(article on Ademco in April issue of PC Graphics & >Video) >8: Brian "Can only stand to be there Monday" Tatosky, Equinox Images, Inc. 9: David Hopkins - Lighthouse Imaging (in DeskStation's booth all week) Lighthouse Imaging http://www.primenet.com/~lthouse Article: 15855 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!miwok!bdt.com!nntp.earthlink.net!usenet From: "Warren W. James" Newsgroups: comp.graphics.apps.lightwave Subject: Re: should i sell my a4000 and get a pentium/nt machine Date: 31 Mar 1996 00:33:39 GMT Organization: Earthlink Network, Inc. Lines: 20 Message-ID: <4jkjt3$28j@ecuador.it.earthlink.net> References: <4ic95i$rs6@dewey.csun.edu> <4jdq3a$4d4@news.mel.aone.net.au> NNTP-Posting-Host: wwjames.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) imagine@h130.aone.net.au (Kevin Gleeson) wrote: > >PS If you can afford NT- bypass 95 > Don't worry about the cost, just move to NT 3.51. Windows95 is just a stop gap that was designed to allow you to use most of your old software. Windows NT is the real operating system of choice. It is more reliable than 95 and supports multiprocessor computers. If you think a single Pentium is fast, then you should check out your render times when you are running dual 200 Mhz P6s. Windows 95 does not support multiprocessors and so cannot take advantage of dual (or quad) processors. Also, Win95 has a lot of 16 bit code and this brings the P6 to its knees. When running true 32 bit code, the P6 is 50-100% faster than a P5 running at the same clock speed. But you won't see these benefits if you run Win95. A high end multiprocessor P6 machine with hardware accelerated 3D video will offer the performance of an SGI box for a fraction of the cost. Go NT. Article: 15856 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!news.primenet.com!not-for-mail From: lthouse@primenet.com (David Hopkins) Newsgroups: comp.graphics.apps.lightwave Subject: Re: standalone renderer for LW needed Date: 30 Mar 1996 17:57:01 -0700 Organization: Lighthouse Imaging Lines: 44 Sender: root@primenet.com Message-ID: <4jkl8t$9il@nnrp1.news.primenet.com> References: <4iu4ll$n4h$1@mhadg.production.compuserve.com> <945.6655T563T571@mt-inc.com> <31574AF3.64DD@evansville.net> <4j87i2$r8g@mo6.rc.tudelft.nl> <4jbldv$3nk@mo6.rc.tudelft.nl> X-Posted-By: ip247.sna.primenet.com X-Newsreader: WinVN 0.99.7 MIME-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII You know, CanDo would make that utility pretty darn easy. All you have to do is find CanDo...(sigh) A TRULY GREAT and easy programming language, no rocket science required. -David Hopkins Lighthouse Imaging http://www.primenet.com/~lthouse In article <4jbldv$3nk@mo6.rc.tudelft.nl>, 0201367@ptfe12.hro.nl says... > >wturber@primenet.com (Walter (Jay) Turberville ) wrote: > >> >From: Wooly Mittens <0201367@ptfe12.hro.nl> >> >Subject: Re: standalone renderer for LW needed > >> >> >What I'm looking for is a render blanker ;) >> >> >Every time my computer is idle for more than 30 minutes, lighwave >> >should start rendering a scene. >> >> >It would also be nice to specify more than two scenes to render in >> >succession (I hate putting my alarm clock at 3:00 AM). >> >> >Wooly Mittens. >> >> Under Win3.x this should be pretty easy to do with Visual Basic. I wrote a > >> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com >> Studio 522 Productions |http://www.primenet.com/~wturber >> http://www.studio522.com |ftp.primenet.com/users/w/wturber > >To my great disappointment I have to confess that I'm still restricted >to an Amiga (student, money problems and all that...). > >I once looked at Arexx but ran away screaming after trying to modify >a script to make animations in adpro. > >I've made some programs in Blitz basic but i don't see how i could >control lightwave with it. > >Wooly Mittens. Article: 15857 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!news.primenet.com!not-for-mail From: lthouse@primenet.com (David Hopkins) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Paint for DEC ALPHA Date: 30 Mar 1996 18:06:01 -0700 Organization: Lighthouse Imaging Lines: 28 Sender: root@primenet.com Message-ID: <4jklpp$a20@nnrp1.news.primenet.com> References: <4gkpok$cv7@mo6.rc.tudelft.nl> <4gqkvb$5cm@newsbf02.news.aol.com> <4j9mtu$n9e@news.voicenet.com> X-Posted-By: ip247.sna.primenet.com X-Newsreader: WinVN 0.99.7 MIME-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII Ron Scott's QFX is a very nice package that works much like Photoshop (i.e. layers, filters, alphas, etc). I HIGHLY recommend it... -David Hopkins Lighthouse Imaging http://www.primenet.com/~lthouse In article <4j9mtu$n9e@news.voicenet.com>, kathy.blohm@instbbs.camba.com says... > >fxmatte@aol.com (FXMatte) wrote: > >>>> Does anyone out there know of a good paint package for the DEC >>ALPHA > >> Look for the upcoming X-Rez for Windows and the currently available >>Picture Publisher. In the image processing department check out Win >>Images from Black Belt Systems. Hope this helps. > >>Matt Merkovich >Picture Publisher which is part of Micorgraphix Graphic Suite does not >work on the Alpha. I have tried it. Apparently, at one time there was >a beta version for the Alpha but it was never released. I know it's >in the DEC database, but trust me. I bought it, tried it and returned >it. > Article: 15858 From: Leventry_W@mediasoft.net (William Leventry) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LWPro Compilation Book Date: Fri, 29 Mar 1996 07:22:56 GMT References: <4it9sa$74j@nntp1.best.com> <4iumov$su5@newsbf02.news.aol.com> <31543160.0@server.mediasoft.net> <4jb6a8$7ss@news.flinet.com> <4jd1i2$lv5@dfw-ixnews4.ix.netcom.com> X-Newsreader: Forte Agent .99c/32.126 NNTP-Posting-Host: ras119.mediasoft.net Message-ID: <315b6484.0@server.mediasoft.net> Lines: 23 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!newsfeed.internetmci.com!news.internetMCI.com!pull-feed.internetmci.com!server.mediasoft.net! On 28 Mar 1996 03:37:38 GMT, jshaynie@ix.netcom.com(Jeffrey S. Haynie ) wrote: >I'm not sure which state these people conduct business in but most >states have a governor's department of consumer affairs and they >provide legal aide to tax payers by investigating and prosecuting >consumer fraud. > >Another agency dedicated to the aide of consumers is the Federal Trade >Commission. This agency is known for its no-nonsense tenacity when it >comes to consumer/credit fraud. > >Hope this helps all affected. I think you miss the point. WE want the book, not the money, not the excuses.... the BOOK! No one has said AMG didn't offer a refund (they did). They did however accept payment whilst the LWPRO Compilation was but a gleam in ...... William Leventry Leventry_W@mediasoft.net ---- Article: 15859 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!jaxnet.jaxnet.com!ns2.mainstreet.net!bug.rahul.net!rahul.net!a2i!thales.nmia.com!usenet From: scratch@nmia.com Newsgroups: comp.graphics.apps.lightwave Subject: Acceleration? Date: Sun, 31 Mar 1996 00:41:46 GMT Organization: New Mexico Internet Access Lines: 8 Message-ID: <4jkkcn$nfd@thales.nmia.com> NNTP-Posting-Host: dialup72.nmia.com X-Newsreader: Forte Free Agent 1.0.82 Hi everyone. I'm a new, amateur, and really raw Lightwave enthusiast. I'm wondering if adding a Matrox Millenium or other video board will seriously impact my rendering times. I think not, but friends insist it is so. Thanks much for input! Article: 15860 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!news.primenet.com!not-for-mail From: lthouse@primenet.com (David Hopkins) Newsgroups: comp.graphics.apps.lightwave Subject: AD: Announcing Lighthouse Imaging Date: 30 Mar 1996 18:28:02 -0700 Organization: Lighthouse Imaging Lines: 31 Sender: root@primenet.com Message-ID: <4jkn32$b78@nnrp1.news.primenet.com> X-Posted-By: ip247.sna.primenet.com X-Newsreader: WinVN 0.99.7 MIME-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII Announcing the arrival of Lighthouse Imaging, an animation and contract rendering house located in Los Angeles, California. Lighthouse Imaging offers animation services to the film, television, and special project entertainment industry. Recent projects and clients include Digital Man (Republic Pictures), Space Marines (Republic Pictures), Merrill Lynch, Universal Records, and DarkDrive (UFO Films - in production). Operated by LightWave animator and Video Toaster User columnist David Hopkins, Lighthouse provides professional-level effects to projects of all budgets. Lighthouse also features one of the largest rendering farms in the business for independent animators and other facilities. Featuring 10 DeskStation Raptor3 266Mhz Alpha rendering engines, internet connectivity, and output to any format (including 35mm motion picture film), Lighthouse makes it possible for a single animator to handle a major effects client without an immense hardware investment. For more information on Lighthouse Imaging, its' clients, services, and sample animations, browse us at http://www.primenet.com/~lthouse, contact us via email at lthouse@primenet.com or phone at (213) 850-8892. If you plan to attend NAB '96 in Las Vegas, NV, visit us at the DeskStation Technology booth! Animators interested in working on Lighthouse Imaging projects should submit demo reels to: Lighthouse Imaging 3518 Cahuenga Blvd. W., Suite 310 Los Angeles, CA 90068 Attn: David Hopkins Article: 15861 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Sat, 30 Mar 1996 20:59:27 -0500 Organization: The Ohio State University Lines: 26 Message-ID: <315DE6FF.57E1@osu.edu> References: <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.primenet.com> <4h9emc$cd2@irk.zetnet.co.uk> <4hev63$jq0@news.nstn.ca> <31428458.5366@got.net> <3143CB41.4C NNTP-Posting-Host: slip6-3.acs.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0GoldB2 (WinNT; I) Xref: news2.cais.com comp.graphics.packages.3dstudio:14019 comp.graphics.apps.lightwave:15861 comp.graphics.animation:33718 > >What game are you talking about? I was talking about educational pricing. > >I think this post was ment for someone else...? > > I was talking about educational pricing as well. I inferred that you > were using 3D Studio for creating games as you mentioned in your > previous post: I'm not working on any games. I'm just doing a Personalized Study Program here at Ohio State. Most my work is designed around chracter animation and motion study. > My point was the following: no matter what you are going to create > with your copy of 3D Studio, it would be illegal for you to make any > money of it (ie. sell an animation). Below example of MAX's low cost > simply does not apply to real world, Your correct, it is illegal to make money with an educational copy. But educational priceing is the best way for students to learn on high end tools. Here at OSU we have everything from great programs such as Alias PA on SGIs to crappy programs like Extreme 3D running on Macs. Most of the work I do for my classes though is done at home with 3DSr4 and soon MAX. Those prices I gave are real world. Even if I were to go to a commercial version of MAX it would only cost me $1,500. Autodesk treats students well even after they graduate. Jeff Article: 15862 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!ip024.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Help with Golf ball texture on sphere. Date: 30 Mar 1996 19:08:02 -0700 Organization: Primenet Services for the Internet Lines: 29 Sender: root@primenet.com Message-ID: References: <4hp25s$dup@lantana.singnet.com.sg> <4iqg4b$kfm@dragon.cabot.nf.ca> <4jir64$hsm@news.flinet.com> X-Posted-By: ip024.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <4jir64$hsm@news.flinet.com> d-nomad@flinet.com (The Digital Nomad) writes: >Don't bother emailing me any questions...I don't wanna answer them >really...if you don't have Particle Clone(or the skill to think this >out)...I'll sell ya a model of a golf ball for $15..you can view the >render first....:) Otherwise..I won't answer any questions... >Hope that helps and L8a >P.S....don't think me to be an ass for the above statement...I just >barely have time to type the hints out...much less answer questions....as >I'm too damn busy finding these things out for myself...:) >-- >************THIS IS A FREE SPEECH ZONE********************* >In defiance of the Communications Decency Act, I refuse to self-censor Ass? I would have paid $15 for a golfball object in a heartbeat 6 months ago. As it is, I think I will give your tip a try first since I don't have a pressing need. Thanks Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 15863 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!vixen.cso.uiuc.edu!newsfeed.internetmci.com!miwok!bdt.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Sun, 31 Mar 96 02:31:44 GMT Organization: Earthlink Network, Inc. Lines: 35 Message-ID: References: <4j4cr5$2jo@nnrp1.news.primenet.com> <4j4rvd$1ch@newsbf02.news.aol.com> <4j6ir6$jr4@homer.alpha.net> <31570FDE.1439@linknet.net> <4jgs6l$k02@news.nstn.ca> NNTP-Posting-Host: tsw-la-28.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] Xref: news2.cais.com comp.graphics.animation:33719 comp.graphics.apps.lightwave:15863 comp.graphics.packages.3dstudio:14022 On 3/29/96 6:30AM, in message <4jgs6l$k02@news.nstn.ca>, bob's yer uncle wrote: > In article <31570FDE.1439@linknet.net>, mdaniel@linknet.net says... > > > >John Foust wrote: > >> > >> In article <4j4rvd$1ch@newsbf02.news.aol.com>, stranahan@aol.com says... > >> > > >> >The cat has been let out of the bag - the next version of LW has Open GL > >> >integrated. That seems to answer that.... > >> > > >> >When it ships is another story, of course... > >> > >> 3DS Max uses the HEIDI system of drivers, developed by Autodesk > >> subsidiary Ithaca Software, makers of HOOPS. It doesn't use > >> OpenGL, but it does use many 3D hardware accelerator cards. > >> How HEIDI compares to WinNT-level OpenGL is open to discussion. > >> > >> When what ships? LW 5.0 / "Tombstone" or Max? > >> > >> - John > > > >Also remember where the OpenGL Originated SGI You know how fast > >they are. > > > > <-MD-> > > > Max will take advantage of open gl > Well, Max will *use* it. Whether it actually takes advantage of it remains to be seen. -- -=Fred=- Article: 15864 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!dobie.loop.com!news From: spader@idt.com (Spader) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26 Subject: HOW TO DO A BATCH HTTP FILE DOWNLOAD Date: Sun, 31 Mar 1996 03:04:36 GMT Organization: The Loop Lines: 11 Distribution: world Message-ID: <315df4e7.30083078@nntp.loop.com> NNTP-Posting-Host: pma1_125.loop.com X-Newsreader: Forte Agent .99d/32.168 Xref: news2.cais.com comp.graphics.animation:33722 comp.graphics.apps.lightwave:15864 comp.graphics.apps.photoshop:12909 comp.graphics.packages.3dstudio:14028 comp.os.ms-windows.apps.utilities.win3x:1250 comp.os.ms-windows.apps.utilities.win95:7005 alt.26 Ever want to just leave your computer to download 5 files? Now you can (you can download as many files as you want, one by one)!! Visit: http://www.loop.com/~maeder/ Your Welcome, Spader Article: 15865 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.texas.net!news1.best.com!nntp1.best.com!shellx.best.com!not-for-mail From: harlock@shellx.best.com (Mike Harlock) Newsgroups: rec.video.production,ba.market.computers,su.market,misc.forsale.computers.pc-specific.cards.video,comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave Subject: FS: TRUEVISION ATVista card w/YUV<>RGB transcoder, Monitor Date: 30 Mar 1996 19:52:55 -0800 Organization: The Space Vessel Arcadia Lines: 63 Message-ID: <4jkvin$d54@shellx.best.com> NNTP-Posting-Host: shellx.best.com Xref: news2.cais.com rec.video.production:40495 ba.market.computers:66291 su.market:33776 misc.forsale.computers.pc-specific.cards.video:11501 comp.graphics.packages.3dstudio:14029 comp.graphics.apps.lightwave:15865 FOR SALE - TRUEVISION ATVista card w/YUV<>RGB transcoder, Monitor Everything you need to use the ATVISTA as a component paintbox w/machine control: * TrueVision 4MB ATVista 32-bit framebuffer card * VMX daughterboard which contains 4mb of additional program/data memory and 2 high speed serial ports. * Novablox dual video transcoder: RGB to YUV component for output, and YUV to RGB for input. (It's two transcoders in one) * 19" JVC RGBS multiscan monitor - supports all ATVista screenmodes Complete percise calibration controls in the rear to adust to the screenmode you'll be using the most. (more than just H/V stretch and move, this is an industrial monitor) * All nessesary RGB cabling to feed between the card, transcoder and monitor * Truevision TIPS 2.1 paint software. * Videomedia VLAN software original disks * ATVista technical reference, user guide, TIPS 2.1 user manual, and JVC monitor manual. All nessesary software. * Crystal 3D software (I haven't used or tested it) which supports the ATVista card directly. --- For those not familiar with the product, It's a 32-bit framebuffer card for AT/DOS machines that does up to 1024 X 768 X 32 bit, has RGB ins and outs. Using the TIPS paint software it very much feels like a Quantel paintbox or similar device. (used with a sketchpad) Programs such as 3D Studio support it directly for rendering. Geared towards NTSC graphics on up to all-digital presentations. (see http://www.truevision.com for more stuff/info) --- Asking $3500 for the whole lot. Slightly LESS than the new price of an ATVista card BY ITSELF!! The transcoder, monitor, VMX card w/memory and additional software are worth quite a bit by themselves. Split shipping on the Novablox and the vista card, COD, and... I will NOT ship the monitor, it's one of the heaviest 19" monitors I've ever lifted, if you want it, you'll have to pick it up locally (San Francicsco Bay Area) otherwise, the card can use any analog RGB monitor that will scan down to 15khz with seperate RGBS ins or an RGBS > SVGA D-SUB cable adaptor. If you want only one or two items, please email me with offer and we can discuss. Thanks! Local buyers will be given priority, but I'll accept offers from anywhere in the United States. If you are local, you can come check it out and see it working before you buy it. Email all serious inqueries to harlock@raindrop.com. --Mike Article: 15866 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news From: jeric@accessone.com Newsgroups: comp.graphics.apps.lightwave Subject: Selecting by normals Date: 31 Mar 1996 05:01:19 GMT Organization: AccessOne Lines: 14 Message-ID: <4jl3iv$6lv@news.accessone.com> References: <315DBAF8.2781@execpc.com> NNTP-Posting-Host: jeric.accessone.com X-Newsreader: SPRY News 3.03 (SPRY, Inc.) > Glenn Chung writes: > How about being able to select polygons in Modeler by their normals? I > can do this in Wavefront and I love this feature. > How does the interface for that work? Do you manipulate some kind of pointer plus a threshold value? (Aaaannndd, WHY is this cool????) ****************************************************************************** ** jeric@accessone.com | Synergy Graphix & Animation ** ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!** ** Don't make me force it down your throat.| "OK! Wind the frog!" ** Article: 15867 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news From: jeric@accessone.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: "Load Sequence" Problem Date: 31 Mar 1996 05:04:54 GMT Organization: AccessOne Lines: 19 Message-ID: <4jl3pm$6lv@news.accessone.com> References: <4jkfdg$c2q@newsbf02.news.aol.com> NNTP-Posting-Host: jeric.accessone.com X-Newsreader: SPRY News 3.03 (SPRY, Inc.) > steelwill@aol.com (Steelwill) writes: > I'm having trouble loading an image sequence on both the Intel and Alpha > versions. Unable to load any sequence of numbered Targa files. For > instance, on the Pyromania CD-ROM, files are labeled "FR46100.tga, > FR46101.tga, FR46102," etc. Selecting the first Targa file doesn't do it. > Anyone have any ideas on how to properly load these as a sequence??? > Thanks in advance. > >>>> Import them to your system drive, and rename them so there is some kinda punctuation break between the numbers, e.g. fr46-102.tga. The sequences on the Pyromania CD are short enough that this is not a great problem (but it still sux). ****************************************************************************** ** jeric@accessone.com | Synergy Graphix & Animation ** ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!** ** Don't make me force it down your throat.| "OK! Wind the frog!" ** Article: 15868 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.campus.mci.net!calweb!quiknet3.quiknet.com!usenet From: r2r@cwnet.com Newsgroups: comp.graphics.apps.lightwave Subject: test Date: Sat, 30 Mar 1996 13:50:54 GMT Organization: Quiknet Information Services Lines: 2 Message-ID: <4jkonl$hc2@quiknet3.quiknet.com> NNTP-Posting-Host: fo-112.quiknet.com Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit X-Newsreader: Forte Free Agent 1.0.82 test Article: 15869 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!agog.demon.co.uk!gred From: Gwynne Reddick Newsgroups: comp.graphics.apps.lightwave Subject: Re: standalone renderer for LW needed Date: Sun, 31 Mar 1996 07:50:00 +0100 Organization: AGOG Lines: 27 Distribution: world Message-ID: References: <4iu4ll$n4h$1@mhadg.production.compuserve.com> <945.6655T563T571@mt-inc.com> <31574AF3.64DD@evansville.net> <4j87i2$r8g@mo6.rc.tudelft.nl> <3157F648.6251@erinet.com> NNTP-Posting-Host: agog.demon.co.uk X-NNTP-Posting-Host: agog.demon.co.uk MIME-Version: 1.0 X-Newsreader: Turnpike (evaluation) Version 1.12 In article <3157F648.6251@erinet.com>, Andrew Hofman writes > > >If you're using an Amiga, the April issue of VTU has a blurb (p.13) for a >product called WaveNet, which cues scenes and handles distributed rendering. >Price is $295, from D'Visions in Ontario. Their number is 519-455-7585. > ^^^ Am I alone in thinking that they`re taking the piss? If screamernet for the Amiga works the same way as on the PC, then a couple of hours worth of AREXX coding is all that`s needed to produce a standalone front end. Gwynne. *********************************************************************** * Gwynne Reddick -=AGOG=- * * London, UK * * Tel: 0171 703 4860 A Vision For All Reasons * * Email: gred@agog.demon.co.uk * *********************************************************************** Turnpike evaluation. For Turnpike information, mailto:info@turnpike.com Article: 15870 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.cyberhighway.net!usenet From: salemco@cyberhighway.net (Aaron Smith) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Networking amiga<->PC Date: Sun, 31 Mar 1996 07:37:09 GMT Organization: Salem Computer Lines: 26 Message-ID: <315e34dd.980339@news.cyberhighway.net> References: <3158E544.B66@www.terranet.ab.ca> NNTP-Posting-Host: salempm1-6.cyberhighway.net X-Newsreader: Forte Agent .99d/32.168 On Tue, 26 Mar 1996 22:50:44 -0800, marc wrote: >I'm trying to help a friend network his amiga 4000 and dx/2 66 running >win 95 to share files or network. I was wondering if there is any >software out there that will help us out. > >thanks, >Cameron Tofer Here is a mini-tutorial on networking Windows NT with AmiTCP and SAMBA http://www.mt-inc.com/Networking.htm If you do go this route be sure that you get the version of AmiSamba that has pasword checking disabled (it will say in readme file included with archive), Ive gotten Windows 95 to work with SAMBA so that I can see my Amiga as a folder from Windows 95/NT hope this helps. Aaron salemco@cyberhighway.net Article: 15871 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.flinet.com!not-for-mail From: d-nomad@flinet.com (The Digital Nomad) Newsgroups: comp.graphics.apps.lightwave Subject: NEW VIDEO:How to make a golfball Date: 31 Mar 1996 08:31:19 GMT Organization: Florida Internet Lines: 29 Message-ID: <4jlfsn$ii4@news.flinet.com> NNTP-Posting-Host: ns1.flinet.com X-Newsreader: TIN [UNIX 1.3 950824BETA PL0] If you are having trouble making golfballs correctly, I have the video for you... We show step by step how to get those nasty bumps on those spheres. This video is a bargain at $50(U.S.). Prepaid. Sorry not able to accept credit cards or COD's. Email for information. I'm not REALLY serious...well...unless _you_ are serious about buying it. -- ************THIS IS A FREE SPEECH ZONE********************* In defiance of the Communications Decency Act, I refuse to self-censor the content of my e-mail, my online postings, and my Web pages. I urge others to declare their online communications FREE SPEECH ZONES and to fight any attempts at regulating and "dumbing down" the Internet. The Net is not a playground for the government. Let's keep it that way! For more information about free speech on the Internet, see http://www.eff.org/blueribbon.html. Eric Haddix(d-nomad@flinet.com) http://www.flinet.com/~d-nomad ************THIS IS A FREE SPEECH ZONE********************** Article: 15872 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!zombie.ncsc.mil!nntp.coast.net!harbinger.cc.monash.edu.au!news.cs.su.oz.au!inferno.mpx.com.au!jolt!danad From: danad@jolt.mpx.com.au (V Teahan) Newsgroups: comp.graphics.apps.lightwave Subject: Explosions in S: A&B Date: 31 Mar 1996 08:42:30 GMT Organization: Microplex Pty Ltd Lines: 19 Message-ID: <4jlghm$sas@inferno.mpx.com.au> NNTP-Posting-Host: jolt.mpx.com.au X-Newsreader: TIN [version 1.2 PL2] I know some of the guys who did the graphics for the show hang around here some times and I would like to ask. How did you achieve the explosions for the ships. Did you use a professionally filmed explosion and map it on with a few lens flares? Also how did you get the ships to break apart like that. I have still yet to find an Explosion plug in for LW Intel. If any body has one or knows of one could you please point me in the direction. Thank you. -- ************************* * Dana Drury * ************************* * Zoso Dragon * * -===(UDIC)===- * ************************* Article: 15873 Path: news2.cais.com!news.cais.net!nntp.coast.net!news.sprintlink.net!nntp.earthlink.net!usenet From: "Warren W. James" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: 31 Mar 1996 11:11:33 GMT Organization: Earthlink Network, Inc. Lines: 50 Message-ID: <4jlp95$gn0@bolivia.it.earthlink.net> References: <19960329.7A505D0.B8D9@bbs.newtek.com> NNTP-Posting-Host: wwjames.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) chuck@bbs.newtek.com (Chuck Baker) wrote: >On Thu 28-Mar-1996 10:56 , Andrew Hofman wrote: >AH> Now for some continuity problems: Early in 2001, remember the sequence >AH> with the moon shuttle, when they're flying out to take a look at the >AH> Artifact? They were eating sandwiches, moving around and POURING COFFEE >AH> as if there was Earth gravity onboard. And that shuttle definitely wasn't >AH> of the rotating hull variety. A bit of a contrast from all that space >AH> ballet stuff just a couple scenes earlier, with food in pouches and velcro >AH> slippers, etc. > > >True, they would not have earth gravity, but if that's the scene where they >are skimming just above the lunar surface while going from the base to the >excavation -- last time I was in a plane we still had gravity, and the >near-surface shuttle should be the equivalent (in physics) of flying in a >plane, rather than a free-fall orbit. I'm sure the moon's 1/6th G would allow >for pouring coffee, but we'd have to ask an astronaut to be sure... > >****************************************************************************** >* Chuck Baker * TekWorld: NewTek Tech Support BBS * >* Technical Support Online Services * telnet address: bbs.newtek.com * >* NewTek, Inc. * modem ports: 913-271-9299 * >****************************************************************************** Not exactly. You feel gravity on an airplane because the aircraft is supporting its weight (and yours) with the lift from its wings. This does not depend on its altitude above the ground. If, on the other hand, the airplane dove toward the ground and followed a free fall trajectory, then it would not have to support its weight and you would become weightless. At least until the airplane either 1) made a high g pull out or 2) splattered onto the ground. (This is the technique used in the Vomit Comet that NASA uses to train the astronauts on how to deal with zero-g. Ron Howard also used it to film some of the zero g sequences in "Apollo 13".) The Moon Bus in 2001 had to be flying along supporting its weight by constantly operating thrusters. Thus, the astronauts would have experienced 1/6 g inside the bus. However, this would be a very inefficient way to run a bus service. The more efficient way would be to put the Moon Bus on a sub-orbital trajectory, during which everyone inside the Moon Bus would have been weightless. For this you would only have to fire the engines at launch and then at the very end during the landing. This would have taken much less fuel. [This is true for trips of any reasonable length, but for _very_ short trips (generally a couple of miles or so) a hovering mode _might_ take less fuel. The Moon Bus in 2001 went from Clavius to Tyco and this is not a short trip.] All of this not withstanding, that sequence was beautiful and remains one of my favorite sequences in that film. Article: 15874 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!Germany.EU.net!zib-berlin.de!irz401!news.tu-chemnitz.de!uni-erlangen.de!uniol!news.uni-stuttgart.de!news.rhrz.uni-bonn.de!usenet From: bernd@NeRo.Uni-Bonn.DE (Bernd Kreimeier) Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 31 Mar 1996 14:21:03 GMT Organization: University of Bonn, Dept. of Comp. Sc. VI, Germany Lines: 33 Message-ID: References: <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.primenet.com> <4h9emc$cd2@irk.zetnet.co.uk> <4hev63$jq0@news.nstn.ca> <31428458.5366@got.net> <3143CB41.4C95@osu.edu> <3149A076.3715@got.net> <314BA157.4CB8@osu.edu> <4ii2uo$klm@nntp.pinc.com> <31509A00.520F@osu.edu> <4ji3ef$ck9@nntp.pinc.com> <315DE6FF.57E1@osu.edu> NNTP-Posting-Host: harlie.nero.uni-bonn.de In-reply-to: Jeff Jasper's message of Sat, 30 Mar 1996 20:59:27 -0500 Xref: news2.cais.com comp.graphics.packages.3dstudio:14042 comp.graphics.apps.lightwave:15874 comp.graphics.animation:33737 In article <315DE6FF.57E1@osu.edu> Jeff Jasper writes: > From: Jeff Jasper > Your correct, it is illegal to make money with an educational copy. But > educational priceing is the best way for students to learn on high end > tools. A-greed. > Most of the work > I do for my classes though is done at home with 3DSr4 and soon MAX. Those > prices I gave are real world. Even if I were to go to a commercial version > of MAX it would only cost me $1,500. Autodesk treats students well even > after they graduate. Autodesk US, that is. Unfortunately, Autodesk Germany is an entirely different story. Students do not get the $1250 educational pricing. Up to december 1995, the only educational 3DS package was 3DS R2, $470, non-upgradeable. Recently they decided to offer an educational package (Autodesk Press Student Edition) focused on AutoCAD R12 - the CDROM, however, does include 3DS R2, Autovision 1.0, Autodesk Designer 1.1, all at $130. Non-upgradeable, of course. But it comes with a dongle :-). And does not include the regular manuals, from the look of it. In summary, Autodesk's educational package/pricing policy obviously varies. Judging from last year's experience, there will be no MAX educational version for students for a very long time, in germany - I doubt they are even considering a 3DS R4 student release at all. Autodesk Germany, unfortunately, does not treat students well, especially after they graduate. b. Article: 15875 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!surfnet.nl!news.pi.net!news From: Brekel Newsgroups: comp.graphics.apps.lightwave Subject: Fade with distance Date: Sun, 31 Mar 1996 15:47:50 -0800 Organization: Planet Internet Lines: 5 Message-ID: <315F19A6.59B0@pi.net> NNTP-Posting-Host: bos68.pi.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win16; I) Hello, you all. I have a little problem in using the "fade with distance" button in the lensflare pannel. Is there someone who could help me out on how to use it ? Article: 15876 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!fox.almaden.ibm.com!garlic.com!usenet From: cmdvid@garlic.com Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.anima Subject: Re: TV: Why always LW and not 3DS? Date: Sun, 31 Mar 1996 06:15:49 -0800 Organization: South_Valley_Internet Lines: 10 Message-ID: <315E9395.26CC@garlic.com> References: <71333.42-1903961019380001@jdowdell_mac.macromedia.com.32.3.207.in-addr.arpa> NNTP-Posting-Host: r.hollister.garlic.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win16; I) Xref: news2.cais.com comp.graphics.packages.3dstudio:14043 comp.graphics.apps.lightwave:15876 Actually there are a few of us Amiga users that are able to type correctly but you would have to get ahold of the original amiga user before the company/product was bought out by commidore Jeremy Tompkins > Nope, in all my experience, I have never met an amiga > user that can type properly... I bet it's those horible > keyboards they use? Article: 15877 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!news From: Elliot Bain Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and Lightwave Date: Sat, 30 Mar 1996 21:23:30 -0500 Organization: Laurell Creative Services Lines: 62 Message-ID: <315DECA2.281A@ix.netcom.com> References: <4jai9a$gq2@news.accessone.com> <315920BF.5C58@ix.netcom.com> <315AB69F.C20@erinet.com> NNTP-Posting-Host: ix-col2-09.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Sat Mar 30 8:24:00 PM CST 1996 X-Mailer: Mozilla 2.0 (WinNT; I) Andrew Hofman wrote: > > > > > > It would definitely add something - remember the upside-down and > > > > > sideways rooms in the 2001: space station dock, or the long pull back > > > > > showing Bruce Dern in the galley window of the Valley Forge in Silent > > > > > Running? > > > > > > Yeah: where'd the gravity come from on that ship? > > > > > > > If you remember, they used magnetic boots, or for running, they used a rotating > > room, and the space station rotated. I don't think they left too much to bad > > science in 2001. > > > > Elliot Bain > > There was rotating section on the 2001 ship, with the rest of it in zero gravity > (or supposedly -- see below). But I think J. Eric was asking about the gravity in > Silent Running. Where did THAT come from? That ship had no rotating sections > whatsoever. > > Now for some continuity problems: Early in 2001, remember the sequence with the > moon shuttle, when they're flying out to take a look at the Artifact? They were > eating sandwiches, moving around and POURING COFFEE as if there was Earth gravity > onboard. And that shuttle definitely wasn't of the rotating hull variety. A bit of > a contrast from all that space ballet stuff just a couple scenes earlier, with food > in pouches and velcro slippers, etc. > > On the ship that goes to Jupiter, the spinning section (not visible from outside) > is supposed to be the only area with gravity, right? You can tell that it's a > narrow disc in the middle of the living sphere. Good science so far. But what about > the infamous pod bay? It couldn't possibly be spinning, yet as I recall both it and > the cockpit also have gravity. Huh? > > -- > Andrew Hofman > LumaQuest Productions > andyh@erinet.com > 513-643-7333 Ok, I've looked at the movie again. In the shuttle scene, they appear to be travelling several hundred meters over the surface of the moon, as if it were a low-flying craft on earth. Because there is no air friction, just being an adequate distance above the surface is all that is necessary for saftey, because fuel consumption vs. altitude is not an issue. If memory serves me, the gravity of the moon is 1/6 that of the earth, so there is a moonward pull, and the actions of eating and pouring liquids seem consistent with good science, as long as it's not the McDonalds, scalding kind. As for the activity in the pod, if you observe the way that they walk, every step is made on a black surface. I assume this surface is either magnetic or something akin to Velcro. I can't say Velcro for sure, because I'm not sure if Velcro had been invented at the time of the movie. Each step taken, appears to be deliberate with no slipping or sliding, implying some sort of cohesion. Where science does take a beating, is when Bowman blasts his way back into the pod bay. I haven't seen any empirical studies as to how long it takes a human to explode in space, due to zero atmospheres, let alone freeze dry due to zero degrees K. Anyway, thank you for bringing the subject up. I've been wanting to pull the movie off the shelf and watch it again, and now I have. Elliot Bain Article: 15878 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!howland.reston.ans.net!ix.netcom.com!news From: Elliot Bain Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: Sat, 30 Mar 1996 21:41:17 -0500 Organization: Laurell Creative Services Lines: 20 Message-ID: <315DF0CD.63AF@ix.netcom.com> References: <19960329.7A505D0.B8D9@bbs.newtek.com> NNTP-Posting-Host: ix-col2-09.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Sat Mar 30 8:41:46 PM CST 1996 X-Mailer: Mozilla 2.0 (WinNT; I) Walter (Jay) Turberville (III) wrote: > > > Last time I was in a plane, there was an atmosphere. If they were firing > rockets to conteract gravity, then your point may be valid. > > Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com > Studio 522 Productions |http://www.primenet.com/~wturber > http://www.studio522.com |ftp.primenet.com/users/w/wturber I know I'm in over my head, but here goes. ALL objects attract each other. The larger the object, the larger attraction. Thrust has nothing to do with the attraction objects have to each other except to keep them apart, keep them at a constant distance from each other or to bring them together faster. This attraction is a funtion of mass and distance, and, I believe, is commonly known as gravity. I'm sure someone with a physics background can expound better than I, but it's been 30 years since my last physics class.... Elliot Bain Article: 15879 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news.cac.psu.edu!news.math.psu.edu!news.iag.net!news From: david goerndt Newsgroups: comp.graphics.apps.lightwave Subject: Re: Zip Drive on NT Date: Sun, 31 Mar 1996 11:29:05 -0500 Organization: stage 22 imaging, inc. Lines: 27 Message-ID: <315EB2D1.1068@iag.net> References: <9603250302292079@patchbay.com> NNTP-Posting-Host: pm2-orl1.iag.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0GoldB2 (WinNT; I) Mark Whitney wrote: > > On 03-24-96, LEUEY was going on about Re: Zip Drive on NT > > L>From: leuey@aol.com (Leuey) > > I really don't think that the zip works well (if at all) under NT. > >Maybe it does now. I have an Iomega tape backup drive and it stopped > >working when I switched to NT, and their official stance is "we don't > >support NT, contact Microsoft". I ended up getting the Syquest EZ > >135, works like a charm, love it! > > > > > Ya, I've got two of the SCSI Syquests now; one for each machine. You > still have to format from DOS however as Syquest hasn't come out with NT > utilities yet. Minor annoyance but I'm sure it will get resolved in the > near future, particularly with the growth NT is getting these days. > > > M. > > --- > * CMPQwk 1.42 #6.3 Whips and chains? Sorry, that's a hardware problem.I just read your thread about ZIP drives not working with NT, and I thought I would share our company's experience. We have been using a ZIP drive with NT for over 6 months with no problems, other than an occasional bad disc, but no read/write problems, and no compatibility problems with NT. We have 4 PC's and Two Alpha's all running NT 3.51 all networked together and I have no problem sharing the drive across the network. I also purchased a ZIP drive for my home computer (internal version) and it also works fine. Article: 15880 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!EU.net!sun4nl!xs4all!usenet From: Remko Steenstra Newsgroups: comp.graphics.apps.lightwave Subject: test - please ignore Date: Sun, 31 Mar 1996 18:25:46 -0800 Organization: none Lines: 1 Message-ID: <315F3EAA.2A8E@xs4all.nl> NNTP-Posting-Host: asd07-23.dial.xs4all.nl Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win16; I) testing 1-2, 1-2 Article: 15881 Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!cssun.mathcs.emory.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!news From: achan@ix.netcom.com(Alan Chan ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bones: Parent/child monitoring? Date: 31 Mar 1996 03:12:03 GMT Organization: Netcom Lines: 15 Message-ID: <4jkt63$rgg@dfw-ixnews2.ix.netcom.com> References: <896137779wnr@peach3.demon.co.uk> <4jj865$msm@irk.zetnet.co.uk> NNTP-Posting-Host: whx-ca1-17.ix.netcom.com X-NETCOM-Date: Sat Mar 30 9:12:03 PM CST 1996 In <4jj865$msm@irk.zetnet.co.uk> tran3d@zetnet.co.uk (Simon Blackledge) writes: > >> Is there a way (perhaps a plugin) to keep track of the sometimes >> complex heirachy of parent/child relationships with some kind of >> schematic display a la Softeeemaaajje? >I put this one on the wish list.I totally agree it would be a nice >addition and even better if it was interactive aka soft.:-} Of course we can all argue about the functionality of it, but you could always just look at the Scenes panel.. Ac Article: 15882 Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: m3vision@aol.com (M3Vision) Newsgroups: comp.graphics.apps.lightwave Subject: Re: should i sell my a4000 and get a pentium/nt machine Date: 31 Mar 1996 12:15:00 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 12 Sender: root@newsbf02.news.aol.com Message-ID: <4jmeik$sb9@newsbf02.news.aol.com> References: <4jkjt3$28j@ecuador.it.earthlink.net> Reply-To: m3vision@aol.com (M3Vision) NNTP-Posting-Host: newsbf02.mail.aol.com >>P6 machine with accelerated 3D video will offer the performance of an SGI box for a fraction of the cost. << Well, not quite. The new line uses the MIPS R10000, which alone is about 8 times faster than that dual P6 200. Also, SGI's have special hardware for manipulating math and OpenGL data built in, not on a plug-in card. Then there is the ONYX, with up to 24 R10000's. Geez! Plus, SGI's OS, IRIX, is a true 64-bit operating system. It can push twice the data through the eight time's faster processor! So, although the dual P6 200 (I have one as well, and love it) isn't quite as fast as an SGI, it isn't even a quarter of the cost. note: I'm talking about Indigo's here, the Indy is slower, but with an R10000, will still be faster than the P6. Article: 15883 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!usenet.eel.ufl.edu!news.uoregon.edu!news.islandnet.com!news.islandnet.com!not-for-mail From: dretch@islandnet.com (Christopher Stewart) Newsgroups: comp.graphics.apps.lightwave Subject: Acceleration? Date: 31 Mar 1996 06:06:29 -0800 Organization: Island Net in Victoria, B.C. Canada Lines: 31 Message-ID: <4jm3h5$qt7@islandnet.com> References: <4jkkcn$nfd@thales.nmia.com> NNTP-Posting-Host: islandnet.com In a message dated Sun, 31 Mar 1996 00: scratch@nmia.com writes: S> Hi everyone. I'm a new, amateur, and really raw Lightwave enthusiast. S> I'm wondering if adding a Matrox Millenium or other video board will S> seriously impact my rendering times. I think not, but friends insist S> it is so. Rendering, no. Creation, yes. If you grab one of these boards and the appropriate software (the next version of Lightwave ) you will get much more detailed, faster feedback when creating objects and scenes. On most popular systems it dosen't affect rendering times. The powerview macro on NewTek's ftp site gives this ability to all Win95 and NT machines but it's faster with the cards (OpenGL). If you've got the cash to spare, get one.. If not, wait for something cheaper to come soon. Learning to work in wireframe isn't exactly bad training, the point is to get feedback as quickly as possible. Christopher ********************************************** Primordial * Christopher Stewart dretch@islandnet.com * Graphics Soup * http://primordial.victoria.bc.ca/ * WWW Animation * Home of the Lightwave 3D Search Engine * Training ********************************************** * Offline Orbit 0.73c * Article: 15884 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Explosions in S: A&B Date: 31 Mar 1996 12:45:16 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 18 Sender: root@newsbf02.news.aol.com Message-ID: <4jmgbc$suv@newsbf02.news.aol.com> References: <4jlghm$sas@inferno.mpx.com.au> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com The explosions were mapped onto sem-spheres. Some are from Pyromania, some are from old Universisal shows. Many explosions also have a lens flare in there somewhere. The ships were broken apart by hand, and a 'master' explosion scene was keyframed - also usually by hand. (On the first couple of episodes - Karl Denham did some of this; Scott Wheeler may have as well) The masters were loaded with Load From Scene, and tweaked as needed individually. _____________________________________________ Lee Stranahan Home Page URL - http://users.aol.com/stranahan/main.htm A NEW tape/CD-ROM from the Stranahan Brothers is coming SOON! ACCESS DENIED : THE CRAFT OF VISUAL EFFECTS FILMMAKING Access DeniedURL - http://users.aol.com/stranahan/access.htm Article: 15885 Path: news2.cais.com!news.cais.net!ringer.cs.utsa.edu!swrinde!gatech!newsfeed.internetmci.com!in2.uu.net!in-news.erinet.com!news.erinet.com!usenet From: Andrew Hofman Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and Lightwave Date: Sun, 31 Mar 1996 13:05:58 -0500 Organization: LumaQuest Productions, Dayton, OH Lines: 24 Message-ID: <315EC986.49BC@erinet.com> References: <4jai9a$gq2@news.accessone.com> <315920BF.5C58@ix.netcom.com> <315AB69F.C20@erinet.com> <4jihs0$kod@cloner2.ix.netcom.com> NNTP-Posting-Host: edlp131.erinet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0GoldB1 (Win95; I) > Granted, the coffee would pour a little differently on the moon than on > Earth, > but it would pour. Sounds like you're confusing the scenes in free fall > (the > shuttle from the space station to the moon's surface) with the scenes > on the > lunar bus (which would be under full lunar gravity - 1/6 Earth's, of > course). Nowadays, you could create the correct coffee trajectory with > CGI. > > -Wm I expect coffee would pour quite a bit more slowly on the moon, and splashes might be messier (a big no-no in spacecraft), but yes it certainly could be done. I just wish it didn't look like they were doing all that in Earth gravity (even though they were). Perhaps if Kubrick had shot those scenes at 30 or 32 FPS and played them back at 24, things would be slowed down just enough without looking silly. -- Andrew Hofman LumaQuest Productions andyh@erinet.com 513-643-7333 Article: 15886 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!in-news.erinet.com!news.erinet.com!usenet From: Andrew Hofman Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and Lightwave Date: Sun, 31 Mar 1996 13:13:14 -0500 Organization: LumaQuest Productions, Dayton, OH Lines: 16 Message-ID: <315ECB3A.4920@erinet.com> References: <4jai9a$gq2@news.accessone.com> <315920BF.5C58@ix.netcom.com> <315AB69F.C20@erinet.com> <4jkjca$28j@ecuador.it.earthlink.net> NNTP-Posting-Host: edlp131.erinet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0GoldB1 (Win95; I) Warren W. James wrote: > > None the less, 2001 remains one of the best science fiction movies ever made. It > showed that you do not have to ignore the realities of physics to make an awe > inspiring and beautiful film. I find it easy to 'forgive' Kubrick for the few > technical problems that crept into the film, knowing full well how many he kept at > bay. I agree. Minor warts and all, it's still an amazing film to watch. And many of the effects shots have aged extremely well, even by today's standards. -- Andrew Hofman LumaQuest Productions andyh@erinet.com 513-643-7333 Article: 15887 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.wwa.com!news From: cjtsui Newsgroups: comp.graphics.apps.lightwave Subject: wierdness happening Date: Sun, 31 Mar 1996 12:22:59 -0800 Organization: cjpost Lines: 21 Message-ID: <315EE9A3.58B5@wwa.com> NNTP-Posting-Host: pool1-034.wwa.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0b6a (Win95; I) hi all, I brought this up at the last Chicago Lightwave meeting, hope someone has a solution: I'm making a steam animation using fractal noise on a morphed cylinder. I saved the scene (there were some other objects in the scene) and did a load from scene to bring the objects into another scene. In the original scene, the steam rose continuosly throughout the 30 frame scene. The new scene is 60 frames long and the steam seems to peter out around frame 55. There is no reason why this happens unless I've stumbled into a wierd feature or something. Does loading an object from scene affect things like texture velocity? btw, the steam effect was done with fractal noise on texture color, luminosity, and transparency. thanx for any help, I bow down to you LW gurus :) later Josh Tsui Article: 15888 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!usenet.eel.ufl.edu!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!mail2news.demon.co.uk!beanbaw.demon.co.uk From: John Reddington Newsgroups: comp.graphics.apps.lightwave Subject: Re: Cheaper output than PAR/PVR? Date: Sun, 31 Mar 1996 13:40:12 GMT Organization: None Lines: 11 Message-ID: <175654382wnr@beanbaw.demon.co.uk> References: <315441F9.7402@panix.com> <4ia4ja$i88@azure.acsu.buffalo.edu> <0000940a+00002575@msn.com> Reply-To: john@beanbaw.demon.co.uk X-NNTP-Posting-Host: beanbaw.demon.co.uk X-Broken-Date: Sunday, Mar 31, 1996 13.40.12 X-Newsreader: Newswin Alpha 0.7 X-Mail2News-Path: relay-4.mail.demon.net!post.demon.co.uk!beanbaw.demon.co.uk How much does a Quadrant cost and who sells them? What other boards are available and how much do they cost? Thanks ---------------------------------------------------------------------------- | John Reddington EMail john@beanbaw.demon.co.uk | | ---------------------------------------------------------------------------- Article: 15889 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news3.digex.net!usenet From: davep@access.digex.net (Dave Paige) Newsgroups: comp.graphics.apps.lightwave Subject: Re: lightwave for pc Date: Sun, 31 Mar 1996 18:54:44 GMT Organization: Express Access Online Communications, USA Lines: 13 Message-ID: <315ed4ba.1210781@news.digex.net> References: <315D6456.634@easynet.co.uk> NNTP-Posting-Host: dcc11780.slip.digex.net X-Newsreader: Forte Agent .99d/32.182 mac wrote: >Could anybody post lightwave for pc i have lots of related material >on 3dstudio key,cracks,plugins also some lightwave objectand scenes >I know its a huge prog.. cd... but the disk ver is 5 > thanks mac@easynet.co.uk I sure hope you're not asking for someone to pirate a copy of Lightwave 3D. If so, get lost. If not, then clarify your question. Dave Paige Alfheim Imaging dave@access.digex.net Article: 15890 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!uwm.edu!homer.alpha.net!usenet From: syndesis@inc.net (John Foust) Newsgroups: comp.graphics.apps.lightwave,alt.3d,alt.3d.misc Subject: Re: Lightwave Pros: Need Your Opinions! Date: 31 Mar 1996 19:30:32 GMT Organization: Syndesis Corporation Lines: 78 Message-ID: <4jmmgo$431@homer.alpha.net> References: <4jajkl$pnu@clark.zippo.com> NNTP-Posting-Host: s15c.globaldialog.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 Xref: news2.cais.com comp.graphics.apps.lightwave:15890 alt.3d:22432 alt.3d.misc:1162 In article <4jajkl$pnu@clark.zippo.com>, inden@hyperion.dynanet.com says... > >At our software company we write 3d file format translators. We are >thinking about writing some for the LWB format but we are not sure if >you're needs are already being met by existing offerings (such as the >plug-ins that already ship with Lightwave or by Syndesis' Interchange >and other shareware products). NewTek's LightWave no longer includes any plug-in translators developed by Syndesis. They terminated this arrangement late last year, when they developed in-house translators that cost less than Syndesis's translators. (I'm not sure what you meant by "other shareware products" - InterChange is commercial software, you own a copy. Did you mean Wct2Pov? Has Keith rule made it shareware already? I'm not aware of any shareware translator plug-ins for LightWave.) >1) Do you have need of (meaning would you be interested in buying if it >were available) a standalone translator that converts 3ds format files >INCLUDING TEXTURE MAPPINGS and MATERIALS into LWB format ? I'm not sure how you could ever promise to do this. It sounds like you haven't investigated the LightWave file format. Let me fill you in on some of the basic problems of texture UV translation. First, 3D Studio has what I call "explicit" texture UV coordinates. Each point has its own UV value. LightWave applies maps by an "implicit" method. There is no UV value stored with each point in the LW file format. Instead, LW stores the higher-level description of the mapping type (cylindrical, spherical, etc.) and at render time, it pre-calculates the UV values for each point and applies the map. It might be theoretically possible for you to reverse the UV projection calculations that 3DS used to create the UV values, and somehow come up with comparable LW representations of the texture mapping. This might be possible in some circumstances, but considering that an IPAS routine is free to change the UV values in any way, destroying any "order" that might have been present in the raw UV values. If you figure this out, please tell me, I'd love to hear that someone could do it. If you understand this, then you can see that the opposite translation, from LightWave to 3DS, is indeed possible, because it's an implicit to explicit mapping. (Of course, if the LW file format ever changes to include explicit UV values, this discussion is moot.) >2) Besides 3dStudio, are there other file formats you would be willing >to pay for translators into Lightwave? > >3) What price would you expect to pay for such translators? > >4) Would you expect to buy them individually or as a set? Your Web page describes the translators you sell, but it does not list any prices. Why? Are these translators shipping? Also, are your translators based on the translators that the old Eduardo Llach "Acuris" developed, the ones that SGI now gives away for free? I thought that Llach had the rights to this code, not the new Acuris... If all goes well, InterChange for Windows and SGI will include texture mapping translation in time for Siggraph 96. InterChange for Windows is $495, InterChange for SGI is $1,495. InterChange translates between more than forty 3D file formats. - John Foust Syndesis Corporation 235 South Main Street Jefferson, WI 53549 USA (414) 674-5200 (414) 674-6363 FAX syndesis@inc.net http://www.webmaster.com/syndesis/ SIGGRAPH 96 Booth 2334 Article: 15891 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!uwm.edu!homer.alpha.net!usenet From: syndesis@inc.net (John Foust) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Abekas or .TAR drivers for Win, WinNT Date: 31 Mar 1996 19:37:16 GMT Organization: Syndesis Corporation Lines: 25 Message-ID: <4jmmtc$431@homer.alpha.net> References: <3156C332.78E1@erinet.com> <4j87js$7q@news.paonline.com> <4jhk9n$77k@barney.gvi.net> NNTP-Posting-Host: s15c.globaldialog.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 In article <4jhk9n$77k@barney.gvi.net>, chris@tyrell.net says... > >The BEST TAR utility on the market for NT is Hamilton C Shell from Doug Hamilton. > >Not only does the TAR work with tape drives (the PD stuff doesn't) it also >comes with a complete c shell environment. Doug is a very smart and nice guy, but when I tried a demo of the Hamilton 'tar' and other Unix utilities, I was confounded because they had a very strange non-Unix-like command argument structure. Instead, I've hobbled along with the Coherent GNU port to WinNT, which at least works like 'tar' was meant to, ala : tar -xvf \\.\tape0 which works just fine under WinNT. However, there is no WinNT port of the ever-useful 'mt' tape positioning command, but if you can do without that (and you don't need it for elementary 'tar' files) you'll do OK. - John Article: 15892 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news From: jeric@accessone.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and Lightwave Date: 31 Mar 1996 20:06:33 GMT Organization: AccessOne Lines: 21 Message-ID: <4jmok9$l12@news.accessone.com> References: <315ECB3A.4920@erinet.com> NNTP-Posting-Host: jeric.accessone.com X-Newsreader: SPRY News 3.03 (SPRY, Inc.) > Andrew Hofman writes: > Warren W. James wrote: > > > > None the less, 2001 remains one of the best science fiction movies ever made. It > > showed that you do not have to ignore the realities of physics to make an awe > > inspiring and beautiful film. I find it easy to 'forgive' Kubrick for the few > > technical problems that crept into the film, knowing full well how many he kept at > > bay. > > I agree. Minor warts and all, it's still an amazing film to watch. And many of the > effects shots have aged extremely well, even by today's standards. To REALLY appreciate the design in "2001", contrast it with another film made the same year: "Fantastic Voyage" . yeeAAACcchhh. ****************************************************************************** ** jeric@accessone.com | Synergy Graphix & Animation ** ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!** ** Don't make me force it down your throat.| "OK! Wind the frog!" ** Article: 15893 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!gatech!gt-news!prism!prism!not-for-mail From: gt4687c@prism.gatech.edu (Jeff Yeh) Newsgroups: comp.graphics.apps.lightwave Subject: HELP!! Lightwave can't use MSVCRT20.dll Date: 31 Mar 1996 15:43:57 -0500 Organization: Georgia Institute of Technology Lines: 17 Message-ID: <4jmqqd$jac@acmex.gatech.edu> NNTP-Posting-Host: acmex-prism.gatech.edu I just installed Lightwave 4.0, but Modeler and Layout will not start. It couldn't find MSVCRT20.dll, so I searched my Windows NT CD, and found it under drvlib\comm\ecci\i386, so I copied the .dll to the Newtek\programs directory. Now Lightwave says that the .dll is not a valid image under NT. Could someone please help me out with this.... Thanks, Jeff -- "The truth is out there..." - THE X-FILES Georgia Institute of Technology, Atlanta Georgia, 30332 Internet: gt4687c@prism.gatech.edu Article: 15894 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!swrinde!cs.utexas.edu!news.unt.edu!news From: tekell@art.unt.edu (steve) Newsgroups: comp.graphics.apps.lightwave Subject: Anyone in Austin,TX? Date: 31 Mar 1996 20:47:33 GMT Organization: UNT Visual Arts Lines: 11 Message-ID: <4jmr15$e9j@hermes.acs.unt.edu> NNTP-Posting-Host: lab2tcpc2.art.unt.edu Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 Hello, I am thinking of moving to Austin and would like any info on the animation scene in Austin. Any info - specific or general - is appreciated. Thanks, Steve Article: 15895 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!uwm.edu!src.honeywell.com!not-for-mail From: elgersma@src.honeywell.com (Mike Elgersma) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Acceleration? Date: 31 Mar 1996 15:56:18 -0600 Organization: Honeywell Technology Center Lines: 43 Message-ID: <4jmv22$23u@corona.src.honeywell.com> References: <4jkkcn$nfd@thales.nmia.com> NNTP-Posting-Host: corona.src.honeywell.com In article <4jkkcn$nfd@thales.nmia.com>, wrote: >Hi everyone. I'm a new, amateur, and really raw Lightwave enthusiast. > >I'm wondering if adding a Matrox Millenium or other video board will >seriously impact my rendering times. I think not, but friends insist >it is so. > >Thanks much for input! > Date: March 31, 1996 Subject: Test Matrox Millennium OpenGL hardware acceleration for OpenGL using Microsoft VC++2.0, not LightWave. All tests were done with several screen resolutions that supported 16 bit color, double buffering, and z buffering in hardware. Test hardware rendering using 16 bit z buffer. Test software rendering using 32 bit z buffer (not supported by hardware). Note: tri/sec means triangles per second. Matrox Reference: Hardware: 190,000 tri/sec (advertized for some DOS or Windows 3.1 APIs) My Experiment with Windows NT 3.51, 3D-DDI, driver 2.00.044, Pentium 120 32MB: Hardware: 16,000 tri/sec (independent of number of pixels per triangle) Software: 16,000 tri/sec (for 12 pixel triangles) Software: 8,000 tri/sec (for 50 pixel triangles) Others have reported software being 10 times slower than hardware for triangles with thousands of pixels. Note that for triangles of size smaller than 12 pixels, software rendering (which can be forced by using a 32 bit z buffer) is actually faster than hardware. To increase speed (when using hardware): Reduce the NUMBER of triangles, not their SIZE. Comment out glCallLists (used to write text to screen). High screen resolution gives more pixels/triangle. This penalizes software speed, but not hardware speed. Article: 15896 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!cdc2.cdc.net!newsfeed.concentric.net!news From: Bryant Reif Newsgroups: comp.graphics.apps.lightwave Subject: Installation Instructions for Win95 Date: Sun, 31 Mar 1996 15:22:18 -0500 Organization: Concentric Internet Services Lines: 22 Message-ID: <315EE97A.A40@pilot.msu.edu> NNTP-Posting-Host: crc11-fddi.cris.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I) I have some questions about LW 4.0 rev C and installing it on Win95... 1. On installation should you select Win NT or Win 3.x w/ Win32s? 2. Where are the plug-ins hiding on the CD-ROM? (AVI, VRML, PowerView, etc..) 3. Modeler and layout fail to load up properly every time, eventually they do but I have to keep loading them up again until it works. 4. Does LW 4.0C change any system files? (i.e. deleting the folder "NewTek" will completely clear LW from my harddrive) 5. What's the story on installing the AVI plug-in (something about it replacing an AVI dll with an older one. Did anyone out there successfully install LW 4.0 C on Win95 completely with all the plug-ins? If you have I would really like to see the steps that were required to do it. I know all these items have been discussed at length before, but I never paid attention cause I didn't own LW then. Thanks in advance. This stuff isn't on the LW FAQ is it? I don't remember seeing it there. -- Bryant Reif mailto:reifbrya@pilot.msu.edu http://www.aiesec.org/~bryant Article: 15897 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!agog.demon.co.uk!gred From: Gwynne Reddick Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.anima Subject: Re: TV: Why always LW and not 3DS? Date: Mon, 1 Apr 1996 00:12:48 +0100 Organization: AGOG Lines: 23 Distribution: world Message-ID: References: <71333.42-1903961019380001@jdowdell_mac.macromedia.com.32.3.207.in-addr.arpa> NNTP-Posting-Host: agog.demon.co.uk X-NNTP-Posting-Host: agog.demon.co.uk MIME-Version: 1.0 X-Newsreader: Turnpike (evaluation) Version 1.12 Xref: news2.cais.com comp.graphics.packages.3dstudio:14057 comp.graphics.apps.lightwave:15897 In article , Charles Bedwell writes > >> >Nope, in all my experience, I have never met an amiga >user that can type properly... I bet it's those horible ^^^^^^^ >keyboards they use? Haha Ha Ha Hahahaha - takes one to know one. Gwynne. *********************************************************************** * Gwynne Reddick -=AGOG=- * * London, UK * * Tel: 0171 703 4860 A Vision For All Reasons * * Email: gred@agog.demon.co.uk * *********************************************************************** Turnpike evaluation. For Turnpike information, mailto:info@turnpike.com Article: 15898 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: chipdaddy@aol.com (ChipDaddy) Newsgroups: comp.graphics.apps.lightwave Subject: Re: AREXX to C programming Date: 31 Mar 1996 19:06:03 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 16 Sender: root@newsbf02.news.aol.com Message-ID: <4jn6lb$7sk@newsbf02.news.aol.com> References: Reply-To: chipdaddy@aol.com (ChipDaddy) NNTP-Posting-Host: newsbf02.mail.aol.com Amen, Bob. I have to laugh at the VB user's out there who think they can do everything. There is a reason for C/C++ you know. VB has some MAJOR limitations. LightWave plug-ins are C programs. LightWave was coded in C. Why would NewTek make a whole set of converter's so that user's could use there VB software for Plug-in development? It would be natural for them to make the LW plug-in language C. Also, I don't think it was NewTek's intent to make the plug-in's easy to make, so that everyone could do it. The intent was to make them FUNCTIONAL, besides, if you were really serious about programming, you would know and own C/C++ software, as VB won't take you very far. VB would be the windows version of HyperCard on the MAC. I learnes HyperCard in 9th grade. I won't know C++ "really good" for four years. -later Article: 15899 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news.sprintlink.net!new-news.sprintlink.net!news.accessone.com!news From: jeric@accessone.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Problems with pyromania CD Date: 1 Apr 1996 00:38:46 GMT Organization: AccessOne Lines: 13 Message-ID: <4jn8im$qt0@news.accessone.com> References: <4jimmf$9ho_001@toddb.midtown.net> NNTP-Posting-Host: jeric.accessone.com X-Newsreader: SPRY News 3.03 (SPRY, Inc.) > toddb@midtown.net (Todd Barnes) writes: > I too had this problem. I found out that the thumbnail does not show up until > after a frame is rendered. Just render off a frame, and then you will see the > thumbnail in the images panel. > Kinda wierd. Not wierd: this only applies to sequences. ****************************************************************************** ** jeric@accessone.com | Synergy Graphix & Animation ** ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!** ** Don't make me force it down your throat.| "OK! Wind the frog!" ** Article: 15900 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: karen22334@aol.com (Karen22334) Newsgroups: comp.graphics.apps.lightwave Subject: strange request Date: 31 Mar 1996 19:59:10 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 11 Sender: root@newsbf02.news.aol.com Message-ID: <4jn9ou$92g@newsbf02.news.aol.com> Reply-To: karen22334@aol.com (Karen22334) NNTP-Posting-Host: newsbf02.mail.aol.com I am trying to locate what companies, small businesses or individual that uses lightwave in the California area. I am from San Jose-Bay area and I need to find the users group or any one who uses lightwave who can do consulting or tutor on lightwave 4.0. Anyone who can help would be greatly appreciated. I am new on lightwave and the Web. Any suggestions where I can start! Thanks Karen22334 Article: 15901 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!swrinde!cs.utexas.edu!howland.reston.ans.net!nntp.crl.com!usenet From: Ben Cannon Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.anima Subject: Re: TV: Why always LW and not 3DS? Date: 1 Apr 1996 01:40:35 GMT Organization: IMS Antimatter Explosives. Lines: 23 Message-ID: <4jnc6j$3a0@nntp.crl.com> References: <71333.42-1903961019380001@jdowdell_mac.macromedia.com.32.3.207.in-addr.arpa> NNTP-Posting-Host: a111002.rpk1.as.crl.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.22 (Windows; I; 32bit) Xref: news2.cais.com comp.graphics.packages.3dstudio:14060 comp.graphics.apps.lightwave:15901 charles@ripley.horowhenua.gen.nz (Charles Bedwell) wrote: >> > The real thing is simple: >> > LW have ray tracing quality >> > while 3Ds have just phong quakity images. >And so what if LW can raytrace? I have seen photo realistic >stuff done in 3DS before. It's the lighting and quality of >the model+materials that will make a good scene, not the type >of renderer that you use. Does anybody know if MAX will raytrace? (true, photorealism can be achived with either one, but with raytracing, it's much easier!!) -- Ben Cannon. artherd@a.crl.com ____________________________________________________________ ftp://168.75.111.2/ben.htm Between 3:00 and 9:00 Everyday. This is great, a FTPed website, over a 14.4k modem, no less!! Article: 15902 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!ix.netcom.com!news From: lensman@ix.netcom.com (Thomas Meyers) Newsgroups: comp.graphics.apps.lightwave Subject: Test Date: 31 Mar 1996 13:45:06 GMT Organization: Netcom Lines: 1 Message-ID: <4jm292$abv@dfw-ixnews4.ix.netcom.com> NNTP-Posting-Host: den-co14-04.ix.netcom.com X-NETCOM-Date: Sun Mar 31 7:45:06 AM CST 1996 As I said... Test. Article: 15903 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet From: "Warren W. James" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and Lightwave Date: 1 Apr 1996 05:53:37 GMT Organization: Earthlink Network, Inc. Lines: 43 Message-ID: <4jnr11$2ce@argentina.it.earthlink.net> References: <4jai9a$gq2@news.accessone.com> <315920BF.5C58@ix.netcom.com> <315AB69F.C20@erinet.com> <315DECA2.281A@ix.netcom.com> NNTP-Posting-Host: wwjames.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) Elliot Bain wrote: >Where science does take a beating, is when Bowman blasts his way back into the pod bay. >I haven't seen any empirical studies as to how long it takes a human to explode in >space, due to zero atmospheres, let alone freeze dry due to zero degrees K. > >Anyway, thank you for bringing the subject up. I've been wanting to pull the movie off >the shelf and watch it again, and now I have. > Actually that scene does have a problem but its not the one you would expect. It takes a finite time for a human body to be damaged by exposure to vacuum. It is on the order of 10's of seconds or even a minute or so. (This was tested in the '60s by using monkees and other creatures. Some of them were exposed to vacuum for various lengths of time and number of them survived. I'm not sure of the exact details because those tests were run over 30 years ago and I don't have a convenient reference.) However, Bowmans approach was exactly the wrong one to take when faced with having to be exposed to vacuum without a spacesuit. He kept his mouth closed!!!! His lungs would have been filled with air at roughly 1 atm. pressure and upon being exposed to vacuum there would have been a 1 atm. pressure differential on his ear drums, in his nasel passages and in all other places where delicate membranes seperate the air passages of the body from the outside environment. That air would have exploded out through any passage it could find. In other words, his ear drums would have been blown out by the differential air pressure and the remaining air in his lungs would have ruptured his lungs in its attempt to get out. He should have opened his mouth and allowed the air to have a free passage out of his lungs. (This is similar to what happens to a SCUBA diver who comes up from a dive without exhaling the compressed gas from his or her lungs. You get an embulism that can often be fatal.) The other real danger in this scene is that any nitrogen that was dissolved in solution in his bloodstream would have come out of solution when he was exposed to vacuum. This would create bubbles of nitrogen in his blood and can cause the 'bends', another danger that divers coming up from extended deep dives have to be aware of. This is painful and can cause paralysis or death. He would have needed to get to a recompression station where the nitrogen could be forced back into solution in his bloodstream where it would do no harm. (This happens any time a person who has been breathing an oxygen/nitrogen mixture is exposed to a reduction of the ambient pressure. This is also why the Shuttle astronauts have to pre-breath pure O2 before going EVA. The pressure in their suits is much lower than the pressure in the Shuttle cabin and the EVA astronauts could get the bends if they didn't pre-breath pure O2 in order to purge the dissolved nitrogen from their bloodstream.) Article: 15904 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet From: "Warren W. James" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and Lightwave Date: 1 Apr 1996 05:56:08 GMT Organization: Earthlink Network, Inc. Lines: 47 Message-ID: <4jnr5o$2hv@argentina.it.earthlink.net> References: <4jai9a$gq2@news.accessone.com> <315920BF.5C58@ix.netcom.com> <315AB69F.C20@erinet.com> <315DECA2.281A@ix.netcom.com> NNTP-Posting-Host: wwjames.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) To: Elliot,Bain,,wrote: Elliot Bain wrote: >Where science does take a beating, is when Bowman blasts his way back into the pod bay. >I haven't seen any empirical studies as to how long it takes a human to explode in >space, due to zero atmospheres, let alone freeze dry due to zero degrees K. > >Anyway, thank you for bringing the subject up. I've been wanting to pull the movie off >the shelf and watch it again, and now I have. > Actually that scene does have a problem but its not the one you would expect. It takes a finite time for a human body to be damaged by exposure to vacuum. It is on the order of 10's of seconds or even a minute or so. (This was tested in the '60s by using monkees and other creatures. Some of them were exposed to vacuum for various lengths of time and number of them survived. I'm not sure of the exact details because those tests were run over 30 years ago and I don't have a convenient reference.) However, Bowmans approach was exactly the wrong one to take when faced with having to be exposed to vacuum without a spacesuit. He kept his mouth closed!!!! His lungs would have been filled with air at roughly 1 atm. pressure and upon being exposed to vacuum there would have been a 1 atm. pressure differential on his ear drums, in his nasel passages and in all other places where delicate membranes seperate the air passages of the body from the outside environment. That air would have exploded out through any passage it could find. In other words, his ear drums would have been blown out by the differential air pressure and the remaining air in his lungs would have ruptured his lungs in its attempt to get out. He should have opened his mouth and allowed the air to have a free passage out of his lungs. (This is similar to what happens to a SCUBA diver who comes up from a dive without exhaling the compressed gas from his or her lungs. You get an embulism that can often be fatal.) The other real danger in this scene is that any nitrogen that was dissolved in solution in his bloodstream would have come out of solution when he was exposed to vacuum. This would create bubbles of nitrogen in his blood and can cause the 'bends', another danger that divers coming up from extended deep dives have to be aware of. This is painful and can cause paralysis or death. He would have needed to get to a recompression station where the nitrogen could be forced back into solution in his bloodstream where it would do no harm. (This happens any time a person who has been breathing an oxygen/nitrogen mixture is exposed to a reduction of the ambient pressure. This is also why the Shuttle astronauts have to pre-breath pure O2 before going EVA. The pressure in their suits is much lower than the pressure in the Shuttle cabin and the EVA astronauts could get the bends if they didn't pre-breath pure O2 in order to purge the dissolved nitrogen from their bloodstream.) Article: 15905 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet From: "Warren W. James" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and Lightwave Date: 1 Apr 1996 05:56:55 GMT Organization: Earthlink Network, Inc. Lines: 47 Message-ID: <4jnr77$2iu@argentina.it.earthlink.net> References: <4jai9a$gq2@news.accessone.com> <315920BF.5C58@ix.netcom.com> <315AB69F.C20@erinet.com> <315DECA2.281A@ix.netcom.com> NNTP-Posting-Host: wwjames.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) Elliot Bain wrote: >Where science does take a beating, is when Bowman blasts his way back into the pod bay. >I haven't seen any empirical studies as to how long it takes a human to explode in >space, due to zero atmospheres, let alone freeze dry due to zero degrees K. > >Anyway, thank you for bringing the subject up. I've been wanting to pull the movie off >the shelf and watch it again, and now I have. > Actually that scene does have a problem but its not the one you would expect. It takes a finite time for a human body to be damaged by exposure to vacuum. It is on the order of 10's of seconds or even a minute or so. (This was tested in the '60s by using monkees and other creatures. Some of them were exposed to vacuum for various lengths of time and number of them survived. I'm not sure of the exact details because those tests were run over 30 years ago and I don't have a convenient reference.) However, Bowmans approach was exactly the wrong one to take when faced with having to be exposed to vacuum without a spacesuit. He kept his mouth closed!!!! His lungs would have been filled with air at roughly 1 atm. pressure and upon being exposed to vacuum there would have been a 1 atm. pressure differential on his ear drums, in his nasel passages and in all other places where delicate membranes seperate the air passages of the body from the outside environment. That air would have exploded out through any passage it could find. In other words, his ear drums would have been blown out by the differential air pressure and the remaining air in his lungs would have ruptured his lungs in its attempt to get out. He should have opened his mouth and allowed the air to have a free passage out of his lungs. (This is similar to what happens to a SCUBA diver who comes up from a dive without exhaling the compressed gas from his or her lungs. You get an embulism that can often be fatal.) The other real danger in this scene is that any nitrogen that was dissolved in solution in his bloodstream would have come out of solution when he was exposed to vacuum. This would create bubbles of nitrogen in his blood and can cause the 'bends', another danger that divers coming up from extended deep dives have to be aware of. This is painful and can cause paralysis or death. He would have needed to get to a recompression station where the nitrogen could be forced back into solution in his bloodstream where it would do no harm. (This happens any time a person who has been breathing an oxygen/nitrogen mixture is exposed to a reduction of the ambient pressure. This is also why the Shuttle astronauts have to pre-breath pure O2 before going EVA. The pressure in their suits is much lower than the pressure in the Shuttle cabin and the EVA astronauts could get the bends if they didn't pre-breath pure O2 in order to purge the dissolved nitrogen from their bloodstream.) Article: 15906 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!miwok!bdt.com!nntp.earthlink.net!usenet From: "Warren W. James" Newsgroups: comp.graphics.apps.lightwave Subject: Re: should i sell my a4000 and get a pentium/nt machine Date: 1 Apr 1996 06:21:13 GMT Organization: Earthlink Network, Inc. Lines: 29 Message-ID: <4jnskp$3ev@argentina.it.earthlink.net> References: <4jkjt3$28j@ecuador.it.earthlink.net> <4jmeik$sb9@newsbf02.news.aol.com> NNTP-Posting-Host: wwjames.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) m3vision@aol.com (M3Vision) wrote: >>>P6 machine with accelerated 3D video will offer the performance of an >SGI box for a fraction of the cost. << > >Well, not quite. The new line uses the MIPS R10000, which alone is about >8 times faster than that dual P6 200. Also, SGI's have special hardware >for manipulating math and OpenGL data built in, not on a plug-in card. >Then there is the ONYX, with up to 24 R10000's. Geez! Plus, SGI's OS, >IRIX, is a true 64-bit operating system. It can push twice the data >through the eight time's faster processor! So, although the dual P6 200 >(I have one as well, and love it) isn't quite as fast as an SGI, it isn't >even a quarter of the cost. note: I'm talking about Indigo's here, the >Indy is slower, but with an R10000, will still be faster than the P6. Granted the high end SGI machines will be faster than a dual P6, they do this at a fastly higher price. A multiprocessor P6 gets you into the SGI speed range at a vastly lower price point. The large volume of P6/NT machines, relative to SGI machines, will certainly cause their prices to drop rapidly over the next 12-18 months and Intel will be improving the speed of the P6. I think the really exciting thing about the low cost of the P6/NT machines is that they make powerful rendering capabilities available to individuals and not just large Hollywierd Production Companies. The other advantage of the P6/NT machines is that they can run a wide range of office automation software during the day and at night they can added to the Render Farm over the network, thus increasing the size of your Render Farm and getting 24 hour per day use out of all of your machines. Article: 15907 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!news From: giorgioa@ix.netcom.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Screamer Net II under Win95? Date: Sun, 31 Mar 96 16:58:35 GMT Organization: Netcom Lines: 38 Message-ID: References: <19960329.7AAF608.E4CF@bbs.newtek.com> NNTP-Posting-Host: ix-nyc7-06.ix.netcom.com X-NETCOM-Date: Sun Mar 31 10:58:45 AM CST 1996 X-Newsreader: Quarterdeck Message Center [1.0] > g> How can I get Screamer Net to work under Win95? > g> > g> I have LW v4.0c fully installed and my drive is available to another CPU > g> also running under Win95. They both work fine on the network sharing files > g> and full access. > Here's a document recently prepared by a couple of our Tech Support staff: > > 2. The key to understanding ScreamerNet is drive mapping. There are a variety For some reason if LW on the host is not installed in drive c: the node does not seem to find Avifil32.dll,Erbufio.dll,Ercore.dll,Erutils.dll,Hiip.dll or Hiipunv.dll. In my case I have LW installed in drive D: on the host. The LW.cfg in the D:\newtek\SN directory that the node looks at is set to F:\NEWTEK(the drive assigned to it on the node). Even with the host & node LW.cfg set to the actual and assigned drives, the node still looks for the above mentioned files. All the Images,Objects,Scenes,etc. are subs of of the \Newtek directory and the scene refers to everything in there and is set to save under the sames subdirectory. My work around to this has been to install the above files on the node c:\windows\system directory so that the node machine will run Lwsn.exe from the host \newtek\sn directory. It runs fine now with this setup. I am probably doing something wrong (even thought I have followed the instructions exactly and think I missed anything) but I can't seem to run it any other way on a drive other than C. Screamer Net is great and now that I got it to work It's something that I will not be able to do without. Unfortunately the system has to be modified to ScreamerNet instead of SN configered to ones sytem. Hopefully it will change in the next Upgrade. Thank's for all your help Chuck, Chris, and Greg at Newtek! Article: 15908 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!van-bc!ddsw1!news.mcs.net!usenet From: elgin@mcs.com Newsgroups: comp.graphics.apps.alias,comp.graphics.apps.avs,comp.graphics.apps.data-explorer,comp.graphics.apps.lightwave,comp.graphics.apps.softimage,comp.graphics.apps.wavefront,comp.graphics.misc,comp.graphics.packages.3dstudio Subject: Windows Player/Screen Saver with Audio is Here! Date: 1 Apr 1996 06:40:04 GMT Organization: Elgin Interactive Software, Inc. Lines: 15 Message-ID: <4jnto4$6vf@Nntp1.mcs.net> NNTP-Posting-Host: elgin.pr.mcs.net X-Newsreader: SPRY News 3.03 (SPRY, Inc.) Xref: news2.cais.com comp.graphics.apps.alias:1444 comp.graphics.apps.avs:669 comp.graphics.apps.data-explorer:378 comp.graphics.apps.lightwave:15908 comp.graphics.apps.softimage:930 comp.graphics.apps.wavefront:3397 comp.graphics.misc:8527 comp.graphics. Many people have been asking about player/screen saver engines that have full audio. Elgin Interactive Software, Inc. will be releasing Virtual Encounter shortly into the market. The product is 100% compatible with Windows 3.1 and Windows 95. There is a fast 32-bit engine for Windows 95 users. The product has a total of 23 animations with a play time of 50 minutes. There is excellent 16 bit audio throughout. It comes with a screen saver engine, so that the same animations can be played as a Windows screen saver. In addition, they can be played in stereoscopic 3D for Virtual Reality head-mounted displays. There is also over 100 bmp files for Windows Wallpaper. Please check out our Web site for further information about Vitual Encounter. You can also download a FREE SAMPLE of the player/screen saver: a 34 second "Prelude to a Shark Attack" animation using full 16-bit audio. Our Web site location is: http://www.mcs.net/~elgin/ Also, we are interested in publishing other animations. Please contact us at elgin@mcs.com if you have any excellent animations. Donna Davidson Article: 15909 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news3.digex.net!access1.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and Lightwave Date: Mon, 1 Apr 1996 03:23:03 -0500 Organization: Express Access Online Communications, USA Lines: 14 Message-ID: References: <4jai9a$gq2@news.accessone.com> <315920BF.5C58@ix.netcom.com> <315AB69F.C20@erinet.com> <315DECA2.281A@ix.netcom.com> NNTP-Posting-Host: access1.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: erniew@access1.digex.net In-Reply-To: <315DECA2.281A@ix.netcom.com> Elliot Bain wrote: > Where science does take a beating, is when Bowman blasts his way back > into the pod bay. I haven't seen any empirical studies as to how long > it takes a human to explode in space, due to zero atmospheres, let > alone freeze dry due to zero degrees K. This came up (again) in sci.astro a couple of weeks ago, and it's covered in the sci.space and sci.astro FAQs. You'd probably be okay for about as long as you can hold your breath. - Ernie Article: 15910 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: gsandiford@aol.com (GSandiford) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Networking amiga<->PC Date: 1 Apr 1996 02:57:03 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: root@newsbf02.news.aol.com Message-ID: <4jo28f$g3r@newsbf02.news.aol.com> References: <3158E544.B66@www.terranet.ab.ca> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader There are several solutions available, bit the most seamless integration of an Amiga and PC is the Siamese system from HiQ systems. You do need Windows 95, but once the hardware and software are installed you`ll can access each machine`s devices and even share a monitor. Unfortunately I don`t have a number for them at the moment, but I do recall that they have a Web-site. Article: 15911 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!ix.netcom.com!netnews From: giorgioa@ix.netcom.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: 3ds -> lightwave converter Date: Sun, 31 Mar 96 20:10:02 GMT Organization: Netcom Lines: 21 Message-ID: References: NNTP-Posting-Host: ix-nyc23-01.ix.netcom.com X-NETCOM-Date: Sun Mar 31 12:12:46 PM PST 1996 X-Newsreader: Quarterdeck Message Center [1.0] > Could anyone tell me where to find a program that converts > 3ds-files to lightwave-files. > I would be very happy. :) > dat95pwr@mds.mdh.se I saw an ad in 3D Design from Syndesis about a program called InterChange that convert 3ds scenes to LW. I don't have any experience with it but maybe someone on this newgroup will read this and respond about InterChange. I need to convert Truespace scenes into LW myself. I am still waiting for more info through the mail. There phone is (414) 674-5200 (414) 673-6363 Fax If you do buy it please let me know how you like it. Good Luck! GiorgioA@ix.netcom.com Article: 15912 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: marcmylar@aol.com (MarcMylar) Newsgroups: comp.graphics.apps.lightwave Subject: Re: 32 bit output on Intel Lightwave? Date: 1 Apr 1996 04:57:52 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 17 Sender: root@newsbf02.news.aol.com Message-ID: <4jo9b0$h4d@newsbf02.news.aol.com> References: NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader In article , wturber@primenet.com (Walter (Jay) Turberville (III)) writes: >>> For what its worth, I have Elastic Reality and it has done odd things >like >>> invert images for no apparent reason. It also wouldn't accept an AVI >this >>> week as an image sequence. I like ER, but it is hardly perfect. I >wouldn't >>> presume fault on either party's side. > Hey, this just happened to me. I was loading some Targa files into ER, and they mysteriously appeared upside down. Other TGAs were OK. What's going on? Marc Article: 15913 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!newsfeed.direct.ca!news From: cstrohha@direct.ca (Chris) Newsgroups: comp.graphics.apps.lightwave Subject: comp.graphics.apps.lightwave Date: 1 Apr 1996 09:50:00 GMT Organization: Internet Direct Lines: 1 Message-ID: <4jo8s8$34a@aphex.direct.ca> NNTP-Posting-Host: van-pm-1521.direct.ca X-Newsreader: WinVN 0.92.6+ Anyone know where I could find a free copy of Lightwave??? Article: 15914 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!surfnet.nl!tudelft.nl!news From: Wooly Mittens <0201367@ptfe12.hro.nl> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and Lightwave Date: 1 Apr 1996 09:58:20 GMT Organization: Delft University of Technology Lines: 29 Message-ID: <4jo9bs$geh@mo6.rc.tudelft.nl> References: <4jai9a$gq2@news.accessone.com> <315920BF.5C58@ix.netcom.com> <315AB69F.C20@erinet.com> <315DECA2.281A@ix.netcom.com> NNTP-Posting-Host: dutsp211.stm.tudelft.nl Ernie Wright wrote: > > Elliot Bain wrote: > > > Where science does take a beating, is when Bowman blasts his way back > > into the pod bay. I haven't seen any empirical studies as to how long > > it takes a human to explode in space, due to zero atmospheres, let > > alone freeze dry due to zero degrees K. > > This came up (again) in sci.astro a couple of weeks ago, and it's covered > in the sci.space and sci.astro FAQs. You'd probably be okay for about as > long as you can hold your breath. > > - Ernie > > It's okay as long as you DON'T hold your breath; your lungs would try to leave... through your nose. We had this discussion before in alt.tv.babylon5 we (and nasa guys) came to the conclusion that you would only swell up a bit and suffocate, other than that only the water in your eyes would evaporate and the silyva in your mouth would boil, but a few minutes is okay. It's a scary tought but they tried it on labanimals and (as an accident) on an astronaut trying a leaky pressure suit in a decompression chamber. Wooly Mittens. Article: 15915 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet From: tran3d@zetnet.co.uk (Simon Blackledge) Newsgroups: comp.graphics.apps.lightwave Subject: Re: lightwave for pc Date: Mon, 1 Apr 1996 10:48:19 +0100 Lines: 19 Message-ID: <4jobs0$ml0@irk.zetnet.co.uk> References: <315D6456.634@easynet.co.uk> <315DA4B3.298B@vvm.com> NNTP-Posting-Host: victoria.zetnet.co.uk In message <315DA4B3.298B@vvm.com> Paul Lara writes: > mac wrote: > > > > Could anybody post lightwave for pc i have lots of related material > > on 3dstudio key,cracks,plugins also some lightwave objectand scenes > > I know its a huge prog.. cd... but the disk ver is 5 > > thanks mac@easynet.co.uk > FUCK YOU PRICK! > Go trade your warez in asshole.thief.no.morals, OK? Here Here Article: 15916 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet From: tran3d@zetnet.co.uk (Simon Blackledge) Newsgroups: comp.graphics.apps.lightwave Subject: Re: experimental features?!? Date: Mon, 1 Apr 1996 11:08:53 +0100 Lines: 20 Message-ID: <4jobs2$ml0@irk.zetnet.co.uk> References: <4jkbgb$r5u@ecuador.it.earthlink.net> NNTP-Posting-Host: victoria.zetnet.co.uk In message <4jkbgb$r5u@ecuador.it.earthlink.net> saddoris@earthlink.net writes: > Okay, so I've pressed Ctrl-Shift-F1 and seen the experimental features > enabled dialog box. What are the features, and where can I find out > how to use them?? objects panel shift alt ctrl f2 multiple targets SINGLE ENVELOPE objects panel shift alt ctrl f3 cell look images panel shift alt ctrl f2 field mapping for selected image -- tran3d@zetnet.co.uk Creators of Digital Visual Effects ----------------------------- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV--------------------------- ----------------------------- Web site in the works Article: 15917 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: thiesuhl@aol.com (Thies Uhl) Newsgroups: comp.graphics.apps.lightwave Subject: avi-files Date: 1 Apr 1996 07:28:25 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 4 Sender: root@newsbf02.news.aol.com Message-ID: <4joi59$ia4@newsbf02.news.aol.com> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader I hope someone can help me with my avi animation file. I have created an animation with lightwave, resolution 640x480. After rendering and showing the avi file I think something is wrong. The color resolution is very bad(Big blocks of color). The pictures are better than the avi animation Article: 15918 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.kei.com!nntp.coast.net!harbinger.cc.monash.edu.au!news.uwa.edu.au!DIALix!melbourne.DIALix.oz.au!not-for-mail From: stevok@melbourne.DIALix.oz.au (Steven Johansen) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: 1 Apr 1996 22:28:05 +1000 Organization: DIALix Services, Melbourne, Australia. Lines: 78 Sender: stevok@melbourne.DIALix.oz.au Message-ID: <4joi4l$9ec$1@melbourne.DIALix.oz.au> References: <19960329.7A505D0.B8D9@bbs.newtek.com> <2744.6662T882T800@execpc.com> NNTP-Posting-Host: stevok@melbourne.dialix.oz.au jeffsj@execpc.com (Jeffery S. Jones) writes: >On 29-Mar-96 12:41:33, Chuck Baker wrote: >>On Thu 28-Mar-1996 10:56 , Andrew Hofman wrote: >AH>> Now for some continuity problems: Early in 2001, remember the >AH>> sequence with the moon shuttle, when they're flying out to take a >AH>> look at the Artifact? They were eating sandwiches, moving around >AH>> and POURING COFFEE as if there was Earth gravity onboard. And that >AH>> shuttle definitely wasn't of the rotating hull variety. A bit of a >AH>> contrast from all that space ballet stuff just a couple scenes >AH>> earlier, with food in pouches and velcro slippers, etc. >>True, they would not have earth gravity, but if that's the scene where >>they are skimming just above the lunar surface while going from the >>base to the excavation -- last time I was in a plane we still had >>gravity, and the near-surface shuttle should be the equivalent (in >>physics) of flying in a plane, rather than a free-fall orbit. I'm sure >>the moon's 1/6th G would allow for pouring coffee, but we'd have to ask >>an astronaut to be sure... > Not necessary to be an astronaut to know how this works. Gravity, as >such, doesn't create the effect we expect from gravity on Earth. It is >relative acceleration which does so, and it is possible to achieve >(briefly) free fall within the Earth's atmosphere. > Atmospheric resistance makes aircraft have relative acceleration, and >therefore, gravity. In level flight, the acceleration of the engines >provides part of the force which we perceive as gravity. Not when the aircraft has achieved a constant speed and isn't suffering from turbulence. > A near-surface lunar shuttle, OTOH, has no atmospheric friction, and >therefore, has no "gravity", unless it is accelerating. In the landing >stage, you would fire the engines fairly often, and that would create >acceleration, enough for "g-force" effects. If you run the engines all >the time, you can get acceleration, and thus "artificial gravity". But >that uses a lot of fuel, so we don't do that, not yet in "real life". The first sentance here is incorrect, this is the same as saying that if you jump on the moon you will not come down. Im kind of tired right now so I'm not going into a detailed explanation (probably wouldn't do a good job anyway). If you query sci.space.science or sci.space.tech you will get more info. As an attempt at a clarification think about what happens when a craft is inorbit around the earth, the force of gravity is still at work but at a certain velocity all that gravity does is make the craft circle the earth.If the craft abruptly stopped it would fall directly towards the earth. thats as far as I can take it at the moment >-- > As to why you almost always have artificial gravity in movies, zero-g >is very, very hard to simulate as an effect, uncomfortable for the >actors, expensive, etc. In 2001 and 2010, they spent quite a bit with >their "flying wire" harnesses and blue-screen mattes, motion-control >cameras, etc., to get a decent zero-g effect, and even then, doing it >for certain things, such as pouring coffee, would be hard. > As best as I recall the novel, the moon shuttle either did use >rotation, or used constant thrust, in order to get g-force effects, so >the scene was consistent in that way. Geez i hope we are discussing the gizmo that was used to transport the scientists etc. from the moonbase to the Artifact site otherwise I've prattled on far more than necessary. Steven >-- >*-__________________________ | *Starfire* | _________________________-* >Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born >*TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995! >-- -- X Article: 15919 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!gt-news!prism!prism!not-for-mail From: gt4687c@prism.gatech.edu (Jeff Yeh) Newsgroups: comp.graphics.apps.lightwave Subject: HELP!! Lightwave can't use MSVCRT20.DLL!!! Date: 1 Apr 1996 08:14:00 -0500 Organization: Georgia Institute of Technology Lines: 13 Message-ID: <4jokqo$lfi@acmex.gatech.edu> NNTP-Posting-Host: acmex-prism.gatech.edu I just installed Lightwave 4.0, but it will not start because it was looking for MSVCRT20.DLL. I looked on my Windows NT 3.51 CD-ROM, and found the .dll, so I copied it into the /newtek/programs directory. Now Lightwave says that the .dll is an invalid NT image. Could someone please help me out with this problem? -- "The truth is out there..." - THE X-FILES Georgia Institute of Technology, Atlanta Georgia, 30332 Internet: gt4687c@prism.gatech.edu Article: 15920 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: Star Wars and Lightwave Message-ID: Organization: The Blue Planet References: <4jai9a$gq2@news.accessone.com> <315920BF.5C58@ix.netcom.com> <315AB69F.C20@erinet.com> Date: Mon, 1 Apr 1996 01:53:51 GMT Lines: 50 Sender: shf@netcom6.netcom.com +-- Andrew Hofman writes: | Now for some continuity problems: Early in 2001, remember the sequence | with the | moon shuttle, when they're flying out to take a look at the Artifact? | They were | eating sandwiches, moving around and POURING COFFEE as if there was | Earth gravity onboard. Who could *forget* the rocket bus? It was hovering on jets, Harrier-like, so there was presumably a normal lunar gravity on board. That would be the same as the conference room one scene earlier where we saw people moving about normally as well. And the Space Station for that matter, which in the book was spun at lunar gravity. | the infamous pod bay? It couldn't possibly be spinning, yet as I | recall both it and | the cockpit also have gravity. Huh? The approach taken to zero-G in most fiction of the time (and indeed much of the speculative science) was that the best way to move around would be to emulate ground locomotion using magnetic or velcro shoes. Since practical experience had not yet shown how ridiculous it is to try to "walk" in zero-G, and since it would reduce the production cost, 2001 used this method. This was painstakingly established with a close-up on the Pan-Am space hostess' shoes, which were clearly labeled "grip-shoes" and had some kind of velcro-like adhesive on the soles. These also featured heavily in a scene where another hostess walks clear around a ring of this stuff to reorient herself to another part of the ship. The Discovery was filled with this adhesive material, and the actors steped on it most of the time. There was a very nice shot in the control cabin which showed the two actors at 90-degree angles to each other working on different things, so the lack of gravity was not ignored, just explained away. The ladders, floors and obvious up-down orientation in parts of the Discovery were all supposed to be consensual fictions to provide the crew with an orderly model for how to move around in the ship in zero-G. A bit like the file folders, trash cans, and paper documents you find on a modern computer desktop, these are elements of familiar environment transplanted in order to provide psychological footholds in an unfamiliar environment. Today we know that seasoned spacemen like Bowman and Poole would fly graceful, minimum energy trajectories from room to room. They would be as uncomfortable trying to use a ladder as an old Amiga hacker would be struggling with a Mac. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" Article: 15921 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: Fonts for LightWave Message-ID: Organization: The Blue Planet References: <315BA32C.46D5@actcom.co.il> <4jh58g$n1e@guitar.sound.net> <4jj862$msm@irk.zetnet.co.uk> Date: Mon, 1 Apr 1996 01:58:56 GMT Lines: 16 Sender: shf@netcom6.netcom.com +- tran3d@zetnet.co.uk (Simon Blackledge) writes: | In message <4jh58g$n1e@guitar.sound.net> | Brad@newtek.com (Brad Peebler) writes: | > Any post script type 1 or Adobe True Type font should work. These | > fonts are readily available in almost any computer mag. | | Hey Brad i like the way you put that "font SHOULD work" :-} Some Type-1 fonts don't work, but that is always (so far) been because the font itself is bad. The Type-1 specification is very clear, and suprisingly many fonts fail to follow it. Sometimes it's only one or two letters, or it can be the whole layout. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" Article: 15922 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: Modeler update Message-ID: Organization: The Blue Planet References: <315D335D.43B9@communique.net> Date: Mon, 1 Apr 1996 02:07:59 GMT Lines: 16 Sender: shf@netcom6.netcom.com +-- Earl Gravois writes: | Does anyone know what the modeler update (ftp Newtek) does besides fix | the True Type Font problem? The "rev C" patch for Intel fixes only that problem. After applying the patch you should have version 4.01. There should be a new patch available soon (perhaps that is the one Earl is refering to?) that updates all Modelers on all systems to 4.04 and fixes a bug in the Solid Preview. This is a crashing bug that has been very elusive but often happens when you try to switch layers. This bug is now fixed thanks to repeatable case provided by Chris Aubert at Megatoon, and the patches should be available soon if they are not already. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" Article: 15923 Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.nd.edu!news.bsu.edu!iasmh.bsu.edu!darius From: Shadowbird Newsgroups: comp.graphics.apps.lightwave Subject: Re: MJPEG boards: great! get one!! Date: Fri, 29 Mar 1996 16:20:27 -0500 Organization: Ball State University Lines: 20 Message-ID: References: <4jgccd$h70@pheidippides.axion.bt.co.uk> NNTP-Posting-Host: iasmh.bsu.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <4jgccd$h70@pheidippides.axion.bt.co.uk> On 29 Mar 1996, Stuart Smith wrote: > I can output 768x576, 25 frames, 60 fields per second to tape (and can add > effects, and soundtracks at CD quality stereo sound too) smooth as a > babies bum.. Out of curiosity, what does the toaster do in comparison---numbers please? I'm rather new to the CG thing after taking a sabbatical from video production/editing for about 3 years. +---------------------------------------+----------------------------------+ | And though the bird may seem serene | |>arius Wei (Shadowbird) | | With eyes aflame he can dispell | darius@iasmh.bsu.edu | | Light that all the world has seen | http://www.iasmh.bsu.edu/~darius | | For no one knows the depth of hell... | IASMH Computer Lab Technician | | | IASMH Solar Car Team | | from 'Nighthawk' | Founder, Arcanum Magicae | | ---Dwei 1/4/95 | | +---------------------------------------+----------------------------------+ Article: 15924 Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.nd.edu!news.bsu.edu!iasmh.bsu.edu!darius From: Shadowbird Newsgroups: comp.graphics.apps.lightwave Subject: Lightwave Date: Fri, 29 Mar 1996 16:25:24 -0500 Organization: Ball State University Lines: 30 Message-ID: NNTP-Posting-Host: iasmh.bsu.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII OK, these are beginner questions and may sound rather stupid, so bear with me... (There are those of you that may say that no question is stupid...I beg to differ.) I'm running an Amiga 2000 with LW 3.0, and I'm doing an animation where a ship flies across the screen (coincidentally, a ship was included in the LW package). Then, the letters Nighthawk Productions should appear on the screen. First, when I load up the sample starfield after adjusting my scene so that the ship is right where I want it, the ship disappears, and the grid scale becomes enormous. Second, is there a way to automatically key an object to the same place in all the frames? Say I get about 100 frames into the thing and suddenly decide to reposition a camera. How do I do it without going through and manually changing every frame? Ummm, I think I've wasted enough bandwidth for today. Thanks much... +---------------------------------------+----------------------------------+ | And though the bird may seem serene | |>arius Wei (Shadowbird) | | With eyes aflame he can dispell | darius@iasmh.bsu.edu | | Light that all the world has seen | http://www.iasmh.bsu.edu/~darius | | For no one knows the depth of hell... | IASMH Computer Lab Technician | | | IASMH Solar Car Team | | from 'Nighthawk' | Founder, Arcanum Magicae | | ---Dwei 1/4/95 | | +---------------------------------------+----------------------------------+ Article: 15925 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!po.cwru.edu!mbc From: mbc@po.cwru.edu (Michael B. Comet) Newsgroups: comp.graphics.apps.lightwave,comp.graphics.misc Subject: A short Poem about rendering... Date: 1 Apr 1996 14:05:29 GMT Organization: Case Western Reserve University Lines: 46 Message-ID: <4jonr9$ptf@madeline.INS.CWRU.Edu> NNTP-Posting-Host: sushi.ins.cwru.edu X-Newsreader: CWRU GnomeNews for Windows Xref: news2.cais.com comp.graphics.apps.lightwave:15925 comp.graphics.misc:8537 Well it IS April 1st. :) Ray Trace Dreams - Michael B. Comet - mbc@po.cwru.edu Copyright 1996 Michael B. Comet All Rights Reserved. ------------------------------------------------------ Once upon a time, in a warm cozy place, there was a cool ray tracer, it rated first place. It could render and model and rotate those splines, the images it produced were amazingly sublime. With particles and kinematics and deformations too, there wasn't enough time with everything to do. Tracing and rendering and computing away, my computer was busy for most of the day. I hoped and I prayed I could purchase more RAM, my processor seemed as slow as used SPAM. "This could take years" I began to reckon, "my version of Toy Story will last only 1 second"! Suddenly the Phong Fairy appeared on my screen, It said "Don't worry, I'll make this thing scream". It fiddled and faddled and optimized code, my rendering blurred into truecolor mode. I couldn't believe it my animation was cool, realtime previews...I was begining to drool. The Phong Fairy sprinkled pixel dust, and laughed in good cheer, I swayed and I stumbled my eyes stuck in a stare. My monitor swirled, objects morphed in the breeze, reflections and refractions were moving with ease. I floated up gently a grin on my face, I was one with the polygons, in VRML-space. And then I awoke, with my head on the keys "Frame 3 completed.....a few more weeks if you please". -- | Michael B. Comet - mbc@po.cwru.edu | http://inswww.ins.cwru.edu/php/comet/ | LW FAQ, 3D Graphics & Animation and more! Article: 15926 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!sgigate.sgi.com!news1.best.com!nntp1.best.com!usenet From: pfinch@best.com (Phillip Finch) Newsgroups: comp.graphics.apps.lightwave Subject: Cel Look and Macroform plugins? Was Re: experimental features?!? Date: Mon, 01 Apr 1996 14:55:31 GMT Organization: Best Internet Communications Lines: 12 Message-ID: <4joq2h$r6e@nntp1.best.com> References: <4jkbgb$r5u@ecuador.it.earthlink.net> <4jobs2$ml0@irk.zetnet.co.uk> NNTP-Posting-Host: pfinch.vip.best.com X-Newsreader: Forte Free Agent 1.0.82 tran3d@zetnet.co.uk (Simon Blackledge) wrote: >objects panel shift alt ctrl f3 cell look Is this plug-in available yet? Any details would be much appreciated. And, what the heck happened to Macroform for Intel? It's been months since they released it in Arexx...an NT version can't be *that* tough. (Maybe somebody ought to slip these guys a copy of BML). Article: 15927 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.compuserve.com!newsmaster From: Huh?@anonpenet (Rascal) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26 Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD Date: Mon, 01 Apr 1996 18:13:16 GMT Organization: RatsLair Lines: 15 Message-ID: <31601c49.6539557@news.compuserve.com> References: <315df4e7.30083078@nntp.loop.com> NNTP-Posting-Host: ad33-184.compuserve.com X-Newsreader: Forte Agent .99c/16.141 Xref: news2.cais.com comp.graphics.animation:33776 comp.graphics.apps.lightwave:15927 comp.graphics.apps.photoshop:12982 comp.graphics.packages.3dstudio:14076 comp.os.ms-windows.apps.utilities.win3x:1274 comp.os.ms-windows.apps.utilities.win95:7128 alt.26 On Sun, 31 Mar 1996 03:04:36 GMT, spader@idt.com (Spader) wrote: >Ever want to just leave your computer to download 5 files? Now you >can (you can download as many files as you want, one by one)!! > >Visit: > >http://www.loop.com/~maeder/ > > >Your Welcome, > >Spader If you use WIN95 you can download multipule files. M-U-L-T-I-T-A-S-K-I-N-G!!!!!!! Article: 15928 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!in-news.erinet.com!ddsw1!news.mcs.net!usenet From: elgin@mcs.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: List of Animation Links! Date: 1 Apr 1996 16:12:09 GMT Organization: Elgin Interactive Software, Inc. Lines: 20 Message-ID: <4jov8p$c51@Nntp1.mcs.net> References: NNTP-Posting-Host: elgin.pr.mcs.net X-Newsreader: SPRY News 3.03 (SPRY, Inc.) > franklin@easynet.co.uk (Carl Franklin) writes: > Hi! > > The International Animation Festival (Cardiff, UK, 27 May - 1 June) is now > on the net. It's a bit basic at the moment, but check out my awesome list > of links to other animation sites. Bookmark it and check it out regularly > as we put more up. > > http://www.emap.com/animation > > Cheers > > Carl Franklin > >>>> Check out this our WEB site: http://www.mcs.net/~elgin/ It has a free downloadable player/screen saver sample animation. Donna Davidson Article: 15929 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!qns3.qns.com!news.ecn.uoknor.edu!solace!xinit!newsfeed.tip.net!news.seinf.abb.se!erinews.ericsson.se!usenet From: xxx xxx@ryepk.ericsson.se Newsgroups: comp.graphics.apps.lightwave Subject: AVI-plug in does not work Date: 1 Apr 1996 15:43:10 GMT Organization: Ericsson Software Technology Lines: 10 Message-ID: <4jotie$20c@erinews.ericsson.se> NNTP-Posting-Host: rypc50.ericsson.se Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) Hmmm The NT-AVI loads successfully but does not work at all on my standard windows Pentium. Strange, isn't it? Got a clue? Per Swantesson Article: 15930 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!news.accessone.com!news From: jeric@accessone.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Loading images Date: 1 Apr 1996 16:38:09 GMT Organization: AccessOne Lines: 18 Message-ID: <4jp0ph$egf@news.accessone.com> References: <4jg1or$jn0@cloner2.ix.netcom.com> NNTP-Posting-Host: jeric.accessone.com X-Newsreader: SPRY News 3.03 (SPRY, Inc.) > lonersam@ix.netcom.com(Charles Ng) writes: > I am using LW 4.0 for NT. > > Here is the qu: > > After I open a saved lws file, the images previously loaded into the > scene don't show up and I have to reload them everytime. > > Is there a reason account for it? How to correct this problem? Images must be USED to retain them: either in surfaces or as a compositing image. Objects must be saved to retain their SURFACE characteristics. ****************************************************************************** ** jeric@accessone.com | Synergy Graphix & Animation ** ** Welcome to Seattle! Have a latte'! | Technical Subjects a Specialty!** ** Don't make me force it down your throat.| "OK! Wind the frog!" ** Article: 15931 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.texas.net!news1.best.com!news.aimnet.com!news.ossi.com!pagesat.net!origin.ea.com!dloubet.origin.ea.com!dloubet From: dloubet@origin.ea.com (Denis Loubet) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: Mon, 1 Apr 1996 16:13:51 GMT Organization: Origin Systems Inc. Lines: 20 Message-ID: References: <4j6j1j$gb1@newsbf02.news.aol.com> <4392.6659T651T1692@execpc.com> NNTP-Posting-Host: dloubet.origin.ea.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1] In article <4392.6659T651T1692@execpc.com> jeffsj@execpc.com (Jeffery S. Jones) writes: > And does anyone think that B5's space scenes don't look cool? > {Oops, bad question. I don't want flames, but wouldn't mind seeing >intelligent discussion regarding why they aren't.) Their space scenes look cool. The explosions are perfect. But the look of the space craft bug me. First off, access panelling is NOT RANDOM! However bogus the science is, the panelling on the ships should have some sense of rationale behind its placement. In Babylon 5, it looks like they have a generic square panelling texture,and just plaster it all over the ship, without any concern for the contours of the object. Also, the panelling itself looks like crudely overlapped armor plates. This is the future? Modern jets look much more clean and functional. -Denis- Article: 15932 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!imci3!imci2!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!po.cwru.edu!mbc From: mbc@po.cwru.edu (Michael B. Comet) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Installation Instructions for Win95 Date: 1 Apr 1996 17:02:57 GMT Organization: Case Western Reserve University Lines: 43 Message-ID: <4jp281$5nh@madeline.INS.CWRU.Edu> References: <315EE97A.A40@pilot.msu.edu> NNTP-Posting-Host: sushi.ins.cwru.edu X-Newsreader: CWRU GnomeNews for Windows In a previous article Bryant Reif said: > I have some questions about LW 4.0 rev C and installing it on Win95... > > 1. On installation should you select Win NT or Win 3.x w/ Win32s? I think NT is the one you want. > 2. Where are the plug-ins hiding on the CD-ROM? (AVI, VRML, PowerView, etc..) They should be copied over. You have to manually add them in using the add plugin functions. There should be a little blurb in the manual or on one of those addendum sheets. BTW I don't know if it comes with PowerView. Last I checked you had to download that one manually off the net. > 3. Modeler and layout fail to load up properly every time, eventually they do but I > have to keep loading them up again until it works. Strange. I am not running version C though. I am using Win95 with the original CDROM version. Don't know about #4. > 5. What's the story on installing the AVI plug-in (something about it replacing an AVI > dll with an older one. This one is in the FAQ. Basically you want to use the Win95 version of the DLL not the one LW copies over. > This stuff isn't on the LW FAQ is it? I don't remember seeing it there. No....but I should probably add it. If you can please email me the answers. Mike Comet mbc -- | Michael B. Comet - mbc@po.cwru.edu | http://inswww.ins.cwru.edu/php/comet/ | LW FAQ, 3D Graphics & Animation and more! Article: 15933 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: gsandiford@aol.com (GSandiford) Newsgroups: comp.graphics.apps.lightwave Subject: Re: standalone renderer for LW needed Date: 1 Apr 1996 12:11:45 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 7 Sender: root@newsbf02.news.aol.com Message-ID: <4jp2oh$mrs@newsbf02.news.aol.com> References: NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader You`re right Gwynne, you could probably knock to gether a front-end in an afternoon if you know you way around ARexx and understand the commands SNet utilises. However CanDO 3 with its extensive ARexx features will make it easier to do for inexperienced users. Whether or not it`s worth spending 250+ UKP on is another matter. Graeme Sandiford Article: 15934 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: jbooth411@aol.com (JBooth411) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Need a Copy of Lightw Date: 1 Apr 1996 12:47:54 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 26 Sender: root@newsbf02.news.aol.com Message-ID: <4jp4sa$njc@newsbf02.news.aol.com> References: <8BD5069.0321000576.uuout@fonix.org> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader In article <8BD5069.0321000576.uuout@fonix.org>, ski@fonix.org (PAUL TOWNEND) writes: > Speaking for the "Losers", I bought the beta version second hand (the > first to be relesed on the PC). I have the dongle, manuals and the CD. > Please don't pick this guy to pieces as he's in the same position I > was when I paid for my copy. I'm not registered, but I do "own" the > program. > > I'm now saving for a fully registered version of LW, because I don't > have money simply falling from my pockets (this must qualify me as a > "loser" then?). > > why don't you just register your version and get it updated to 4.0? Jason Booth Second Nature, Inc. "I'm programing a raytracer that only outputs in ASCII art! I'LL BE RICH!!!!" Article: 15935 Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26 Path: news2.cais.com!news.cais.net!peer.news.xara.net!xara.net!uknet!bcc.ac.uk!news From: Bill Zissimopoulos Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD Message-ID: <31601E05.46586B36@cs.ucl.ac.uk> Date: Mon, 1 Apr 1996 18:18:45 GMT Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=us-ascii References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> Mime-Version: 1.0 X-Mailer: Mozilla 2.01 (X11; I; Linux 1.2.13 i586) Organization: University College London Lines: 25 Xref: news2.cais.com comp.graphics.animation:33783 comp.graphics.apps.lightwave:15935 comp.graphics.apps.photoshop:12990 comp.graphics.packages.3dstudio:14083 comp.os.ms-windows.apps.utilities.win3x:1275 comp.os.ms-windows.apps.utilities.win95:7141 alt.26 Rascal wrote: > > On Sun, 31 Mar 1996 03:04:36 GMT, spader@idt.com (Spader) wrote: > > >Ever want to just leave your computer to download 5 files? Now you > >can (you can download as many files as you want, one by one)!! > > > >Visit: > > > >http://www.loop.com/~maeder/ > > > > > >Your Welcome, > > > >Spader > If you use WIN95 you can download multipule files. > M-U-L-T-I-T-A-S-K-I-N-G!!!!!!! Hey, what's that? M-U-L-T-I-T-A-S-K-I-N-G!!!!!!! This must be something new. And you say I can download multipule files with that? Cool! Bill -- Bill Zissimopoulos http://www-dept.cs.ucl.ac.uk/students/B.Zissimopoulos/ Article: 15936 Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: gsandiford@aol.com (GSandiford) Newsgroups: comp.graphics.apps.lightwave Subject: Re: lightwave for pc Date: 1 Apr 1996 13:18:06 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 1 Sender: root@newsbf02.news.aol.com Message-ID: <4jp6ku$o80@newsbf02.news.aol.com> References: <4jobs0$ml0@irk.zetnet.co.uk> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader Indeed Article: 15937 Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: gsandiford@aol.com (GSandiford) Newsgroups: comp.graphics.apps.lightwave Subject: Re: comp.graphics.apps.lightwave Date: 1 Apr 1996 13:18:49 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 3 Sender: root@newsbf02.news.aol.com Message-ID: <4jp6m9$o8m@newsbf02.news.aol.com> References: <4jo8s8$34a@aphex.direct.ca> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader Sure you could come round to my house, in the UK, and I`ll give you my copy - just before I beat several shades of crap out of you and take it back. >:O Article: 15938 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: gsandiford@aol.com (GSandiford) Newsgroups: comp.graphics.apps.lightwave Subject: Re: 3ds -> lightwave converter Date: 1 Apr 1996 13:16:44 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 9 Sender: root@newsbf02.news.aol.com Message-ID: <4jp6ic$o71@newsbf02.news.aol.com> References: NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader In article , giorgioa@ix.netcom.com writes: > I need to convert Truespace scenes into LW myself. Try contacting Anti-Gravity Products, they usually advertise in CGW, they should be stocking the PC version of Pixel Pro - I forget the new for it. This program can handle Caligary objects which shouldn`t be too different from Truespace as they are essentially the same program. Article: 15939 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.new-york.net!earth.njcc.com!news From: chrisb@pluto.njcc.com (Chris Blanos) Newsgroups: comp.graphics.apps.lightwave Subject: Re: avi-files Date: Mon, 01 Apr 1996 17:45:02 GMT Organization: New Jersey Computer Connection, Lawrenceville, NJ Lines: 17 Message-ID: <4jp4nl$ne2@earth.njcc.com> References: <4joi59$ia4@newsbf02.news.aol.com> NNTP-Posting-Host: ratbert.petersons.com X-Newsreader: Forte Free Agent 1.0.82 thiesuhl@aol.com (Thies Uhl) wrote: >I hope someone can help me with my avi animation file. I have created an >animation with lightwave, resolution 640x480. After rendering and showing >the avi file I think something is wrong. The color resolution is very >bad(Big blocks of color). The pictures are better than the avi animation Sounds like you used the Microsoft video code. Try the Radius Cinepak or Intel Indeo codec. This should improve the avi quality substantially. - Chris chrisb@njcc.com http://pluto.njcc.com/~chrisb/ Article: 15940 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!uwm.edu!vixen.cso.uiuc.edu!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: camcollect@aol.com (CamCollect) Newsgroups: comp.graphics.apps.lightwave Subject: FS: ShaBlamm 100MHz MIPS Date: 1 Apr 1996 14:13:57 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 12 Sender: root@newsbf02.news.aol.com Message-ID: <4jp9tl$piq@newsbf02.news.aol.com> Reply-To: camcollect@aol.com (CamCollect) NNTP-Posting-Host: newsbf02.mail.aol.com FOR SALE: ShaBlamm 100MHz. MIPS card w/ 32MB cache. Fits in a 486 computer and gives you 2 processors. Ideal for Lightwave. Cost $3000 new.....SELL FOR $800 Greg Milneck, Jr. The Video Company Baton Rouge, LA, USA camcollect@aol.com Article: 15941 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!uunet.ca!news.uunet.ca!rcogate.rco.qc.ca!slip102 From: biggles@gm.gamemaster.qc.ca (Owen Coughlan) Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.anima Subject: Re: TV: Why always LW and not 3DS? Date: 1 Apr 1996 19:30:05 GMT Organization: gm.gamemaster.qc.ca Lines: 56 Message-ID: <4jpajt$btc_001@gamemaster.qc.ca> References: <71333.42-1903961019380001@jdowdell_mac.macromedia.com.32.3.207.in-addr.arpa> NNTP-Posting-Host: slip102.gamemaster.qc.ca X-Newsreader: News Xpress Version 1.0 Beta #3 Xref: news2.cais.com comp.graphics.packages.3dstudio:14086 comp.graphics.apps.lightwave:15941 In article , charles@ripley.horowhenua.gen.nz (Charles Bedwell) wrote: >71333.42@compuserve.com (John Dowdell) writes: > >> In article <4imdqd$sgj@lgsx01.lg.ehu.es>, Eneko Cajigas >> wrote: >> >> > The real thing is simple: >> > LW have ray tracing quality >> > while 3Ds have just phong quakity images. >> >> Phong quakity? That's Max the duck's work, I'll bet.... >> >> >Nope, in all my experience, I have never met an amiga >user that can type properly... I bet it's those horible >keyboards they use? > >And so what if LW can raytrace? I have seen photo realistic >stuff done in 3DS before. It's the lighting and quality of >the model+materials that will make a good scene, not the type >of renderer that you use. > > Weyland-Yutani > Just my 2c's worth but: 1 - The light-wave interface was built specifically for TV production. Believe it or not, the graphics quality can often take second place to an interface which is fast, simple, flexible, and doesn't require a two-hour conversation with the Technical Support Office to figure out. For example: B-5 renders a specific aspect-ratio frame with specific focal-length lenses to match live action fottage. Doing this with #DS is a pain in the ass, but with LW just click on the appropriate camera set-up. The SAFE-ACTION area is easy to calibrate; the pixel-aspect is preset; the output media (D1, D2, FILM, LAZER DISK) are all available as options in the menues; and the inbuild FLARES routines are very good. In other words, if you're a designer trying to match graphics to film, LW makes the simplest interface -- you don't need a video/film technician looking over your shoulder to render the correct format. Personally I wish 3DS had the camera controls that Light-Wave had, because the textures in 3DS I (personally) think are much better. But, like I said, my 2c's worth Owen Coughlan Owen Coughlan ------------- Hunter S. Thompson, now THERE'S a guy with an opinion. Article: 15942 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!vixen.cso.uiuc.edu!uwm.edu!news.sol.net!daily-planet.execpc.com!usenet From: jeffsj@execpc.com (Jeffery S. Jones) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and Lightwave Date: 01 Apr 96 10:19:42 +0000 Organization: Exec-PC BBS - Milwaukee, WI Lines: 41 Message-ID: <1510.6665T619T2105@execpc.com> References: <4jai9a$gq2@news.accessone.com> <315920BF.5C58@ix.netcom.com> <315AB69F.C20@erinet.com> <4jihs0$kod@cloner2.ix.netcom.com> <315EC986.49BC@erinet.com> NNTP-Posting-Host: ganymede.execpc.com X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED* On 31-Mar-96 13:05:58, Andrew Hofman wrote: >> Granted, the coffee would pour a little differently on the moon than >> on Earth, but it would pour. Sounds like you're confusing the scenes >> in free fall >> (the >> shuttle from the space station to the moon's surface) with the scenes >> on the lunar bus (which would be under full lunar gravity - 1/6 >> Earth's, of course). Nowadays, you could create the correct coffee >> trajectory with CGI. >> >> -Wm >I expect coffee would pour quite a bit more slowly on the moon, and >splashes might be messier (a big no-no in spacecraft), but yes it >certainly could be done. I just wish it didn't look like they were >doing all that in Earth gravity >(even though they were). Perhaps if Kubrick had shot those scenes at 30 >or 32 FPS and played them back at 24, things would be slowed down just >enough without looking silly. It would need to be about 70 FPS, a 2.5 to 3 slow-motion will approximate the difference in acceleration. In order to get face shots, speaking, etc., it would take a great effort, and be hard to mix without looking silly. As best as I can recall, they didn't use slow-motion for the EVA shots either, for similar reasons. >-- >Andrew Hofman >LumaQuest Productions >andyh@erinet.com >513-643-7333 -- *-__________________________ | *Starfire* | _________________________-* Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born *TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995! -- Article: 15943 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!uwm.edu!news.sol.net!daily-planet.execpc.com!usenet From: jeffsj@execpc.com (Jeffery S. Jones) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: 01 Apr 96 10:35:59 +0000 Organization: Exec-PC BBS - Milwaukee, WI Lines: 111 Message-ID: <5340.6665T635T2956@execpc.com> References: <19960329.7A505D0.B8D9@bbs.newtek.com> <2744.6662T882T800@execpc.com> <4joi4l$9ec$1@melbourne.DIALix.oz.au> NNTP-Posting-Host: ganymede.execpc.com X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED* On 01-Apr-96 22:28:05, Steven Johansen wrote: >jeffsj@execpc.com (Jeffery S. Jones) writes: >> Not necessary to be an astronaut to know how this works. Gravity, >> as >>such, doesn't create the effect we expect from gravity on Earth. It >>is relative acceleration which does so, and it is possible to achieve >>(briefly) free fall within the Earth's atmosphere. >> Atmospheric resistance makes aircraft have relative acceleration, >> and >>therefore, gravity. In level flight, the acceleration of the engines >>provides part of the force which we perceive as gravity. > Not when the aircraft has achieved a constant speed and isn't >suffering from turbulence. What I mean is, that what people perceive as gravity (g-forces) is not actually gravity, it is acceleration. More specifically, it is a non-constant or resisted acceleration. Constant, unchanging acceleration with no resistance is perceived as "zero-g"; no g-forces present, when there is, of course, a lot of gravity still around. A plane in level flight has several vectors of acceleration. The traditional lift+thrust vs. load+drag, the sum of which, in level flight, is a 1 gee acceleration vector straight up. Because this acceleration is resisted (as is your 1 gee acceleration standing on the earth), you (the person on the airplane) notice this resistance to the accleration as "gravity"; g-forces. >> A near-surface lunar shuttle, OTOH, has no atmospheric friction, and >>therefore, has no "gravity", unless it is accelerating. In the >>landing stage, you would fire the engines fairly often, and that would >>create acceleration, enough for "g-force" effects. If you run the >>engines all the time, you can get acceleration, and thus "artificial >>gravity". But that uses a lot of fuel, so we don't do that, not yet >>in "real life". > > The first sentance here is incorrect, this is the same as saying >that > if you jump on the moon you will not come down. I used "gravity" in quotes, because I wasn't describing gravity itself, but its effects, acceleration, which are what we perceive to be gravity. G-force would be a more accurate term, I think, but it is still less than ideal. A lunar shuttle would, for best fuel efficiency, accelerate into a ballistic orbit, and fall freely around the moon, until it approaches its destination, where it will again accelerate to reduce its velocity relative to the moon, and fall toward the moon to land. This is the method used in the Apollo landings. On such a shuttle, there is no acceleration for most of the flight, just as there is no acceleration for most of the flight time of our current space shuttles. Running the engines constantly can achieve this, but it is very fuel-inefficient, and you wouldn't use it to fly over the lunar surface unless you really didn't care how much fuel you used. > Im kind of tired right now so I'm not going into a detailed >explanation (probably wouldn't do a good job anyway). If you query >sci.space.science or sci.space.tech you will get more info. > As an attempt at a clarification think about what happens when >a craft is inorbit around the earth, the force of gravity is still at >work but at a certain velocity all that gravity does is make the craft >circle the earth.If the craft abruptly stopped it would fall directly >towards the earth. > thats as far as I can take it at the moment That is the basic idea. It requires acceleration to produce g-forces, and without acceleration, there is no "gravity" as we know it on earth. The force of gravity is always present, but in free-fall, accelerating without resistance, there is no force opposing the movement, and without this opposition, you have no g-force, objects will float. More accurately, the spacecraft and all within are falling at the same velocity. Since nothing is moving at a different velocity, everything is apparently floating. >> As to why you almost always have artificial gravity in movies, >> zero-g >>is very, very hard to simulate as an effect, uncomfortable for the >>actors, expensive, etc. In 2001 and 2010, they spent quite a bit with >>their "flying wire" harnesses and blue-screen mattes, motion-control >>cameras, etc., to get a decent zero-g effect, and even then, doing it >>for certain things, such as pouring coffee, would be hard. >> As best as I recall the novel, the moon shuttle either did use >>rotation, or used constant thrust, in order to get g-force effects, so >>the scene was consistent in that way. > Geez i hope we are discussing the gizmo that was used to >transport >the scientists etc. from the moonbase to the Artifact site otherwise >I've prattled on far more than necessary. I think that the earth to moon shuttle did use a rotating section, or constant thrust. The moonbase to artifact craft may have used constant thrust. It has been a while since I read the book or saw the movie, but I did think that there was an explanation for the "gravity" achieved on the craft. Mr. Clarke, the author, is pretty good with such things. -- *-__________________________ | *Starfire* | _________________________-* Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born *TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995! -- Article: 15944 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.ro.com!usenet From: phillips@ro.com (Jim) Newsgroups: comp.graphics.apps.lightwave Subject: Re: experimental features?!? Date: Mon, 01 Apr 1996 22:20:09 GMT Organization: Renaissance Lines: 27 Message-ID: <4jpe12$ag8@news.ro.com> References: <4jkbgb$r5u@ecuador.it.earthlink.net> <4jobs2$ml0@irk.zetnet.co.uk> NNTP-Posting-Host: ts3p8.ro.com X-Newsreader: Forte Free Agent 1.0.82 tran3d@zetnet.co.uk (Simon Blackledge) wrote: >In message <4jkbgb$r5u@ecuador.it.earthlink.net> > saddoris@earthlink.net writes: >> Okay, so I've pressed Ctrl-Shift-F1 and seen the experimental features >> enabled dialog box. What are the features, and where can I find out >> how to use them?? >objects panel shift alt ctrl f2 multiple targets SINGLE ENVELOPE >objects panel shift alt ctrl f3 cell look >images panel shift alt ctrl f2 field mapping for selected image Don't think you need the ALT key. >-- > tran3d@zetnet.co.uk > Creators of Digital Visual Effects > ----------------------------- >-------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV--------------------------- > ----------------------------- > Web site in the works Article: 15945 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: afrerking@aol.com (AFrerking) Newsgroups: comp.graphics.apps.lightwave Subject: DYNAMIC REALITIES WEB PAGE Date: 1 Apr 1996 15:31:58 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 14 Sender: root@newsbf02.news.aol.com Message-ID: <4jpefu$r5i@newsbf02.news.aol.com> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader Just to let everyone know about our new web page describing the LightWave products we offer. Impact! Particle Storm Lock & Key (Meme-X) Sample images and AVI files are available for download. URL: http://members.aol.com/dynreal Andy Dynamic Realities Article: 15946 Path: news2.cais.com!news.cais.net!news.sprintlink.net!new-news.sprintlink.net!news.magicnet.net!pm3-05.magicnet.net!user From: dsd@magicnet.net (Dann M. Stubbs) Newsgroups: comp.graphics.apps.wavefront,comp.graphics.apps.softimage,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: looking for artist representation Date: Mon, 01 Apr 1996 15:29:53 -0500 Organization: Dark Sky Digital Lines: 24 Message-ID: NNTP-Posting-Host: pm3-05.magicnet.net Xref: news2.cais.com comp.graphics.apps.wavefront:3412 comp.graphics.apps.softimage:938 comp.graphics.apps.lightwave:15946 comp.graphics.packages.3dstudio:14088 Dark Sky Digital a medium sized computer animation company is looking for artist representation in the film industry. Other areas of representation that we are looking for are in the Broadcast realm outside of the South East United States. We are interested in discussing this matter with all who may be interested, although experienced professionals are preferred. Compensation and marketing funds are all negotiable. Please email any questions to dsd@magicnet.net For more information on our company please visit our www site at http://www.magicnet.net/~dsd/darkskydigital.html Thanks for your interest. Please forward this to any artist representatives who may be interested. Dann M. Stubbs Dark Sky Digital Article: 15947 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!news3.digex.net!access1.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.apps.lightwave Subject: Re: Help find alt.philosophy.objectivism -was-Help Find Lee Stranahan a Job! Date: Mon, 1 Apr 1996 15:58:27 -0500 Organization: Express Access Online Communications, USA Lines: 10 Message-ID: References: <4h4o4g$cej@tilde.csc.ti.com> <4i5q7f$afr@newsbf02.news.aol.com> <4ipa1g$868@homer.alpha.net> Jay Turberville wrote: > Not that I don't post off topic at times, but . . . Point taken, and my apologies. I've hit Cancel at least a dozen times in the past couple of weeks, and it's still not enough. - Ernie Article: 15948 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@bbs.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: Mon, 1 Apr 96 15:09:15 Organization: NewTek Technical Support Lines: 66 Distribution: world Message-ID: <19960401.7953E30.D809@bbs.newtek.com> NNTP-Posting-Host: bbs.newtek.com On Fri 29-Mar-1996 16:54 , III wrote: I> In article <19960329.7A505D0.B8D9@bbs.newtek.com> chuck@bbs.newtek.com I> (Chuck Baker) writes: I> >From: chuck@bbs.newtek.com (Chuck Baker) I> >Subject: Re: Star Wars and LightWave I> >Date: Fri, 29 Mar 96 12:41:33 I> >On Thu 28-Mar-1996 10:56 , Andrew Hofman wrote: I> >AH> Now for some continuity problems: Early in 2001, remember the I> sequence I> >AH> with the moon shuttle, when they're flying out to take a look at the I> >AH> Artifact? They were eating sandwiches, moving around and POURING I> COFFEE I> >AH> as if there was Earth gravity onboard. And that shuttle definitely I> wasn't I> >AH> of the rotating hull variety. A bit of a contrast from all that space I> >AH> ballet stuff just a couple scenes earlier, with food in pouches and I> velcro I> >AH> slippers, etc. I> >True, they would not have earth gravity, but if that's the scene where I> they I> >are skimming just above the lunar surface while going from the base to I> the I> >excavation -- last time I was in a plane we still had gravity, and the I> >near-surface shuttle should be the equivalent (in physics) of flying in a I> >plane, rather than a free-fall orbit. I'm sure the moon's 1/6th G would I> allow I> >for pouring coffee, but we'd have to ask an astronaut to be sure... I> >************************************************************************ I> ****** I> >* Chuck Baker * TekWorld: NewTek Tech Support I> BBS * I> Last time I was in a plane, there was an atmosphere. If they were firing I> rockets to conteract gravity, then your point may be valid. Presence or absence of an atmosphere on a body has nothing to do with presence or absence of gravity. The experience of weightlessness in orbit is due not to an absence of gravity outside the atmosphere, but simply due to the fact that the spacecraft and the items contained within are in "free-fall"; they are in fact still locked to earth by its gravity, but are actually falling around the earth together. It just feels like no gravity. The same experience can be produced within the atmosphere, and NASA makes use of this for astronaut training with the "Vomit Comet", a plane which makes use of a parabolic flight path to produce short periods of free-fall "weightlessness". Gravity does not go away, and the plane is always under power. The question with the scene in 2001 is simply, are they high enough and more important, fast enough to be orbiting, or are they, at whatever altitude, moving under power (because they are *not* at orbital speed) and having a normal experience of weight since they are not in free-fall. ****************************************************************************** * Chuck Baker * TekWorld: NewTek Tech Support BBS * * Technical Support Online Services * telnet address: bbs.newtek.com * * NewTek, Inc. * modem ports: 913-271-9299 * *============================================================================* * >>>> TekWorld is a public message tech support venue <<<< * * >>>> For Email tech support send to: Tech@newtek.com <<<< * ****************************************************************************** Article: 15949 Path: news2.cais.com!news.cais.net!peer.news.xara.net!xara.net!netcom.net.uk!ix.netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!newsfeed.internetmci.com!news.ro.com!usenet From: phillips@ro.com (Jim) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Explosions in S: A&B Date: Mon, 01 Apr 1996 22:15:29 GMT Organization: Renaissance Lines: 26 Message-ID: <4jpdo9$ac8@news.ro.com> References: <4jlghm$sas@inferno.mpx.com.au> NNTP-Posting-Host: ts3p8.ro.com X-Newsreader: Forte Free Agent 1.0.82 danad@jolt.mpx.com.au (V Teahan) wrote: >I know some of the guys who did the graphics for the show hang around >here some times and I would like to ask. How did you achieve the >explosions for the ships. Did you use a professionally filmed explosion >and map it on with a few lens flares? Also how did you get the ships to >break apart like that. I have still yet to find an Explosion plug in for >LW Intel. If any body has one or knows of one could you please point me >in the direction. Thank you. >-- > ************************* > * Dana Drury * > ************************* > * Zoso Dragon * > * -===(UDIC)===- * > ************************* > > > > The tomahawk site has a plugin section. explode.p works pretty good. If you have the ALPHA version you'll have to edit the scene file it creates to get rid of duplicate key frames at zero. Try tomahawk.grandi.com Article: 15950 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Re: Acceleration? Message-ID: Organization: Compulink Information eXchange References: <4jkkcn$nfd@thales.nmia.com> Date: Mon, 1 Apr 1996 16:34:47 GMT X-News-Software: Ameol Lines: 14 > Hi everyone. I'm a new, amateur, and really raw Lightwave enthusiast. > > I'm wondering if adding a Matrox Millenium or other video board will > seriously impact my rendering times. I think not, but friends insist > it is so. > > Thanks much for input! > *NO* video board will have the slightest effect on rendering times. Screen update times, yes, rendering no. Actually this is a really common misconception. Glyn Williams - Particle Systems Ltd. Article: 15951 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.flinet.com!not-for-mail From: d-nomad@flinet.com (The Digital Nomad) Newsgroups: comp.graphics.apps.lightwave Subject: Re: should i sell my a4000 and get a pentium/nt machine Date: 1 Apr 1996 20:19:40 GMT Organization: Florida Internet Lines: 16 Message-ID: <4jpdos$3p8@news.flinet.com> References: <4jkjt3$28j@ecuador.it.earthlink.net> <4jmeik$sb9@newsbf02.news.aol.com> <4jnskp$3ev@argentina.it.earthlink.net> NNTP-Posting-Host: ns1.flinet.com X-Newsreader: TIN [UNIX 1.3 950824BETA PL0] Forget the Pentium, dont' get an SGI unless you want Alias. Get a DEC Alpha based system...soon you'll be able to run all your Intel shit on it and you'll already have the horsepower... -- ************THIS IS A FREE SPEECH ZONE********************* In defiance of the Communications Decency Act, I refuse to self-censor the content of my e-mail, my online postings, and my Web pages. I urge others to declare their online communications FREE SPEECH ZONES and to fight any attempts at regulating and "dumbing down" the Internet. The Net is not a playground for the government. Let's keep it that way! For more information about free speech on the Internet, see http://www.eff.org/blueribbon.html. Eric Haddix(d-nomad@flinet.com) http://www.flinet.com/~d-nomad ************THIS IS A FREE SPEECH ZONE********************** Article: 15952 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!vixen.cso.uiuc.edu!qualcomm.com!usenet From: "Michael W. Towe" Newsgroups: comp.graphics.apps.lightwave Subject: Load Fonts Plugin Not Working???? Date: 1 Apr 1996 22:17:13 GMT Organization: QUALCOMM Lines: 10 Message-ID: <4jpkl9$put@qualcomm.com> NNTP-Posting-Host: t-mtowe.qualcomm.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) Hi Folks, -- Michael W. Towe Chief editor and computer animator QUALCOMM Inc. San Diego Ca. Article: 15953 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!vixen.cso.uiuc.edu!qualcomm.com!usenet From: "Michael W. Towe" Newsgroups: comp.graphics.apps.lightwave Subject: Load Fonts Plugin Not Working???? Date: 1 Apr 1996 22:17:14 GMT Organization: QUALCOMM Lines: 10 Message-ID: <4jpkla$q2u@qualcomm.com> NNTP-Posting-Host: t-mtowe.qualcomm.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) Hi Folks, -- Michael W. Towe Chief editor and computer animator QUALCOMM Inc. San Diego Ca. Article: 15954 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!info.ucla.edu!ihnp4.ucsd.edu!qualcomm.com!usenet From: "Michael W. Towe" Newsgroups: comp.graphics.apps.lightwave Subject: Load Fonts Plugin Not Working Date: 1 Apr 1996 22:21:39 GMT Organization: QUALCOMM Lines: 17 Message-ID: <4jpktj$q2v@qualcomm.com> NNTP-Posting-Host: t-mtowe.qualcomm.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) Hi Folks, I have riecently upgraded to NT as the opperating system for our LW workstation. Since doing this I have found that the LOAD FONTS ( Part of the TEXT.P ) plugin is no longer working. When I click on LOAD FONTS nothing happens. I have checked the LWM.CFG and everthing looks fine, including the path to the fonts. If anyone has any ideas about this I would just love to hear them. In short HELP!!!!!!! Thanks in advance, -- Michael W. Towe Chief editor and computer animator QUALCOMM Inc. San Diego Ca. Article: 15955 Path: news2.cais.com!news.cais.net!news.sprintlink.net!new-news.sprintlink.net!newsfeed.internetmci.com!uwm.edu!news.sol.net!daily-planet.execpc.com!usenet From: jeffsj@execpc.com (Jeffery S. Jones) Newsgroups: comp.graphics.apps.lightwave Subject: Re: MJPEG boards: great! get one!! Date: 01 Apr 96 14:22:56 +0000 Organization: Exec-PC BBS - Milwaukee, WI Lines: 32 Message-ID: <1390.6665T862T2841@execpc.com> References: <4jgccd$h70@pheidippides.axion.bt.co.uk> NNTP-Posting-Host: luna.execpc.com X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED* On 29-Mar-96 16:20:27, Shadowbird wrote: >On 29 Mar 1996, Stuart Smith wrote: >> I can output 768x576, 25 frames, 60 fields per second to tape (and >> can add effects, and soundtracks at CD quality stereo sound too) >> smooth as a babies bum.. The Video Toaster is D2 format, 752x480 (486) NTSC. The 576 vertical quoted above would apply to PAL mode video, but not NTSC. Intended output is to video. It can output files at higher resolutions, for film or print work, but for video playback, there isn't any point in higher resolutions. In any case, the resolution exceeds the media to be viewed on or record on. No tape format commonly used can match these specs, nor can you broadcast them. Where the difference lies is in compression artifacting. Compression has effects similar to noise in analog equipment, but certain types are more annoying that others. A low compression ratio helps avoid these, in any compression scheme. The Toaster Flyer uses a compression scheme which helps avoid annoying artifacts at higher compression ratios, but in practice, if you want quality you use the lowest compression your hardware can support. -- *-__________________________ | *Starfire* | _________________________-* Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born *TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995! -- Article: 15956 Path: news2.cais.com!news.cais.net!news.ac.net!pacifier!gatech!newsfeed.internetmci.com!guitar.sound.net!news From: videogi@bbs.newtek.com (Darrel Goheen) Newsgroups: comp.graphics.apps.lightwave Subject: Re: lightwave for pc Date: Mon, 1 Apr 96 16:53:06 Organization: Total Video Lines: 11 Distribution: world Message-ID: <19960401.7953E30.EEAE@bbs.newtek.com> NNTP-Posting-Host: bbs.newtek.com > Could anybody post lightwave for pc i have lots of related material > on 3dstudio key,cracks,plugins also some lightwave objectand scenes > I know its a huge prog.. cd... but the disk ver is 5 > thanks mac@easynet.co.uk Why don't you just buy LW like everyone else?? Yeah I know you want to leach off of everyone else. You are a disgrace to this industry. | AmiQWK 2.9 - FREEWARE | ... "Did you tell Luke? Is that who you could tell?!" - Han Solo Article: 15957 Path: news2.cais.com!news.cais.net!news.ac.net!pacifier!gatech!newsfeed.internetmci.com!guitar.sound.net!news From: videogi@bbs.newtek.com (Darrel Goheen) Newsgroups: comp.graphics.apps.lightwave Subject: Re: lightwave for pc Date: Mon, 1 Apr 96 16:54:08 Organization: Total Video Lines: 18 Distribution: world Message-ID: <19960401.7953E30.EF58@bbs.newtek.com> NNTP-Posting-Host: bbs.newtek.com > mac wrote: > > > > Could anybody post lightwave for pc i have lots of related material > > on 3dstudio key,cracks,plugins also some lightwave objectand scenes > > I know its a huge prog.. cd... but the disk ver is 5 > > thanks mac@easynet.co.uk > > > FUCK YOU PRICK! > > Go trade your warez in asshole.thief.no.morals, OK? OOops you beat me to it and were not quite as nice. Man these guys are up-front are they not? | AmiQWK 2.9 - FREEWARE | ... "Size matters not. Look at me. Judge me by my size, do you? Hm?" - Yoda Article: 15958 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet From: "Warren W. James" Newsgroups: comp.graphics.apps.lightwave Subject: Re: Need a Copy of Lightw Date: 1 Apr 1996 23:54:59 GMT Organization: Earthlink Network, Inc. Lines: 27 Message-ID: <4jpqcj$515@uruguay.it.earthlink.net> References: <960203024814326@FrontierTech.COM> <8BD5069.0321000576.uuout@fonix.org> NNTP-Posting-Host: wwjames.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) ski@fonix.org (PAUL TOWNEND) wrote: > > I bought the beta version second hand (the > first to be relesed on the PC). I have the dongle, manuals and the CD. > Please don't pick this guy to pieces as he's in the same position I > was when I paid for my copy. I'm not registered, but I do "own" the > program. > I'm sorry Paul, but you were taken advantage of by an unethical person. If you bought your copy of Lightwave second hand from somebody and didn't get the registration materials then you didn't "buy" your copy. You were ripped off by someone who sold you something that they didn't have a license to sell. (This would be like buying a car and not getting the pink slip. The person selling that car would have been selling you something that they weren't legally in a position to sell. The rightful owner could demand the car and you would be out the car and your money.) Consider this to be a painful and expensive learning experience. And just write off your money as cash tossed down a rat hole or try getting it back from the person who sold you the software. You might try going to a computer swap meet and looking for an older copy of Lightwave (one that includes the registration materials) and then upgrade from that version. NewTeks upgraded prices are quite competative and with the low cost of software at a swap meet you would probably come out ahead on the deal. And you would be supporting the programmers who create Lightwave and doing your part to make sure that there will be a Lightwave V5, V6, ......... Article: 15959 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!newsfeed.direct.ca!news From: kharmel@Direct.CA (Kurt Harmel) Newsgroups: comp.graphics.apps.lightwave Subject: Re: how would you make a propeller spin? Date: 1 Apr 1996 23:53:32 GMT Organization: Internet Direct Inc. Lines: 30 Message-ID: <4jpq9s$1ip@orb.direct.ca> References: <4j6oaa$rf6@dewey.csun.edu> <4jbn9a$e8l@Dortmund.Germany.EU.net> NNTP-Posting-Host: van-pm-1401.direct.ca X-Newsreader: WinVN 0.92.5 In article <4jbn9a$e8l@Dortmund.Germany.EU.net>, marcus.hoefer@tronic.de (marcus hoefer) says: > >On 25 Mar 1996 18:23:06 GMT, hbrtv284@csun.edu (emmanuel olympia) >wrote: > >> >>I am currently trying to animate a world war II plane and would like your >>suggestions for making the propeller spin. I don't need it to start and >>speed up, I would just like to know how to spin it. thx >> >>EMmanuel > >Try this: > >Make the plane as minimum 2 objects (body & prop). In lightwave make >the body as the parent object of the propeller (Button is on the >bottom,center of the screen). Create two key-frames with about 24 or >30 frames (1 second in real time) between for the propeller. Go in the >motion graph menu, check your rotation axis and make a rotation for >about 1080 degrees. Klick in the same menu the end behaviour button >und fix it on repeat. That's it. > You must try it by yourself how many frames you will use between the >keyframes, and how often the prop will spin in this time. Make sure >that you work with multiply of complete rotations (360 degrees). > >Marcus.hoefer@tronic.de > > Check out the mustang scene if you have lightwave 4.0. Article: 15960 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!news From: Charles Ng Newsgroups: comp.graphics.apps.lightwave Subject: Re: Acceleration? Date: Mon, 01 Apr 1996 02:06:34 -0500 Organization: Netcom Lines: 24 Message-ID: <315F807A.4DB8@ix.netcom.com> References: <4jkkcn$nfd@thales.nmia.com> NNTP-Posting-Host: sjx-ca40-24.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Mon Apr 01 4:06:25 AM CST 1996 X-Mailer: Mozilla 2.01 (WinNT; U) scratch@nmia.com wrote: > > Hi everyone. I'm a new, amateur, and really raw Lightwave enthusiast. > > I'm wondering if adding a Matrox Millenium or other video board will > seriously impact my rendering times. I think not, but friends insist > it is so. > > Thanks much for input! I don't think so. Firstly, it doesn't support OpenGL (I mean LW), 2ndly, if it is about rendering time, you 'r basically dealing with the FPU's power and muscle, i.e. that depends on the CPU. -- ************************************** There are only four colors in my life: Black, Grey, Dark Blue, and sometimes White. ************************************** Article: 15961 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!news From: Charles NG <#lonersam@netcom.com> Newsgroups: comp.graphics.apps.lightwave Subject: Not strange at all ... Date: Mon, 01 Apr 1996 03:48:39 -0800 Organization: Netcom Lines: 42 Message-ID: <315FC297.DB6@netcom.com> NNTP-Posting-Host: sjx-ca11-14.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Mon Apr 01 5:49:34 AM CST 1996 X-Mailer: Mozilla 2.01 (Win95; U) Not a strange request at all! I am also a kinda new LW user (4 months already)(not to mention I'm also an AOL member!) and I live nearby -- Santa Clara. There is a book written by Alan Chan which is very good, called The FX Kit for Lightwave. I got an extra copy, wanna take a look at it? There is another publication called Lightwave Pro from AMG, it is located in Sunnyvale. It is like a monthly publication of 15 pages or so teaching people to use LW. U can also check with Video Toaster User. U can find it in ... well, AMG again, or book stores. Check out AMG's Web site at: http://www.portal.com/%7Eamg/ Good luck! LSam PS: Just came from the computer game developer conference in Santa Clara. Were U there too? -- *********************************************** "There are only four colors in my life: Black, Grey, Dark Blue, and sometimes White ......" quote from LonerSam '92 "Is it Sinful to be delirious in Love?" quote from LonerSam '93 *********************************************** lonersam@aol.com lonersam@ix.netcom.com *********************************************** Article: 15962 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!news1.digital.com!decwrl!pacbell.com!amdahl.com!netcomsv!uu4news.netcom.com!mogur!mstets From: mstets@mogur.com (Mstets) Newsgroups: comp.graphics.apps.lightwave Subject: Re: lightwave for pc Date: Sun, 31 Mar 1996 06:02:00 GMT Message-ID: <960401150238555@mogur.com> Organization: TGT Technologies Inc. / The MOG-UR'S EMS | 818-366-1238 Distribution: world Lines: 11 From: mac Subject: Re: lightwave for pc Could anybody post lightwave for pc i have lots of related material on 3dstudio key,cracks,plugins also some lightwave objectand scenes I know its a huge prog.. cd... but the disk ver is 5 thanks mac@easynet.co.uk Hey mac... GO AWAY! * CMPQwk 1.42 8093p * Article: 15963 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!newsfeed.direct.ca!news From: kharmel@Direct.CA (Kurt Harmel) Newsgroups: comp.graphics.apps.lightwave Subject: Networking with NT question! Date: 2 Apr 1996 00:09:55 GMT Organization: Internet Direct Inc. Lines: 16 Message-ID: <4jpr8j$1ip@orb.direct.ca> NNTP-Posting-Host: van-pm-1401.direct.ca X-Newsreader: WinVN 0.92.5 Some time ago I purchased NT workstation for the PC. I bought 3.5 from an aquaintence who assured me that I could network my two machines together with no problem (HUH?). Since I have only 8 meg on my 486 (second machine) I used windows for workgroups on it. Now I have heard that to get a network going you need the NT Server version, not the Workstation version. Is this true? Secondly, for those who know about workgroups, there's a file called ifshlp. that must load to get a network going. My problem is that when it's loaded windows will not get past the opening screen. It doesn't lock up, but the hard drive goes extremely slow, so as it might have just as well have locked up. Does any one have any advise on either of these problems? Thanks. Article: 15964 Path: news2.cais.com!news.cais.net!peer.news.xara.net!xara.net!netcom.net.uk!ix.netcom.com!ix.netcom.com!news From: bman2@ix.netcom.com(Brenden Mecleary ) Newsgroups: comp.graphics.apps.lightwave Subject: Explode.p : What does it do? Date: 2 Apr 1996 00:28:16 GMT Organization: Netcom Lines: 7 Message-ID: <4jpsb0$73a@dfw-ixnews6.ix.netcom.com> References: NNTP-Posting-Host: esc-ca2-21.ix.netcom.com X-NETCOM-Date: Mon Apr 01 6:28:16 PM CST 1996 I've downloaded explode.p several times, and each time I try it, it doesn't do anything! All it does is make my object bigger and occasionally delete a few polygons. What am I missing? Is there some trick to it? I'm using Rev. C on Win95. Thanks in advance! Brenden Mecleary bman2@ix.netcom.com Article: 15965 Path: news2.cais.com!news.cais.net!chi-news.cic.net!news-w.ans.net!newsfeeds.ans.net!newsjunkie.ans.net!newsfeeds.ans.net!howland.reston.ans.net!gatech!newsfeed.internetmci.com!in1.uu.net!news-relay.eworld.com!zdc!szdc!hyperion.dynanet.com!acuris From: acuris@hyperion.dynanet.com (James Pellen) Newsgroups: comp.graphics.apps.lightwave Subject: Translators Date: 1 Apr 1996 21:48:48 GMT Organization: Zippo Lines: 7 Message-ID: <4jpj00$ad3@clark.zippo.com> NNTP-Posting-Host: hyperion.dynanet.com X-Newsreader: TIN [version 1.2 PL2] Eduardo Llach of the "old Acuris" now of the new Abaco does have the rights to the old translators he developed under contract to Silicon Graphics. Our translators are based on our own code written from scratch and yes they are shipping. Article: 15966 Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.enteract.com!news.voyager.net!nntp.netrex.net!gatech!newsfeed.internetmci.com!in2.uu.net!news3.digex.net!usenet From: davep@access.digex.net (Dave Paige) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Loading images Date: Tue, 02 Apr 1996 00:55:23 GMT Organization: Express Access Online Communications, USA Lines: 27 Message-ID: <31607a6f.4923920@news.digex.net> References: <31596230.439B@cats.ucsc.edu> <4jg1or$jn0@cloner2.ix.netcom.com> NNTP-Posting-Host: dcc11780.slip.digex.net X-Newsreader: Forte Agent .99d/32.182 lonersam@ix.netcom.com(Charles Ng) wrote: >I am using LW 4.0 for NT. > >Here is the qu: > >After I open a saved lws file, the images previously loaded into the >scene don't show up and I have to reload them everytime. > >Is there a reason account for it? How to correct this problem? > >Thanks! > > >LSam > > The reason is the image use is part of a surface description which is in turn, part of an object. Therefore, you must save your objects after you finishing surfacing them in order to have the surfaces remember their settings between sessions. Use 'save object' or 'save all objects' in the objects panel and then save the scene (.lws) in the scene panel and all will be fine. Dave Paige Alfheim Imaging dave@access.digex.net Article: 15967 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!sgigate.sgi.com!nntp.coast.net!zombie.ncsc.mil!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: leuey@aol.com (Leuey) Newsgroups: comp.graphics.apps.lightwave Subject: Computing Acceleration Date: 1 Apr 1996 20:40:03 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 8 Sender: root@newsbf02.news.aol.com Message-ID: <4jq0hj$5th@newsbf02.news.aol.com> Reply-To: leuey@aol.com (Leuey) NNTP-Posting-Host: newsbf02.mail.aol.com Could somebody please post the formula for computing acceleration with regard to keyframes. It was in some LWPro article but I seemed to have lost it. It was basically the d=1/2at^2 (squared) but it had some variable for "keyframe granularity". Anyway, if anybody remembers or has the article, please let me know. thanx all, Greg Article: 15968 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!netnews.worldnet.att.net!newsadm From: Roger Guiles Newsgroups: comp.graphics.apps.lightwave Subject: Polite HiYah! Date: 2 Apr 1996 03:28:20 GMT Organization: AT&T WorldNet Services Lines: 19 Message-ID: <4jq6sk$mns@mtinsc01-mgt.ops.worldnet.att.net> NNTP-Posting-Host: 24.detroit-2.mi.dial-access.att.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.22ATT (Windows; U; 16bit) To: * Gimme feedback and assist on becoming new 3-D software developer. On third career -- (1) writer/editor, (2) project developer -- for publishers and universities. Now have BS-CS including knowledge of UNIX, Xwindows, PHIGS and all that useless stuff. Playing with Visual C++ and animating geometric shapes poorly. Looking for way to learn what you have experienced from the moment. Will do anything but move from the Straits of Mackinac. This is where the turtle lives and so do ... ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ roger.mackinac@worldnet.alt.net phones: voice 616 627 2694 else 627 4193 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Article: 15969 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!brighton.openmarket.com!decwrl!tribune.usask.ca!rover.ucs.ualberta.ca!news-2.ccinet.ab.ca!usenet From: "Richard C. Jones" Newsgroups: comp.graphics.apps.lightwave Subject: Athagraphics Multimedia Services Date: Mon, 01 Apr 1996 21:28:37 -0800 Organization: Athagraphics Multimedia Services Lines: 2 Message-ID: <3160BB05.5979@ccinet.ab.ca> NNTP-Posting-Host: fortmacr34.ccinet.ab.ca Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win16; I) High res scanning and archiving to CD. See portfolio at http://www.altech.ccinet.ab.ca/rjones/rjones.htm Article: 15970 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!uunet!in1.uu.net!nntp.news.primenet.com!news.primenet.com!ip055.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Need a Copy of Lightw Date: 1 Apr 1996 21:50:02 -0700 Organization: Primenet Services for the Internet Lines: 49 Sender: root@primenet.com Message-ID: References: <960203024814326@FrontierTech.COM> <8BD5069.0321000576.uuout@fonix.org> <4jpqcj$515@uruguay.it.earthlink.net> X-Posted-By: ip055.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <4jpqcj$515@uruguay.it.earthlink.net> "Warren W. James" writes: >From: "Warren W. James" >Subject: Re: Need a Copy of Lightw >Date: 1 Apr 1996 23:54:59 GMT >ski@fonix.org (PAUL TOWNEND) wrote: >> >> I bought the beta version second hand (the >> first to be relesed on the PC). I have the dongle, manuals and the CD. >> Please don't pick this guy to pieces as he's in the same position I >> was when I paid for my copy. I'm not registered, but I do "own" the >> program. >> >I'm sorry Paul, but you were taken advantage of by an unethical person. If you >bought your copy of Lightwave second hand from somebody and didn't get the >registration materials then you didn't "buy" your copy. You were ripped off by >someone who sold you something that they didn't have a license to sell. (This >would >be like buying a car and not getting the pink slip. The person selling that car >would have been selling you something that they weren't legally in a position to >sell. The rightful owner could demand the car and you would be out the car and >your >money.) Consider this to be a painful and expensive learning experience. And >just >write off your money as cash tossed down a rat hole or try getting it back from >the >person who sold you the software. >You might try going to a computer swap meet and looking for an older copy of >Lightwave (one that includes the registration materials) and then upgrade from >that >version. NewTeks upgraded prices are quite competative and with the low cost of >software at a swap meet you would probably come out ahead on the deal. And you >would be supporting the programmers who create Lightwave and doing your part to >make >sure that there will be a Lightwave V5, V6, ......... I'm not so sure. There is a serial no. on the dongle - right? I would contact Newtek before assuming that you are not the rightful owner. A letter of transfer from the original owner would probably help. NewTek isn't always explicit, but they seem to treat the dongle as the license at times. Maybe they will in your case. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 15971 Path: news2.cais.com!news.cais.net!chi-news.cic.net!news.enteract.com!news.voyager.net!news From: "WOLANSKY VICTOR D." Newsgroups: comp.graphics.apps.lightwave Subject: ALGUIEN EN ESTE NEWSGROUPS HABLA ESPAŅOL?????? Date: Tue, 02 Apr 1996 00:57:43 -0300 Organization: BRAINSTORM FILMS Lines: 1 Message-ID: <3160A5B7.5467@intermedia.com.ar> NNTP-Posting-Host: vixa.voyager.net Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 2.0 (Win95; I) ALGUIEN EN ESTE NEWSGROUPS HABLA ESPAŅOL?????? Article: 15972 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!ix.netcom.com!news From: wmendez@ix.netcom.com(William A. Mendez ) Newsgroups: comp.graphics.apps.lightwave Subject: Frames Per Second? Date: 1 Apr 1996 18:16:02 GMT Organization: Netcom Lines: 13 Message-ID: <4jp6h2$q5f@dfw-ixnews6.ix.netcom.com> References: <4jej6s$eh2@irk.zetnet.co.uk> NNTP-Posting-Host: ix-jc9-10.ix.netcom.com X-NETCOM-Date: Mon Apr 01 12:16:02 PM CST 1996 Hello To All, I am currently working on a animation of a logo that rotates around the Earth. The logo currently rotates too quickly, My questions is how can I slow it down. The speed I want it to loop is 6 frames per second it look correct while previewing. How would I do this? 1: the logos motion graph/spline control/tension? 2: Go to Scene and type 6 frames per second instead of 30? Thanks! Will Mendez Article: 15973 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in1.uu.net!nntp.news.primenet.com!news.primenet.com!ip055.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: standalone renderer for LW needed Date: 1 Apr 1996 22:06:02 -0700 Organization: Primenet Services for the Internet Lines: 39 Sender: root@primenet.com Distribution: world Message-ID: References: <4iu4ll$n4h$1@mhadg.production.compuserve.com> X-Posted-By: ip055.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article Gwynne Reddick writes: >From: Gwynne Reddick >Subject: Re: standalone renderer for LW needed >Date: Sun, 31 Mar 1996 07:50:00 +0100 >In article <3157F648.6251@erinet.com>, Andrew Hofman >writes >> >> >>If you're using an Amiga, the April issue of VTU has a blurb (p.13) for >a >>product called WaveNet, which cues scenes and handles distributed >rendering. >>Price is $295, from D'Visions in Ontario. Their number is 519-455-7585. >> ^^^ >Am I alone in thinking that they`re taking the piss? If screamernet for >the Amiga works the same way as on the PC, then a couple of hours worth >of AREXX coding is all that`s needed to produce a standalone front end. >Gwynne. >*********************************************************************** I'm pretty sure they are adding a lot of other features like status notification via pager. I mentioned ideas like "on the fly" changes to the render que, ad render nodes "on the fly", the ability to stop a screamernet session and start it back up where it left off, the ability to set the number of frames to render, etc. I forget which ideas were my suggestions and which were ones they were working on. I think they are doing much more than a simple node controller. If they do what they are saying they are doing, I can see how this could be a very useful tool for managing Screamernet rendering. Not glamorous, but useful. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 15974 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!EU.net!sun4nl!xs4all!hell!dave Date: Mon, 01 Apr 96 10:26:02 GMT+1 Newsgroups: comp.graphics.apps.lightwave Distribution: world Subject: Re: Amiga users? MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit From: dave@hell.xs4all.nl (Jeroen Van Velsen) Message-ID: Organization: -=The Hell BBS=- Call: +31-70-3468783 Lines: 29 In een bericht van 19 Mar 96 Zoltan Hunt gericht aan All: >> : >> Hi there! >> : >> Any Amiga users (Still) out there? >> : >> Greetings, >> I use Lightwave on my all the time! (I'm rendering in the background >> right now) ZH> Another one here, good to see not everyone has run of to ZH> Micrsoft-world. ZH> Speed is nice- so I'm waiting on PowerPC. Now if someone wants to get ZH> me a Raptor, I'll set it up next to the Amiga. :) I would like a Raptor too, but I'm thinking about trading my Amiga for a PC. I spent more then $ 4000,- on it and I don't even have a PAR or something simular. I spent this money on comfort and speed, but a PC gives much more for this amount of money (NOT talking about the OS ofcourse, but everything else... GFX cards, Razor (video editting software), games...) Greetings, Jeroen van Velsen (NETMAIL: 14:101/101.8) (EMAIL: dave@hell.xs4all.nl) A4000T V3.1 WarpEngine 040/40mhz 22mb RAM -- Via Xenolink 1.981, XenolinkUUCP 1.1 Article: 15975 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!EU.net!sun4nl!xs4all!hell!dave Date: Mon, 01 Apr 96 10:59:09 GMT+1 Newsgroups: comp.graphics.apps.lightwave Distribution: world Subject: Sofware & system help wanted! MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit From: dave@hell.xs4all.nl (Jeroen Van Velsen) Message-ID: Organization: -=The Hell BBS=- Call: +31-70-3468783 Lines: 32 Hi, all you Lightwavers out there! I'm thinking of swopping my Amiga for a PC. This isn't a : "I'm looking for a PC, do you have one" add. I'm just looking for some advice. I was thinking of getting: Pentium 133 (Can still handle 16bit software, like GAMES?) Endevor motherboard (Can handle up to P200, right?) 2gig EIDE hardrive (Should be large enough) Diamond stealth VRAM or Matrox Millenium WRAM (Which one, how many RAM?) Soundblaster AWE 32 VE (Or do you know a better one?) 6x speed CD-ROM Windows 95 or NT (Which one?) I want to use it primarly for Lightwave, but would like to be able to play some cool games. (I'm not a proffesional yet!) 8) I'm also planning on getting a PAR or PVR. Are there any cheap Alpha's (Raptors) out there which cost about the same and have about the same power? ANY info is welcome... Thanks in advance! (And render on...) Greetings, Jeroen van Velsen (NETMAIL: 14:101/101.8) (EMAIL: dave@hell.xs4all.nl) A4000T V3.1 WarpEngine 040/40mhz 22mb RAM -- Via Xenolink 1.981, XenolinkUUCP 1.1 Article: 15976 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: mhardi2720@aol.com (MHardi2720) Newsgroups: comp.graphics.apps.lightwave Subject: Where do you get revision C for Intel LW? Date: 2 Apr 1996 02:23:33 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 4 Sender: root@newsbf02.news.aol.com Message-ID: <4jqkll$ecn@newsbf02.news.aol.com> Reply-To: mhardi2720@aol.com (MHardi2720) NNTP-Posting-Host: newsbf02.mail.aol.com Where do you get revision C and what does it fix for the Intel version of Lightwave 4? Is it worth it? Mike Article: 15977 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!nwgw.infi.net!news.infi.net!usenet From: draven@infi.net (Jon Carroll) Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation Subject: Re: TV: Why always LW and not 3DS? Date: Tue, 02 Apr 1996 07:44:48 GMT Organization: InfiNet Lines: 21 Message-ID: <3160da75.92551528@news.infi.net> References: <313AEE93.41C1@ademco.com> <4i1pop$is2@mksrv1.dseg.ti.com> <31460C62.3B4C@vfs.com> <4imdqd$sgj@lgsx01.lg.ehu.es> <314EE0C2.41C6@austin.ibm.com> NNTP-Posting-Host: pa5dsp15.richmond.infi.net X-Newsreader: Forte Agent .99d/32.168 Xref: news2.cais.com comp.graphics.packages.3dstudio:14111 comp.graphics.apps.lightwave:15977 comp.graphics.animation:33803 On Tue, 19 Mar 1996 10:28:50 -0600, "David L. Campbell" wrote: >> The real thing is simple: >> LW have ray tracing quality >> while 3Ds have just phong quakity images. > >Big deal. I prefer LW, but most people who are doing animations of significant >size aren't concerned about having raytracing which is often just too time >consuming. 3DS does a great job getting good reflections and shadows without >raytracing and its performance penalty. And if one *must* have raytracing, >you can get a 3DS plug-in for it. > Oh really? it looks like they suddenly started using full Trace model, as well as TsuShader or some pther high level shader, in Babylon5. I've seen 3d Studio's ray tracing. Sculpt 3d ( The OLDOLD Amiga version) did better..... -draven@infi.net Article: 15978 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!nwgw.infi.net!news.infi.net!usenet From: draven@infi.net (Jon Carroll) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and LightWave Date: Tue, 02 Apr 1996 07:55:05 GMT Organization: InfiNet Lines: 41 Message-ID: <3160dbc4.92886121@news.infi.net> References: <4j6j1j$gb1@newsbf02.news.aol.com> <4392.6659T651T1692@execpc.com> NNTP-Posting-Host: pa5dsp15.richmond.infi.net X-Newsreader: Forte Agent .99d/32.168 On Mon, 1 Apr 1996 16:13:51 GMT, dloubet@origin.ea.com (Denis Loubet) wrote: >In article <4392.6659T651T1692@execpc.com> jeffsj@execpc.com > (Jeffery S. Jones) writes: > >> And does anyone think that B5's space scenes don't look cool? > >> {Oops, bad question. I don't want flames, but wouldn't mind seeing >>intelligent discussion regarding why they aren't.) > >Their space scenes look cool. The explosions are perfect. But the look of the >space craft bug me. > >First off, access panelling is NOT RANDOM! However bogus the science is, the >panelling on the ships should have some sense of rationale behind its >placement. In Babylon 5, it looks like they have a generic square panelling >texture,and just plaster it all over the ship, without any concern for the >contours of the object. Also, the panelling itself looks like crudely >overlapped armor plates. This is the future? Modern jets look much more >clean and functional. > Umm.... remember, jet fighters are 'clean' because of the atmosphere they fly through.....in space you don't need much aerodynamics, especially for a space station. Do you know how many access panels there are on an F-15? there is probably hundreds. OK so the models in 2001 looked pretty accurate, but that's because they were designed by an ENGINEER. you want every sci-fi tv series on the air to have a staff of aerospace engineers on staff? do you want them to plot out every acces hatch and service panel on a 5 mile long space station? umm.... have you checked memory limitations for DEC Alpha workstations recently? because that's what it come down to.... if you have enough memory.... -draven@infi.net Article: 15979 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!nwgw.infi.net!news.infi.net!usenet From: draven@infi.net (Jon Carroll) Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Tue, 02 Apr 1996 08:07:00 GMT Organization: InfiNet Lines: 6 Message-ID: <3160dfbd.93903735@news.infi.net> References: <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca> NNTP-Posting-Host: pa5dsp15.richmond.infi.net X-Newsreader: Forte Agent .99d/32.168 Xref: news2.cais.com comp.graphics.packages.3dstudio:14113 comp.graphics.apps.lightwave:15979 comp.graphics.animation:33804 Here's a good joke.... an supposed 3d instructor at a local college is not only convinced that 3d Studio is better than Lightwave, he also thinks it's comparable to Alias..... funny, huh? -draven@infi.net Article: 15980 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Tue, 02 Apr 96 08:27:08 GMT Organization: Earthlink Network, Inc. Lines: 36 Message-ID: References: <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.primenet.com> <4h9emc$cd2@irk.zetnet.co.uk> <4hev63$jq0@news.nstn.ca> <31428458.5366@got.net> <3143CB41.4C95@osu.edu> <3149A076.3715@got.net> <314BA157.4CB8@osu.edu> <4ii2uo$klm@nntp.pinc.com> <31509A00.520F@osu.edu> <4ji3ef$ck9@nntp.pinc.com> <315DE6FF.57E1@osu.edu> NNTP-Posting-Host: 206.85.95.136 X-Newsreader: Quarterdeck Message Center [2.00] Xref: news2.cais.com comp.graphics.animation:33805 comp.graphics.apps.lightwave:15980 comp.graphics.packages.3dstudio:14114 On 3/30/96 5:59PM, in message <315DE6FF.57E1@osu.edu>, Jeff Jasper wrote: > > >What game are you talking about? I was talking about educational pricing. > > >I think this post was ment for someone else...? > > > > I was talking about educational pricing as well. I inferred that you > > were using 3D Studio for creating games as you mentioned in your > > previous post: > > I'm not working on any games. I'm just doing a Personalized Study Program > here at Ohio State. Most my work is designed around chracter animation and > motion study. > > > My point was the following: no matter what you are going to create > > with your copy of 3D Studio, it would be illegal for you to make any > > money of it (ie. sell an animation). Below example of MAX's low cost > > simply does not apply to real world, > > Your correct, it is illegal to make money with an educational copy. But > educational priceing is the best way for students to learn on high end > tools. Here at OSU we have everything from great programs such as Alias PA > on SGIs to crappy programs like Extreme 3D running on Macs. Most of the work > I do for my classes though is done at home with 3DSr4 and soon MAX. Those > prices I gave are real world. Even if I were to go to a commercial version > of MAX it would only cost me $1,500. Autodesk treats students well even > after they graduate. > > Jeff In my school, we learned that the contraction for "you are" is "you're" not "your". -- -=Fred=- Article: 15981 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!dish.news.pipex.net!pipex!bt!usenet From: stuart@aeolians.bt.co.uk (Stuart Smith) Newsgroups: comp.graphics.apps.lightwave Subject: Re: avi-files Date: 2 Apr 1996 08:50:21 GMT Organization: BT Labs Lines: 22 Message-ID: <4jqpod$boh@pheidippides.axion.bt.co.uk> References: <4joi59$ia4@newsbf02.news.aol.com> Reply-To: stuart@aeolians.bt.co.uk NNTP-Posting-Host: nemesis.aeolians.bt.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit In article <4joi59$ia4@newsbf02.news.aol.com>, thiesuhl@aol.com (Thies Uhl) writes: >I hope someone can help me with my avi animation file. I have created an >animation with lightwave, resolution 640x480. After rendering and showing >the avi file I think something is wrong. The color resolution is very >bad(Big blocks of color). The pictures are better than the avi animation AVIs are compressed and lossy. However, it sounds like you have not adjusted the quality scale. Use the NT-AVI plugin, and select Indeo or Cinepak. Make sure that the quality slider is at 100%. Stu -- ____ \_/ \____ (")______(")> MR2's on the Superhighway: Stu's Rule of Thumb: "Don't use a rule made of thumb. It will invariably not be straight, will stain easily and tend to rot over time." Article: 15982 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!cs.utexas.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Tue, 02 Apr 1996 03:49:50 -0500 Organization: The Ohio State University Lines: 11 Message-ID: <3160EA2E.5760@osu.edu> References: <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.prime <314C78D8.1D88@got.net> <4ijlgi$jkn@soap.news.pipex.net> <4ipvg6$t31@news.nstn.ca> <3160dfbd.9390373 NNTP-Posting-Host: slip6-3.acs.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0GoldB2 (WinNT; I) Xref: news2.cais.com comp.graphics.packages.3dstudio:14115 comp.graphics.apps.lightwave:15982 comp.graphics.animation:33807 > Here's a good joke.... an supposed 3d instructor at a local college is > not only convinced that 3d Studio is better than Lightwave, he also > thinks it's comparable to Alias..... funny, huh? I would say it depends on who is using them. They are all just tools anyhow. Ask any big production company what software they use, and many will say just about every package on the market plus a many of our own. So yes I would say 3DS is comparable to Alias and Softimage or whatever else you want to put it up against. Jeff Article: 15983 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!cs.utexas.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Tue, 02 Apr 1996 03:53:30 -0500 Organization: The Ohio State University Lines: 6 Message-ID: <3160EB0A.6AF6@osu.edu> References: <31368622.6BE3@osu.edu> <31372198.167E@austin.ibm.com> <4h8ibd$mns@nnrp1.news.primenet.com> <4h9emc$cd2@irk.zetnet.co.uk> <4hev63$jq0@news.nstn.ca> <31428458.5366@got.net> <3143CB41.4C95@osu.edu> <3149A076.3715@got.net> <314BA157.4CB8@osu.edu> <4ii2uo$klm@nntp.pinc.com> <31509A00.520F@osu.edu> <4ji3ef$ck9@nntp.pinc.com> <315DE6FF.57E1@osu.edu> NNTP-Posting-Host: slip6-3.acs.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; chcrset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0GoldB2 (WinNT; I) Xref: news2.cais.com comp.graphics.animation:33808 comp.graphics.apps.lightwave:15983 comp.graphics.packages.3dstudio:14116 > In my school, we learned that the contraction for "you are" is "you're" not > "your". sory wen it iz 4 Am I donnnt kare or think abuot mi gramer. Gef Article: 15984 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.animation Subject: Re: TV: Why always LW and not 3DS? Date: Tue, 02 Apr 1996 04:03:11 -0500 Organization: The Ohio State University Lines: 14 Message-ID: <3160ED4F.7763@osu.edu> References: <313AEE93.41C1@ademco.com> <4i1pop$is2@mksrv1.dseg.ti.com> <31460C62.3B4C@vfs.com> <4imdqd$sgj@lgsx01.lg.ehu.es> <314EE0C2.41C6@austin.ibm.com> <3160da75.92551528@news.infi.net> NNTP-Posting-Host: slip6-3.acs.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0GoldB2 (WinNT; I) Xref: news2.cais.com comp.graphics.packages.3dstudio:14118 comp.graphics.apps.lightwave:15984 comp.graphics.animation:33809 > Oh really? it looks like they suddenly started using full Trace model, > as well as TsuShader or some pther high level shader, in Babylon5. > I've seen 3d Studio's ray tracing. Sculpt 3d ( The OLDOLD Amiga > version) did better. I have not seen too much besides some water stuff in Seaquest that looked like it needed raytracing. 3DS is NOT a raytracer. You can purchase raytracing plug-ins for it as well as radiosity and refraction mapping. Rendering quality is mostly based on the skills of the artist anyway. Painting with light is a great way to get 3DS or any rendering looking better. Unfortunatly most people use standard settings and textures. In most cases this will turn out terrible renderings with 3DS. Jeff Article: 15985 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.anima Subject: Re: TV: Why always LW and not 3DS? Date: Tue, 02 Apr 1996 04:06:29 -0500 Organization: The Ohio State University Lines: 8 Message-ID: <3160EE15.34BC@osu.edu> References: <71333.42-1903961019380001@jdowdell_mac.macromedia.com.32.3.207.in-addr.arpa> <4jnc6j$3a0@nntp.crl.com> NNTP-Posting-Host: slip6-3.acs.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0GoldB2 (WinNT; I) Xref: news2.cais.com comp.graphics.packages.3dstudio:14119 comp.graphics.apps.lightwave:15985 > Does anybody know if MAX will raytrace? (true, photorealism > can be achived with either one, but with raytracing, it's much > easier!!) MAX is renderer independant. My guess is there will be a raytrace renderer written for it. Probably not by Autodesk though. Jeff Article: 15986 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!cs.utexas.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.packages.3dstudio,comp.graphics.apps.lightwave,comp.graphics.anima Subject: Re: TV: Why always LW and not 3DS? Date: Tue, 02 Apr 1996 04:13:49 -0500 Organization: The Ohio State University Lines: 19 Message-ID: <3160EFCD.6C42@osu.edu> References: <71333.42-1903961019380001@jdowdell_mac.macromedia.com.32.3.207.in-addr.arpa> <4jpajt$btc_001@gamemaster.qc.ca> NNTP-Posting-Host: slip6-3.acs.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0GoldB2 (WinNT; I) Xref: news2.cais.com comp.graphics.packages.3dstudio:14120 comp.graphics.apps.lightwave:15986 > B-5 renders a specific aspect-ratio frame with specific focal-length lenses to > match live action fottage. Doing this with #DS is a pain in the ass, but > with LW just click on the appropriate camera set-up. The SAFE-ACTION area is > easy to calibrate; the pixel-aspect is preset; the output media (D1, D2, FILM, > LAZER DISK) are all available as options in the menues; and the inbuild FLARES > routines are very good. 3DS uses standard lens settings. You can also create your own. Aspect ratios are really easy to do and are shown visually. I would like to see the output options in 3DS like Lightwave though. > In other words, if you're a designer trying to match graphics to film, LW > makes the simplest interface -- you don't need a video/film technician looking > over your shoulder to render the correct format. In 3DS you just display the frame as a background image to your modeling and animtion windows. I don't know of an easier way to do it than that. Jeff Article: 15987 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: pdmphoto@aol.com (PDMPHOTO) Newsgroups: comp.graphics.apps.lightwave Subject: Syquest 88 Formatting Date: 2 Apr 1996 04:21:29 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: root@newsbf02.news.aol.com Message-ID: <4jqrip$fhk@newsbf02.news.aol.com> Reply-To: pdmphoto@aol.com (PDMPHOTO) NNTP-Posting-Host: newsbf02.mail.aol.com I am using the Amiga OS disk formatter to format my Syquest cartridges, but they are not reading correctly. Another group of cartridges that I purchased already formatted work just fine. Can anyone tell me what I am doing wrong. I would be forever greatful. Thanks, Paul Margolies Article: 15988 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Re: Networking with NT question! Message-ID: Organization: Compulink Information eXchange References: <4jpr8j$1ip@orb.direct.ca> Date: Tue, 2 Apr 1996 10:23:46 GMT X-News-Software: Ameol Lines: 24 > Some time ago I purchased NT workstation for the PC. I bought 3.5 from > an > aquaintence who assured me that I could network my two machines together > with no problem (HUH?). Since I have only 8 meg on my 486 (second > machine) > I used windows for workgroups on it. Now I have heard that to get a > network > going you need the NT Server version, not the Workstation version. Is > this true? No. NT Server is only required if you want more powerful Network features (such as security, user privileges etx.) > Secondly, for those who know about workgroups, there's a file called > ifshlp. that must load to get a network going. My problem is that when > it's loaded windows will not get past the opening screen. It doesn't > lock up, but > the hard drive goes extremely slow, so as it might have just as well > have locked up. Sounds like time to re-install Windows for Workgroups, or better still upgrade to 95. Glyn Williams - Particle Systems Ltd. Article: 15989 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!udel!news.mathworks.com!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet From: tran3d@zetnet.co.uk (Simon Blackledge) Newsgroups: comp.graphics.apps.lightwave Subject: Re: comp.graphics.apps.lightwave Date: Tue, 2 Apr 1996 11:06:24 +0100 Lines: 15 Message-ID: <4jqvmj$84p@irk.zetnet.co.uk> NNTP-Posting-Host: victoria.zetnet.co.uk In message <4jo8s8$34a@aphex.direct.ca> cstrohha@direct.ca (Chris) writes: > Anyone know where I could find a free copy of Lightwave??? Yeah,In your dreams :-} -- tran3d@zetnet.co.uk Creators of Digital Visual Effects ----------------------------- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV--------------------------- ----------------------------- Web site in the works Article: 15990 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!jussieu.fr!rain.fr!news.eo.net!news.europeonline.com!usenet From: "Frank O. Schaefer" Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26 Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD Date: Tue, 02 Apr 1996 12:48:53 -0800 Organization: EUROPE ONLINE S.A. Lines: 26 Message-ID: <316192B5.69BB@europeonline.com> References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> NNTP-Posting-Host: b3-9-2.xpool.europeonline.com Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-2 Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win16; I) Xref: news2.cais.com comp.graphics.animation:33811 comp.graphics.apps.lightwave:15990 comp.graphics.apps.photoshop:13054 comp.graphics.packages.3dstudio:14123 comp.os.ms-windows.apps.utilities.win3x:1286 comp.os.ms-windows.apps.utilities.win95:7212 alt.26 Rascal wrote: > > On Sun, 31 Mar 1996 03:04:36 GMT, spader@idt.com (Spader) wrote: > > >Ever want to just leave your computer to download 5 files? Now you > >can (you can download as many files as you want, one by one)!! > > > >Visit: > > > >http://www.loop.com/~maeder/ > > > > > >Your Welcome, > > > >Spader > If you use WIN95 you can download multipule files. > M-U-L-T-I-T-A-S-K-I-N-G!!!!!!! If you haven't already noticed: Win95 does not do real multitasking Win95 is pure SHIT ! You should use a real multitasking environment instead ! And if your on a PC the only thing for YOU is OS/2 !! -- THE DARK SITE - Psycho's Hompepage... http://www-city.europeonline.com/cyberhome/psycho/home.htm Article: 15991 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!agog.demon.co.uk!gred From: Gwynne Reddick Newsgroups: comp.graphics.apps.lightwave Subject: Re: Star Wars and Lightwave Date: Tue, 2 Apr 1996 12:32:05 +0100 Organization: AGOG Lines: 82 Distribution: world Message-ID: References: <4jai9a$gq2@news.accessone.com> <315920BF.5C58@ix.netcom.com> <315AB69F.C20@erinet.com> <315DECA2.281A@ix.netcom.com> <4jnr11$2ce@argentina.it.earthlink.net> NNTP-Posting-Host: agog.demon.co.uk X-NNTP-Posting-Host: agog.demon.co.uk MIME-Version: 1.0 X-Newsreader: Turnpike (evaluation) Version 1.12 In article <4jnr11$2ce@argentina.it.earthlink.net>, "Warren W. James" writes > >free passage out of his lungs. (This is similar to what happens to a SCUBA >diver who comes >up from a dive without exhaling the compressed gas from his or her lungs. >You >get an >embulism that can often be fatal.) Almost right, but the above really belongs down here, as an embolism is really more a product of decompression sickness than the above. Embolism = blockage of a blood vessel by a blood clot or other foreign matter(gas bubble in this case). The above is a fairly common occurence as it can be quite hard to judge the exhale rate correctly and I`ve arrived at the surface with a bloody nose on a couple of occasions. > >The other real danger in this scene is that any nitrogen that was dissolved in >solution in >his bloodstream would have come out of solution when he was exposed to vacuum. >This would >create bubbles of nitrogen in his blood and can cause the 'bends', another >danger that >divers coming up from extended deep dives have to be aware of. Actually, they don`t have to be either extended, or that deep, decompression sickness can occur even after relatively short and shallow dives although the risk is greatly increased by both time and depth. The physics can get quite complicated, especially when partial pressures are taken into account. The fact that different body tissues absorb/release gasses at different rates coupled with the fact that different gasses also have different absorbtion/release rates further complicates matters. The use of exotic breathing mixtures by Naval divers is an attempt to circumvent some of these problems. The percentage of oxygen in normal air starts to become toxic between 50 and 80 metres below the surface, for example. >(This happens any time a person who has been breathing an oxygen/nitrogen >mixture is It happens with any gas mixture and is not confined to oxygen/nitrogen mixtures, the only thing that makes a difference is a particular gas's absorbtion characteristics. > >exposed to a reduction of the ambient pressure. This is also why the Shuttle >astronauts >have to pre-breath pure O2 before going EVA. The pressure in their suits is >much lower >than the pressure in the Shuttle cabin and the EVA astronauts could get the >bends if they >didn't pre-breath pure O2 in order to purge the dissolved nitrogen from their >bloodstream.) > I suspect that this is more likely due to the partial pressure of oxygen in normal air which will result in (in effect) a drop in the useable level at lower pressures. this is more akin to the use of pure Oxygen by mountain climbers and is what they mean by rarified air. Breathing of oxygen will not purge dissolved nitrogen from the blood stream, the nitrogen will dissolve out normally and be exhaled. Regarding the case in point, though, it`s unlikely that bowman would have suffered decompression sickness in such a small time scale and arriving back into a pressurised craft would have the same effect as entering a decompression chamber, forcing the gasses back into solution. Gwynne. who sorely missses his diving :( *********************************************************************** * Gwynne Reddick -=AGOG=- * * London, UK * * Tel: 0171 703 4860 A Vision For All Reasons * * Email: gred@agog.demon.co.uk * *********************************************************************** Turnpike evaluation. For Turnpike information, mailto:info@turnpike.com Article: 15992 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!dish.news.pipex.net!pipex!bt!usenet From: stuart@aeolians.bt.co.uk (Stuart Smith) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26 Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD Date: 2 Apr 1996 11:48:12 GMT Organization: BT Labs Lines: 39 Message-ID: <4jr45s$h53@pheidippides.axion.bt.co.uk> References: <316192B5.69BB@europeonline.com> Reply-To: stuart@aeolians.bt.co.uk NNTP-Posting-Host: nemesis.aeolians.bt.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Xref: news2.cais.com comp.graphics.animation:33814 comp.graphics.apps.lightwave:15992 comp.graphics.apps.photoshop:13056 comp.graphics.packages.3dstudio:14124 comp.os.ms-windows.apps.utilities.win3x:1287 comp.os.ms-windows.apps.utilities.win95:7214 alt.26 In article <316192B5.69BB@europeonline.com>, "Frank O. Schaefer" writes: >> >Spader >> If you use WIN95 you can download multipule files. >> M-U-L-T-I-T-A-S-K-I-N-G!!!!!!! > >If you haven't already noticed: >Win95 does not do real multitasking Win95 is pure SHIT ! >You should use a real multitasking environment instead ! >And if your on a PC the only thing for YOU is OS/2 !! > Oh dear. Hear we go again.... please don't pass comment about things you obviously do not understand. What about Linux for example? NextStep? OpenStep? Oh, and I take it you are referring to WARP. not OS/2? And for most people Win95 will run multiple download sessions quite adequately for their needs. You don't say what wonderful computer you are using? Is it a NCube transputer box ? If it's a home computer, the Amiga is still the only truly pupose built OS multi-tasking computer available..... Stu -- ____ \_/ \____ (")______(")> MR2's on the Superhighway: Stu's Rule of Thumb: "Don't use a rule made of thumb. It will invariably not be straight, will stain easily and tend to rot over time." Article: 15993 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!btnet!zetnet.co.uk!usenet From: tran3d@zetnet.co.uk (Simon Blackledge) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Cel Look and Macroform plugins? Was Re: experimental features?!? Date: Tue, 2 Apr 1996 13:33:26 +0100 Lines: 27 Message-ID: <4jr8sq$9s3@irk.zetnet.co.uk> References: <4jkbgb$r5u@ecuador.it.earthlink.net> <4jobs2$ml0@irk.zetnet.co.uk> <4joq2h$r6e@nntp1.best.com> NNTP-Posting-Host: victoria.zetnet.co.uk In message <4joq2h$r6e@nntp1.best.com> pfinch@best.com (Phillip Finch) writes: > tran3d@zetnet.co.uk (Simon Blackledge) wrote: > >objects panel shift alt ctrl f3 cell look > Is this plug-in available yet? Any details would be much appreciated. > And, what the heck happened to Macroform for Intel? It's been months > since they released it in Arexx...an NT version can't be *that* tough. > (Maybe somebody ought to slip these guys a copy of BML). For the catoon shader go to newtek`s ftp site in Plug-Ins download cartoon.zip Don`t forget the .txt :-} Regards Simon -- tran3d@zetnet.co.uk Creators of Digital Visual Effects ----------------------------- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV--------------------------- ----------------------------- Web site in the works Article: 15994 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!btnet!zetnet.co.uk!usenet From: tran3d@zetnet.co.uk (Simon Blackledge) Newsgroups: comp.graphics.apps.lightwave,comp.graphics.misc Subject: Re: A short Poem about rendering... Date: Tue, 2 Apr 1996 13:36:16 +0100 Lines: 59 Message-ID: <4jr8ss$9s3@irk.zetnet.co.uk> References: <4jonr9$ptf@madeline.INS.CWRU.Edu> NNTP-Posting-Host: victoria.zetnet.co.uk Xref: news2.cais.com comp.graphics.apps.lightwave:15994 comp.graphics.misc:8576 In message <4jonr9$ptf@madeline.INS.CWRU.Edu> mbc@po.cwru.edu (Michael B. Comet) writes: > Well it IS April 1st. :) > Ray Trace Dreams - Michael B. Comet - mbc@po.cwru.edu > Copyright 1996 Michael B. Comet All Rights Reserved. > ------------------------------------------------------ > Once upon a time, in a warm cozy place, > there was a cool ray tracer, it rated first place. > It could render and model and rotate those splines, > the images it produced were amazingly sublime. > With particles and kinematics and deformations too, > there wasn't enough time with everything to do. > Tracing and rendering and computing away, > my computer was busy for most of the day. > I hoped and I prayed I could purchase more RAM, > my processor seemed as slow as used SPAM. > "This could take years" I began to reckon, > "my version of Toy Story will last only 1 second"! > Suddenly the Phong Fairy appeared on my screen, > It said "Don't worry, I'll make this thing scream". > It fiddled and faddled and optimized code, > my rendering blurred into truecolor mode. > I couldn't believe it my animation was cool, > realtime previews...I was begining to drool. > The Phong Fairy sprinkled pixel dust, and laughed in good cheer, > I swayed and I stumbled my eyes stuck in a stare. > My monitor swirled, objects morphed in the breeze, > reflections and refractions were moving with ease. > I floated up gently a grin on my face, > I was one with the polygons, in VRML-space. > And then I awoke, with my head on the keys > "Frame 3 completed.....a few more weeks if you please". > -- > | Michael B. Comet - mbc@po.cwru.edu > | http://inswww.ins.cwru.edu/php/comet/ > | LW FAQ, 3D Graphics & Animation and more! Thanks you just made my day :-} -- tran3d@zetnet.co.uk Creators of Digital Visual Effects ----------------------------- -------------------T.R.A.N.S.M.I.S.S.I.O.N--3D/AV--------------------------- ----------------------------- Web site in the works Article: 15995 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: marcmylar@aol.com (MarcMylar) Newsgroups: comp.graphics.apps.lightwave Subject: Re: lightwave for pc Date: 2 Apr 1996 08:40:35 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 25 Sender: root@newsbf02.news.aol.com Message-ID: <4jraoj$htv@newsbf02.news.aol.com> References: <4jobs0$ml0@irk.zetnet.co.uk> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader In article <4jobs0$ml0@irk.zetnet.co.uk>, tran3d@zetnet.co.uk (Simon Blackledge) writes: >In message <315DA4B3.298B@vvm.com> > Paul Lara writes: > >> mac wrote: >> > >> > Could anybody post lightwave for pc i have lots of related material >> > on 3dstudio key,cracks,plugins also some lightwave objectand scenes >> > I know its a huge prog.. cd... but the disk ver is 5 >> > thanks mac@easynet.co.uk > > >> FUCK YOU PRICK! > >> Go trade your warez in asshole.thief.no.morals, OK? > >Here Here Where where? BTW, are you allowed to use the word "crack" on the Internet? Marc Article: 15996 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: marcmylar@aol.com (MarcMylar) Newsgroups: comp.graphics.apps.lightwave Subject: Re: experimental features?!? Date: 2 Apr 1996 08:40:45 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 9 Sender: root@newsbf02.news.aol.com Message-ID: <4jraot$hu0@newsbf02.news.aol.com> References: <4jobs2$ml0@irk.zetnet.co.uk> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader In article <4jobs2$ml0@irk.zetnet.co.uk>, tran3d@zetnet.co.uk (Simon Blackledge) writes: >objects panel shift alt ctrl f3 cell look Does anybody know when the cartoon shader will be available? -Marc Article: 15997 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: marcmylar@aol.com (MarcMylar) Newsgroups: comp.graphics.apps.lightwave Subject: Re: avi-files Date: 2 Apr 1996 08:40:54 -0500 Organization: America Online, Inc. (1-800-827-6364) Lines: 15 Sender: root@newsbf02.news.aol.com Message-ID: <4jrap6$hu1@newsbf02.news.aol.com> References: <4joi59$ia4@newsbf02.news.aol.com> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader In article <4joi59$ia4@newsbf02.news.aol.com>, thiesuhl@aol.com (Thies Uhl) writes: >I hope someone can help me with my avi animation file. I have created an >animation with lightwave, resolution 640x480. After rendering and showing >the avi file I think something is wrong. The color resolution is very >bad(Big blocks of color). The pictures are better than the avi animation > > Try this: while playing the AVI, place the Media Player so that it slightly overlaps the movie window. I have only had this type of problems with AVIs generated by LightWave. Marc Article: 15998 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!newsgate.watson.ibm.com!watnews.watson.ibm.com!bocanews.bocaraton.ibm.com!news From: paul_barratt@uk.ibm.com (Paul Barratt) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.26 Subject: Re: HOW TO DO A BATCH HTTP FILE DOWNLOAD Date: Tue, 02 Apr 1996 21:33:53 GMT Organization: IBM Lines: 20 Message-ID: <4jr72p$t88@bocanews.bocaraton.ibm.com> References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> NNTP-Posting-Host: pc730_p100.leeds.uk.ibm.com X-Newsreader: Forte Free Agent 1.0.82 Xref: news2.cais.com comp.graphics.animation:33815 comp.graphics.apps.lightwave:15998 comp.graphics.apps.photoshop:13058 comp.graphics.packages.3dstudio:14127 comp.os.ms-windows.apps.utilities.win3x:1288 comp.os.ms-windows.apps.utilities.win95:7219 alt.26 Huh?@anonpenet (Rascal) wrote: >On Sun, 31 Mar 1996 03:04:36 GMT, spader@idt.com (Spader) wrote: >>Ever want to just leave your computer to download 5 files? Now you >>can (you can download as many files as you want, one by one)!! >> >>Visit: >> >>http://www.loop.com/~maeder/ >> >> >>Your Welcome, >> >>Spader >If you use WIN95 you can download multipule files. >M-U-L-T-I-T-A-S-K-I-N-G!!!!!!! You sure. Win 95 multitasking Nah. Article: 15999 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!po.cwru.edu!mbc From: mbc@po.cwru.edu (Michael B. Comet) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Date: 2 Apr 1996 13:54:17 GMT Organization: Case Western Reserve University Lines: 36 Message-ID: <4jrbi9$9jk@madeline.INS.CWRU.Edu> References: NNTP-Posting-Host: sushi.ins.cwru.edu X-Newsreader: CWRU GnomeNews for Windows In a previous article Shadowbird said: > First, when I load up the sample starfield after adjusting my scene so > that the ship is right where I want it, the ship disappears, and the grid > scale becomes enormous. This is because Lightwave wants to help you in positioning the space object. By making the grid scale large you can move the starfield around quicker. The amount an object moves around when dragged for positioning is scaled by the grid size. In your case though I think you want to keyframe the camera first before loading the starfield. LW will only change the grid size if the camera has not yet been keyed (i think). See below... > Second, is there a way to automatically key an object to the same place > in all the frames? Say I get about 100 frames into the thing and > suddenly decide to reposition a camera. How do I do it without going > through and manually changing every frame? If you key an object it remains at that position unless there is another keyframe next at a different setting. So objects keyed at frame 0 by default will remain stationary until moved and keyed in some other frame. For your camera you shouldn't have to change every frame. Just the key frames for your camera. Go to the key, move the camera and press Enter to make it remember the new position for that frame. mbc -- | Michael B. Comet - mbc@po.cwru.edu | http://inswww.ins.cwru.edu/php/comet/ | LW FAQ, 3D Graphics & Animation and more! Article: 16000 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!guitar.sound.net!news From: Brad@newtek.com (Brad Peebler) Newsgroups: comp.graphics.apps.lightwave Subject: Re: experimental features?!? Date: Mon, 01 Apr 1996 14:59:29 GMT Organization: NewTek Lines: 19 Message-ID: <4jresi$av8@guitar.sound.net> References: <4jobs2$ml0@irk.zetnet.co.uk> <4jraot$hu0@newsbf02.news.aol.com> NNTP-Posting-Host: 199.79.203.176 X-Newsreader: Forte Free Agent v0.55 marcmylar@aol.com (MarcMylar) wrote: >In article <4jobs2$ml0@irk.zetnet.co.uk>, tran3d@zetnet.co.uk (Simon >Blackledge) writes: >>objects panel shift alt ctrl f3 cell lookplug-in> >Does anybody know when the cartoon shader will be available? >-Marc We will make an announcement about that on April 15th. I'll make sure it gets posted. BP NewTek